Search found 327 matches

by ThrorII
Sat Oct 18, 2008 2:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Case For Castles & Crusades
Replies: 17
Views: 638

DangerDwarf wrote:
Nice work on the write-up. Very well written and far superior to my C&C is mo betta argument.

Completely off topic, but this reminds me of a restaraunt in Los Angeles, "Mo Betta Meaty Meat Burger", near the fairfax district.
by ThrorII
Thu Oct 16, 2008 8:04 pm
Forum: Open Discussion
Topic: The Player's Handbook: What you'd like to see...
Replies: 50
Views: 2350

1. include updated errata in to the body of work, including encubrance errata. Include multi-class rules (unless they are to be in the CKG).

2. INDEX!!!!!!

3. 8.994 out of 10
by ThrorII
Tue Oct 14, 2008 11:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Death in your games
Replies: 69
Views: 1567

Re: Death in your games

Treebore wrote: So what is your current opinion on how "Death" should be handled? Player and CK views are desired.. Suviving characters: take the dead guys sh#t and divide it up. Dead character: dead, unless surivors want to have a side quest to find a 9th level cleric and a 5K gp gem to ...
by ThrorII
Tue Oct 07, 2008 7:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Musing about hit points
Replies: 8
Views: 541

<t>I like that idea alot, also. The idea of 'serious wound hit points' [your max HD +con mod] and your 'experience related damage mitigation' hit points [all hit points after max HD +con mod] seems to fit with the general concept that hit points are BOTH real wounds AND your ability to avoid serious...
by ThrorII
Tue Oct 07, 2008 7:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: RC Weapon Mastery
Replies: 14
Views: 722

<t>I have been playing around with a BD&D C&C conversion, and have thought of simplifiying the RC weapon mastery rules, while keeping the general feel of them.<br/> <br/> This conversion ties in to the C&C fighter's Weapon Specialization ability:<br/> WEAPON SPECIALIZATION: At 1st level,...
by ThrorII
Thu Oct 02, 2008 7:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C BECMI D&D conversion?
Replies: 19
Views: 846

<t>Thanks Omote, that is what I was looking for.<br/> <br/> Just for S&G's, I'm planning a write up for a BE(CMI) D&D (14 level max), just using the fighter, cleric, wizard, thief, elf, dwarf and halfling. I want to use the old BECMI to hit progression, 6th level spell limit, 3 alignments, e...
by ThrorII
Thu Oct 02, 2008 2:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C BECMI D&D conversion?
Replies: 19
Views: 846

C&C BECMI D&D conversion?

<t>OK, C&C as written is a d20ized version of AD&D. Has anyone here retooled it to be a B/X or BECMI conversion? <br/> <br/> In short, has anyone rewritten the classes (including Dwarf, Elf, and Halfing as classes), hit die, BtH rates, etc to replicate a BD&D feel?<br/> <br/> I was think...
by ThrorII
Thu Sep 25, 2008 9:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Cure Moderate Wounds???
Replies: 36
Views: 3263

<t>Thanks all for the clarification. The apparent conflict was bothing me. Now I think I understand: CLW, CSW, CCW all apply as normal when ABOVE 0 hp. At -1 hp or below, the spells only restore you to 0 hp. The apparent intent being "as long as you're not down, you're not out; but once you are down...
by ThrorII
Thu Sep 25, 2008 2:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Cure Moderate Wounds???
Replies: 36
Views: 3263

<t>One thing I don't understand.....<br/> <br/> Why have Cure Critical Wounds or Cure Serious Wounds, if (according to page 120 of the PHB) magical healing only brings you back up to 0 hp, and you must heal the rest naturally (1 hp per day of total rest). Since RAW states that at -10 you are dead, y...
by ThrorII
Thu Sep 25, 2008 1:49 am
Forum: Open Discussion
Topic: Heroes
Replies: 46
Views: 2203

<t>Yeah, season 1 rocked...until the finale. Honestly, the "4 years past" about 'future Peter' and 'future Sylar' was amazing, and was what the finale should have been.<br/> <br/> Season 2 was just disappointing. It promised so little (a view of the 1st gen heroes) and delivered even less. I was gla...
by ThrorII
Mon Sep 22, 2008 9:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: your thoughts on High Level NPCs
Replies: 9
Views: 685

<t>I can't remember if it was the 1e DMG, or something else I read, but it talked about how a 'captain' mercenary was equivilant to a 5th level fighter. Not that he WAS a 5th level fighter, but that his skill level was EQUIVILANT to.<br/> <br/> PC's gain experience through adventuring. NPC's 'gain' ...
by ThrorII
Mon Sep 22, 2008 8:47 pm
Forum: Open Discussion
Topic: Was it really so hard?
Replies: 70
Views: 2852

<t>I never played 2e, just 1e and 3.5.<br/> <br/> that being said, I do think that C&C runs easier. 1e had a different chart or rule for nearly everything: AC-goes down, saves-goes up, ability checks-roll under, attack rolls-roll over, thief skills-%, open doors 1 in 6, etc., etc.<br/> <br/> I c...
by ThrorII
Sat Sep 20, 2008 2:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Size Revisited
Replies: 18
Views: 917

<t>I've always ruled that the little-people (halflings and gnomes) cannot use longswords, longspears, and other large type weapons. A halfling longsword is essentially a shortsword, and does 1d6 damage. A gnome shortsword is a dagger, and does 1d4 damage. A halfling dagger is a knife, and does 1d2 d...
by ThrorII
Wed Sep 10, 2008 7:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: DM Dice Rolling Prefrence
Replies: 28
Views: 1268

Omote wrote: I roll almost all of my rolls behind the screen. DM fiat... hell, I'll fudge a dice roll now and again to make the story roll along or the game generally better. I guess whatever makes the game better, I'll try to do. If that means faking a die roll every now and again, I'll do what ne...
by ThrorII
Sun Sep 07, 2008 6:49 pm
Forum: Open Discussion
Topic: 4.5e? Its this ball.
Replies: 27
Views: 1249

<t>When I look at stuff I wrote 20 years ago, I always shake my head and think wow, I was such a putz. I'm definitely a different person now than I was then, but I wonder if 20 years from now I'll look at stuff I write today and think wow, I was such a putz? Perhaps over time, I'm just becoming a sl...
by ThrorII
Sun Sep 07, 2008 6:41 pm
Forum: Open Discussion
Topic: Who should play Bilbo Baggins?
Replies: 44
Views: 1354

John Holmes.

"Hello Gandalf, would you like to see my hobbit?"
by ThrorII
Sat Aug 23, 2008 3:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Evil Clerics vs Paladins
Replies: 6
Views: 305

Re: Evil Clerics vs Paladins

dutch206 wrote:
Does that mean that a really high level evil cleric can disintegrate paladins?

Probably a game breaker, but it sounds really cool!
by ThrorII
Sat Aug 23, 2008 2:57 am
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...beat Gorg to death with the noisey instrument. "You turned out to be a cross-dressing barbarian, with strange predilictions for frozen beef", Derrick 'Do-Good' Derringer said sadly. The plum-draped bandit king then turned to the charging kobalds. "Halt" he ordered......
by ThrorII
Sat Aug 23, 2008 2:50 am
Forum: Open Discussion
Topic: new C&C design?
Replies: 86
Views: 2332

For my 2 coppers, I really like the gold/cream colored covers, with the map and all.

I also really like the interior layout, fonts, and b&w art.

I agree with the earlier post, that the simplicity of the layout elegantly mirrors the simplicity of the SIEGE engine.
by ThrorII
Wed Aug 20, 2008 2:30 am
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...find the exit. Gorg ran down the dank caverns. It was dark. It was cold. Then, as he ran, with a horde of kobolds behind him, Gorg tripped over a....
by ThrorII
Thu Aug 14, 2008 6:29 pm
Forum: Open Discussion
Topic: Alas and Argh
Replies: 28
Views: 1074

Don't drink the Kool-aid!!!!!

If the rest of your friends were going to play 'Lets jump off the bridge', you wouldn't join them.
by ThrorII
Sun Aug 10, 2008 8:14 pm
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

As he threw the metallic chicken fetus, Gorg uttered the Words of Annilation, once taught to him by an elven wizard....
by ThrorII
Sun Aug 10, 2008 3:42 am
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...cans of turkey spam. During the general melee, Gorg slipped out, down a side passage. As he walked, he felt chaffing in the soiled diaper. He reached in to the diaper, finding...
by ThrorII
Sat Aug 09, 2008 6:45 pm
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...the remaining goblinoids running up behind him. "Ghat borak hurm daggit" said the lead goblinoid, observing the scene in front of him, which in common means.....
by ThrorII
Wed Aug 06, 2008 6:59 pm
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...The dank hall, walking cautiously. Out of the corner of his eye, he spied a shiney....
by ThrorII
Wed Aug 06, 2008 2:49 am
Forum: Open Discussion
Topic: Ok what happens next? aka the million monkeys story.
Replies: 86
Views: 2374

...hum showtunes whenever evil was about. Gorg swore to his dark gods...
by ThrorII
Fri Jul 25, 2008 1:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 2008 Quick Start Rulez (Weapon Damage)
Replies: 19
Views: 482

Galadrin wrote: Ah, I never thought it was boring in OD&D! You youngsters and your fancy variable weapon damage! Why, I remember when Elf was a class and we liked it! And all dungeon crawls were up hill, both ways, in the snow!!!! And we were so poor that the fighter could only afford ringmail....
by ThrorII
Fri Jul 18, 2008 7:06 pm
Forum: Open Discussion
Topic: AAAAARRRRRRRRGGGGG
Replies: 30
Views: 785

Thegreenman wrote: Rule Five: ...The only information I require from you is an indication of when you expect to have my daughter safely back at my house, and the only word I need from you on this subject is "early." Actually, ask if he has a driver's license. Then order him to produce it....
by ThrorII
Thu Jul 17, 2008 3:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

<t>This brings back the old question:<br/> <br/> When is a hit not really a hit, and when is a miss not really a miss.<br/> <br/> If HP are conceptual, in that if a 10th level fighter takes 6 points of damage from a hobgoblin with a morning star really wasn't hit, he was 'stressed' or 'strained' fro...
by ThrorII
Tue Jul 15, 2008 9:28 pm
Forum: Open Discussion
Topic: AAAAARRRRRRRRGGGGG
Replies: 30
Views: 785

Time to break out the shotgun.