Search found 167 matches

by Foxroe
Tue Jun 03, 2008 6:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Races for a Sword & Sorcery milieu
Replies: 40
Views: 1858

serleran wrote:
No, not Mongol... mongoloid. As in, umm, nevermind.

Formorian dwarves?

-Fox
by Foxroe
Tue Jun 03, 2008 5:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Races for a Sword & Sorcery milieu
Replies: 40
Views: 1858

<t>Sounds good; C&C is certainly ideal for the S&S style. <br/> <br/> Maybe throw in illiteracy for the barb/nomad, and possibly restrict which classes are available to them.<br/> <br/> Not sure how D20 Conan does it, but I seem to recall that GURPS Conan actually broke "race" down by nation...
by Foxroe
Tue Jun 03, 2008 5:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing Beyond the Low & Mid Levels
Replies: 35
Views: 1202

serleran wrote: Actually, spellcasters vs. 3rd+ level druid is the suck... summon swarm. No save. No SR. Automatic damage of 1 point/round (or 1d4+level if they don't actively fight the swarm) with no preset duration (=concentration+2 rounds) So, you better hope you roll well on your initiative, ca...
by Foxroe
Tue Jun 03, 2008 5:17 pm
Forum: Open Discussion
Topic: What Gaming Stuff Are You Creating?
Replies: 126
Views: 4422

Dan Proctor wrote: Just FYI for anyone interested, Mutant Future will be released Monday. Saweeeet! Just downloaded and browsed through it and it looks great! Definitely has that "old school" Gamma World feel! [ "moo's" through a mouthful of oatmeal in appreciation...] -Fox
by Foxroe
Tue Jun 03, 2008 4:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing Beyond the Low & Mid Levels
Replies: 35
Views: 1202

Re: Playing Beyond the Low & Mid Levels

Keartroth wrote: In 3E D&D, the play style after 13ish level kinda got bogged down to me and lost some of it's appeal (not sure if it's simply because of the options for every round became to many or what, but our group routinely lost interest in playing past 13th level over the last eight year...
by Foxroe
Tue May 27, 2008 12:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deluxe Edition
Replies: 21
Views: 1359

Maybe not then. Guess I'm trying too hard to coerce this into being...
-Fox
by Foxroe
Tue May 27, 2008 12:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Make a Saving Throw
Replies: 17
Views: 1343

thwill wrote: As I'm sure you can see your system would just correspond to a 12/15 challenge base split ... I considered that as well, since '15' seemed like a magic number.Tom This is true. It was just a "shoot from the hip" sort of idea, and not one I'd use. I think the system is fine a...
by Foxroe
Tue May 27, 2008 12:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deluxe Edition
Replies: 21
Views: 1359

<t>Well, if it is ever considered, I do have a suggestion. A few independent RPG authors use Lulu.com to provide people with printed copies of their games. I'm not 100% sure how it works, but I'm under the impression that the Trolls would simply have Lulu only produce as many copies as are ordered t...
by Foxroe
Mon May 26, 2008 1:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Make a Saving Throw
Replies: 17
Views: 1343

thwill wrote: Anyway after much soul searching (I'm not a fan of house rules that change the basic building blocks of a system) I've decided to go with a 12/16 challenge base split (instead of 12/18). This makes the base saving throw a more generous 25% and also addresses my perception that the 'pr...
by Foxroe
Mon May 26, 2008 2:48 am
Forum: Open Discussion
Topic: First RPG Ever
Replies: 52
Views: 1650

Re: First RPG Ever

Aramis wrote: Given that this will be your first exposure to paper role playing, setting out to be the DM right out of the gate can be a bit daunting. I would strongly recommend that you have at least one session as a player, so you can see the pace of the game, how combat works, how the "stor...
by Foxroe
Sun May 25, 2008 10:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deluxe Edition
Replies: 21
Views: 1359

<t>I agree; I like having the rule books separate as well, that way players just have to purchase the PHB and only the DM has to buy M&T. <br/> <br/> On the other hand, I have all of the D&D boxed sets, but I also bought the Rules Cyclopedia, because it's nice to have all of the info in one ...
by Foxroe
Sun May 25, 2008 9:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deluxe Edition
Replies: 21
Views: 1359

Deluxe Edition

<t>Not sure if this is the best place to post this, but here goes...<br/> <br/> Has any thought ever been given to publishing an all-in-one "deluxe" edition C&C? I understand that there are the separate collectors' books, but I was thinking something more like a single hard-bound PHB+MT+intro ad...
by Foxroe
Sun Nov 04, 2007 4:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Interesting/Specialty Magic Items
Replies: 8
Views: 475

Re: Interesting/Specialty Magic Items

Nelzie wrote:
Whip of Swinging - This is handsomely crafted black and brown braided leather whip ...

Ooo, oooo! Get two of these, one in each hand, and it'd be just like the old Spiderman cartoons! Web-slinging from nothing to nothing! Sweet!
- Fox
by Foxroe
Tue Oct 30, 2007 6:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE engine conundrum...
Replies: 22
Views: 886

gideon_thorne wrote: There are lots of explanations that a clever CK can use to bullshit any roll. So true! It's easy to get mired in the desire to make the rules more realistic, or to even try to wring the realism out of the rules as written. Gideon is right. The point of the game is not to recrea...
by Foxroe
Sun Oct 28, 2007 4:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE engine conundrum...
Replies: 22
Views: 886

<t>Well said! I like it! <br/> OK, so how's this:<br/> <br/> Selecting an attribute as a prime indicates that the character has, through training, experience, introspection, or genetics, become more capable of applying said ability, despite what the numbers may reveal. This unique mechanic of the SI...
by Foxroe
Sun Oct 28, 2007 3:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE engine conundrum...
Replies: 22
Views: 886

<t>Seems logical enough, but wouldn't more training translate into a higher ability score? So instead of a prime ability giving you a base 12 CC instead of a base 18 CC, why not just say "prime ability scores get +2 added to them" (or something similar)?<br/> <br/> - Fox (playing the Devil's Advocat...
by Foxroe
Sun Oct 28, 2007 2:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE engine conundrum...
Replies: 22
Views: 886

SIEGE engine conundrum...

<t>Hi, first time poster here, and I have a question for debate/discussion...<br/> <br/> I'm having a hard time wrapping my head around the design of the SIEGE engine. Mechanically I love it: simple, good for off-the-cuff rolls, and a nicely unified system. However, I'm having a hard time with the "...