Search found 374 matches

by cheeplives
Fri Feb 06, 2009 2:54 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: Event Horizon -- ERRATA
Replies: 56
Views: 28555

<t>Size is based more off of Volume as well as Mass than just simple height/length alone.<br/> <br/> In my building of the Size mechanic, I worked out the approximate Cubic Meters of most things, assuming Size 10 to be about 2.5 Cubic Meters... So for Sizes 23 to 25 you'd get:<br/> <br/> Size 23 ~58...
by cheeplives
Sun Jan 11, 2009 10:36 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: Sonic Screwdriver
Replies: 7
Views: 2493

Eletarmion wrote: Hi Cheeplives! Thanks for chiming in, and thanks for your kind words concerning the sonic screwdriver. Let ME say that I love StarSIEGE and can't wait to play it! Kudos on a very sweet system Thanks for the kind words. I'm glad to hear people enjoy the game! As far as the sensors,...
by cheeplives
Sun Jan 11, 2009 2:11 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: Sonic Screwdriver
Replies: 7
Views: 2493

<t>Hey! Let me first say that the Sonic Screwdriver looks great!<br/> <br/> As far as an "official" ruling on Sensors... I always thought of ships having necessary sensors. Additional Sensors would just add a bonus... <br/> <br/> If you wanted to "codify" it more and satisfy the HERO-player in you.....
by cheeplives
Thu Dec 11, 2008 6:31 pm
Forum: SIEGE Engine & Other TLG Games
Topic: [StarSIEGE] Stargate SG1 and Tech Levels
Replies: 2
Views: 1654

<t>I'd say this is a perfect place for the Random Tech Score roll. Default it to 6 (giving the SGC a little bump) and let 'em roll. At worst (5% chance), they'll be a Tech 4 at best a Tech 8 (5% chance). If those maxes and mins are too much, just modify the table so 1-4 gets a -1 and 16-20 gets a +1...
by cheeplives
Wed Dec 03, 2008 8:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Coinage and the encumbrance system...
Replies: 47
Views: 1607

Matthew wrote: It's in a note on page 40 of the PHB. "All coins equate to about an ounce." Stupid Troll Lords sneaking stuff in on me! Grrr... _________________ discreteinfinity.com -- my little corner of the internet. Author of StarSIEGE: Event Horizon -- Available now from Troll Lord Ga...
by cheeplives
Wed Dec 03, 2008 7:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Coinage and the encumbrance system...
Replies: 47
Views: 1607

Traveller wrote: @ Hvy. Crossbow: By the RAW, regardless of the coin's physical size, each coin is an ounce. There are no rules regarding electrum. As for the barrel, by the RAW the barrel has a capacity of EV 9 if large, EV 6 if small. Since a coin has no appreciable weight when carried separately...
by cheeplives
Thu Nov 27, 2008 5:27 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Exceptional Success and Critical Success
Replies: 1
Views: 1250

<t>They can be used together, but do different things.<br/> <br/> The Critical Success *must* be declared by the player before rolling and the player and SIEGE Engineer must outline the effects before the roll. These effects should heavily favor the character. Critical Successes are more similar to ...
by cheeplives
Wed Nov 26, 2008 3:34 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: Event Horizon -- ERRATA
Replies: 56
Views: 28555

AzureaSkyes wrote: Errata: Operations Manual, Page 5 - Text missing. "Computers: Savvy to hack a well- protected data network or Knowledge to " The remainder of the paragraph has been omitted. Computers: Savvy to hack a well-protected data network or Knowledge to recall the specs on the c...
by cheeplives
Tue Nov 25, 2008 9:27 pm
Forum: SIEGE Engine & Other TLG Games
Topic: starsiege wars
Replies: 7
Views: 3103

mordrene wrote: I was thinking along the lines of character advancement and how other systems, expecially D6, handled jedi. That way, a new padawon could take the 3 force skil bundles but would be limited in every other way. This way it would be more likely that they would take the combat, spiritua...
by cheeplives
Tue Nov 25, 2008 6:19 pm
Forum: SIEGE Engine & Other TLG Games
Topic: starsiege wars
Replies: 7
Views: 3103

<t>A Star Wars-esque "knock-off" was on my list of possible expansions to work on. <br/> <br/> I'm not sure I'd add any Skill Bundles at all. Instead I'd probably just model the Force powers using the Fashioning Trappings system and let Force Users buy them with XP. The only thing I'd do in that cas...
by cheeplives
Fri Nov 21, 2008 7:05 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: How has the SIEGE Engine been changed...?
Replies: 7
Views: 2386

Treebore wrote: I look at the skill bundles as being your class abilities. No different in how they are treated, really. Especially since I treat class skills as Prime anyways in my C&C games. This was originally how I mapped the Skill Bundles... I just went through all the C&C Classes and ...
by cheeplives
Fri Nov 21, 2008 2:46 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Pulp, Harvester, Victorious & SS
Replies: 5
Views: 2139

<t>I was thinking that the Crusader would be a great place for SSEH Gear... and I am working on some settings as well.<br/> <br/> If anyone has built anything in SSEH, PM me and we'll see about getting your stuff published in the Crusader.<br/> <br/> Otherwise, if there's some items you'd like to se...
by cheeplives
Thu Nov 20, 2008 5:45 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: How has the SIEGE Engine been changed...?
Replies: 7
Views: 2386

Luther wrote: Well, if there is an option for just using the skill bundles themselves (especially considering the lack of classes) without the need for specializations, then I'm cool with that. I just don't want to ever go back to a system that requires the juggling of skill points. Then the Compet...
by cheeplives
Wed Nov 19, 2008 5:34 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: How has the SIEGE Engine been changed...?
Replies: 7
Views: 2386

<t>The SIEGE Engine hasn't really been changed, it's been expanded for SSEH. SSEH uses the SIEGE Engine for all checks, including combat, thus standardizing the system.<br/> <br/> Skill Bundles are broad categories of expertise. They are similar to C&C's approach of Prime Attributes, but it divo...
by cheeplives
Wed Nov 19, 2008 5:18 am
Forum: SIEGE Engine & Other TLG Games
Topic: How would I make this item
Replies: 3
Views: 1589

AzureaSkyes wrote: Great! Thanks I knew it would be worth asking you Josh. That gives me some ideas on how to do some stuff I was thinking about. One question still remains, with the shield, can I use it on a nearby friendly party member for free or is there going to be additional costs involved. A...
by cheeplives
Tue Nov 18, 2008 3:49 pm
Forum: SIEGE Engine & Other TLG Games
Topic: How would I make this item
Replies: 3
Views: 1589

Re: How would I make this item

Lots of good questions here. I'll try to do it by parts AzureaSkyes wrote: If I wanted to make an ancient artefact with mystical "powers" that had both physical properties (size etc) but also a drain flaw does anyone have any ideas if you can put build points into both sections when distri...
by cheeplives
Tue Nov 18, 2008 4:20 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE Questions & Observations
Replies: 28
Views: 14221

jeff wrote: Maybe I'm missing something, but where are the rules for designing alien races? I'm looking at updating an old campaign idea I had for GURPS Space to Starsiege, but I need to convert the aliens. Page 30 in theOperations Manual. You can get the Tables of Contents from my web site (in my ...
by cheeplives
Thu Nov 06, 2008 9:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Saving Throws: Harsh?
Replies: 22
Views: 516

<t>D'oh! That little bit of errata is my fault. I wrote the description and completely forgot about the HD to saves! We should make sure that gets fixed by 4th printing!<br/> _________________<br/> discreteinfinity.com -- my little corner of the internet.<br/> <br/> Author of StarSIEGE: Event Horizo...
by cheeplives
Thu Nov 06, 2008 4:05 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE Questions & Observations
Replies: 28
Views: 14221

Dr Rotwang! wrote: I think I'm missing something. Let's say that two dudes are fighting. The attacker has a slugthrower (Damage 1 Wound), and the defender is wearing a bullstproof vest (Armor 2, Durability 4). Any time the attacker hits with his gun, that 1 wound is going to get eaten up by the 2-p...
by cheeplives
Mon Nov 03, 2008 12:38 am
Forum: SIEGE Engine & Other TLG Games
Topic: Sub-systems???
Replies: 10
Views: 4962

The Pugilist wrote: Do you pay for the subsystems separately at all, or are they included in the price of the subsystem (does a size 14 subsystem cost 7 points on the main vehicle and then you also have to pay for the value of the subsystem separately)? Depends on how you are running the game... If...
by cheeplives
Fri Oct 31, 2008 4:43 pm
Forum: Open Discussion
Topic: Zombie RPGs??
Replies: 15
Views: 573

<t>AFMBE is indeed a neat little game. I'm not a huge fan of the Unisystem, but the flavor, settings, and zombie rules in the game make up for it.<br/> <br/> Last Night on Earth is an AWESOME Zombie Board game. I highly recommend it. Best part: it's best of both worlds. You can have up to four peopl...
by cheeplives
Fri Oct 31, 2008 3:02 pm
Forum: Open Discussion
Topic: Pending Forum Changes
Replies: 22
Views: 808

Fiffergrund wrote: Cheeplives, maybe you can advise - I'm thinking that the upgrade to phpBB 3 will have to occur before any forum reorg, is that correct? Or should I re-org this version 2 forum and *then* have them migrate users and posts? Definitely upgrade first. phpbb 3 is SO MUCH different fro...
by cheeplives
Fri Oct 31, 2008 2:31 pm
Forum: Open Discussion
Topic: Pending Forum Changes
Replies: 22
Views: 808

<t>The beauty of phpbb 3 is that it does support subfora, even if it's a bit tricky to set up (I only recently figured it out).<br/> <br/> If you need help with phpbb 3 stuff, Fiff... just ask, I run my own board, so I can break stuff in testing and not have it effect as many people as you would. <b...
by cheeplives
Fri Oct 31, 2008 2:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Abilities
Replies: 21
Views: 504

dachda wrote: A few fans websites have downloadable character sheets that list the class abilties. One I am thinking of is an excel sheet. Don't remember whose it is though. Could probably to a google search to find it though. I have an Excel based one on my site. Follow the link in my sig and you'...
by cheeplives
Fri Oct 31, 2008 2:14 pm
Forum: Open Discussion
Topic: Pending Forum Changes
Replies: 22
Views: 808

DangerDwarf wrote: Does this mean I'll need to spam a new message board to have a l33t post count again? If they stick with phpbb, they should be able to port over their user and message lists over... so you should keep all your info between versions (might need to update your avatar again). I had ...
by cheeplives
Fri Oct 31, 2008 1:53 pm
Forum: Open Discussion
Topic: Pending Forum Changes
Replies: 22
Views: 808

<t>Tigthen the focus of the boards. Condense all the disparate fora into tighter groupings. Or at least reorganize the order a bit (i.e. move the SIEGE Engine games from the very bottom of the page. If TLG wants to promote their SIEGE line, they might want to make it a bit more prominent). Subforums...
by cheeplives
Thu Oct 30, 2008 8:11 pm
Forum: SIEGE Engine & Other TLG Games
Topic: CyberSiege
Replies: 34
Views: 12884

More stuff as I work on setting... Quote: CitiChip The Citizens Chip, also called the CitiChip or CC for short, is a required implant for all citizens. Installed when a child comes of age (generally after a required Civic Confirmation Class) in the sternum, the CitiChip becomes the new citizens iden...
by cheeplives
Sun Oct 19, 2008 7:44 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Sub-systems???
Replies: 10
Views: 4962

<t>You can always integrate things in without subsystems. You could very easily make a Tank like this:<br/> <br/> Tank, R2 S20 T8 V18, Automatic. Shooting +3, Ground +1, Defense +1, Move 1 (Ground), Vehicular Scale, Armor 2, Durability 6, SFX: Ammo, Flaw: Temperamental, 3 Wounds.<br/> <br/> This is ...
by cheeplives
Sun Oct 19, 2008 6:43 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Sub-systems???
Replies: 10
Views: 4962

<t>Well, it's not "free BPs" per se... you can mount any item that has a Size Rating up to the Subsystem's Rating. So if you have a Size 10 Subsystem, you can mount any item that has a Size of 10 or less. You can only mount one, but you can mount it. For example, the Full Prosthetic Limb in the Fiel...
by cheeplives
Sun Oct 19, 2008 4:07 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Sub-systems???
Replies: 10
Views: 4962

<t>Subsystems let you build more advanced, expensive things for a smaller "cost" on the host craft/item.<br/> <br/> Look at it like this, The Gunship in the Field Manual has 2 Size 10 Subsystems and one Size 7 Subsystem. All that for 8.5 BP.<br/> <br/> If it mounted a Deflector Screen (S6), Light As...