Search found 46 matches

by wolfpunk
Wed Jan 09, 2008 3:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Any recommendations for Solo adventure
Replies: 16
Views: 1359

Expeditious Retreat 1 on 1 Adventure #5 Vale of the Sepulcher is designed for a 9th level cleric. I have run the adventure, and it runs well. A Castles and Crusades Cleric should be able to deal with the adventure in much the same way as a 3.5e Cleric.
by wolfpunk
Mon Jan 07, 2008 4:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How we solved the WIS Search 'god' thing
Replies: 17
Views: 1112

Yep, add me to the list of people who thinks this is a great implementation.
by wolfpunk
Mon Jan 07, 2008 4:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attributes
Replies: 39
Views: 3898

<t>For point buy, I use this table:<br/> <br/> Score Cost <br/> <br/> 9 0 <br/> <br/> 10 1 <br/> <br/> 11 2 <br/> <br/> 12 3 <br/> <br/> 13 5 <br/> <br/> 14 7 <br/> <br/> 15 9 <br/> <br/> 16 12 <br/> <br/> 17 15 <br/> <br/> 18 19 <br/> <br/> An array of 15,14,13,12,10,8 still costs 25 points. <br/> ...
by wolfpunk
Mon Dec 31, 2007 2:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Expanding the Siege Engine to include spell casting
Replies: 18
Views: 628

Yes it does, which is why I think we didn't go much farther with it.
by wolfpunk
Mon Dec 31, 2007 2:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Expanding the Siege Engine to include spell casting
Replies: 18
Views: 628

<t>I was actually talking about something like this last night.<br/> <br/> The idea we were talking about is that casters gain a number of slots equal to their attribute bonus modifier for each level of spells they can cast. These slots are used during combats.<br/> <br/> Outside of combat, a caster...
by wolfpunk
Mon Dec 31, 2007 1:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Making gnomes more unique.
Replies: 30
Views: 1792

Making gnomes more unique.

<t>Several of the pictures of gnomes in the Players Handbook and the picture of them in the Monsters and Treasure book imply to me that gnomes have more animalistic features.<br/> <br/> So I started looking for different types of burrowing creatures for gnomes to borrow features from. I decided that...
by wolfpunk
Sat Dec 22, 2007 7:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why are the mechanics for grappling different?
Replies: 3
Views: 206

Why are the mechanics for grappling different?

<t>Is it really necessary for grappling to use different mechanics than the attack roll?<br/> <br/> For grappling, why not declare a grapple and make an attack roll as normal. If you hit, you can deal damage, you can disarm, or you can trip your opponent. If you choose to deal damage you can do one ...
by wolfpunk
Tue Dec 18, 2007 3:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Mixing Ravenloft, Roanoke Island, and CnC
Replies: 3
Views: 319

<t>How did it go?<br/> <br/> On a side note, I went and grabbed the d20 modern classes from the d20 modern SRD and stripped all of the saving throw bonuses, skills, and feats out of it. I left the talents, and I understand that some of them would need to be reworked slightly, but here is.<br/> <br/>...
by wolfpunk
Tue Dec 18, 2007 2:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Mixing Ravenloft, Roanoke Island, and CnC
Replies: 3
Views: 319

Mixing Ravenloft, Roanoke Island, and CnC

<t>So I was brainstorming and for the first time ever the idea of crossing d20 modern and the ravenloft campaign setting came to me. I realize this is not a new idea. Luckily, it immediately came to me that I should run CnC and ravenloft together, also not a new idea.<br/> <br/> I got to thinking wh...
by wolfpunk
Wed Dec 12, 2007 6:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: !@#$ it, give me the lot!
Replies: 10
Views: 390

<t>I will add myself to the list of people who support ordering direct. I ordered direct, and I failed to notice that I had the wrong shipping address on my paypal account. Once I noticed it, I sent the Trolls an email, and left them a phone message. A day later, I got an email saying it had been ta...
by wolfpunk
Wed Dec 12, 2007 3:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Create a mighty Munchkin.
Replies: 31
Views: 1000

<t>It seems to me and I could be wrong that there is no real size limitation for two weapon fighting, so apparently there is no problem with dual weilding two bastard swords one handed. I realize that that isn't hordes of undead zombies, but it does seem like a ranger could use this along with their...
by wolfpunk
Wed Dec 12, 2007 2:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Create a mighty Munchkin.
Replies: 31
Views: 1000

Great, now I have to retract my statement.
by wolfpunk
Mon Dec 10, 2007 11:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

<t>The Hexblade in Complete Warrior gets their Charisma modifier (min +1) as a bonus versus spells and spell-like effects.<br/> <br/> In addition they have Mettle which negates the effects of spells and spell-like abilities that have a lesser effect if you make the save. If a hexblade makes the save...
by wolfpunk
Mon Dec 10, 2007 6:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

So if use the paladins hit dice, bth, and xp table. use the bards abilities, add the demoralize ability, add a familiar, and the resistance to certain types of spells.

That seems pretty good to me, it sort feels like an anti-paladin type class to begin with.
by wolfpunk
Mon Dec 10, 2007 4:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

<t>Uhmm, it got chucked without a really good reason, I guess I was losing the legend lore ability to add the demoralize ability.<br/> <br/> I wasn't sure if demoralize would be considered more or less valuable than legend lore, but since I was letting it stack with Despair I thought it should proba...
by wolfpunk
Mon Dec 10, 2007 3:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

I will check it out when I get home. I know they had the mettle ability. I will work up a little progression and submit it for review.
by wolfpunk
Mon Dec 10, 2007 2:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

CharlieRock wrote:
Why not rename Legend Lore to Demonic Insight (or something) and leave it?

That is certainly an option of simply renaming it. Or for a less demonic tie you could name it Dark Insight, or Dark Lore.

Should I add in the resistance to enchantment related spells and effects?
by wolfpunk
Mon Dec 10, 2007 4:17 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

Well really I was just kind of using the bard abilities in a negative way, I just borrowed the knight ability cause I thought it fit in.

Maybe I should just ask this, would you allow a bard to apply their abilities as a penalty to enemies instead of as a bonus to allies?
by wolfpunk
Mon Dec 10, 2007 4:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

Re: Creating a Hexblade

gideon_thorne wrote: A simple one, yes. Why not just have a fighter pick charisma as a prime and work it like this. One can roll the attribute check where the fighter is basically intimidating an opponent, the CL becomes the opponents level. Should the fighter make the roll, the penalty applied to ...
by wolfpunk
Mon Dec 10, 2007 3:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

<t>I don't know if you are familiar with the Hexblade class from Complete Warrior, but I will assume you are not.<br/> <br/> The basic premise in my mind is a capable fighter who could basically curse or give the "evil eye" to opponents in battle. It would grant a -2 to basically all d20 rolls. As t...
by wolfpunk
Mon Dec 10, 2007 1:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating a Hexblade
Replies: 20
Views: 739

Creating a Hexblade

<t>I was thinking of creating a hexblade class, but then I realized perhaps I could just use the bard.<br/> <br/> Here is my idea:<br/> <br/> Charisma is still the prime stat and they still use the same HD and BTH.<br/> <br/> Exalt becomes Despair, instead of providing a bonus to allies it provides ...
by wolfpunk
Sun Dec 09, 2007 4:57 pm
Forum: Open Discussion
Topic: Cancellation
Replies: 33
Views: 1302

We got half a foot of snow or so friday night, and my group plays saturday morning, but we all made it. We are like the postal service when it comes to gaming.
by wolfpunk
Fri Dec 07, 2007 3:17 am
Forum: Open Discussion
Topic: Your indentities on other boards...
Replies: 46
Views: 2046

Always wolfpunk.
by wolfpunk
Tue Dec 04, 2007 8:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bards
Replies: 44
Views: 1

<t>This may not be in line with what anyone is looking for.<br/> <br/> What if you think of the bard as a jack of all trades, and give the class the ability to pick one ability from another classes list of abilities at say 7th and 12th level. With the caveat that the ability has to be related to a p...
by wolfpunk
Tue Dec 04, 2007 7:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bards
Replies: 44
Views: 1

<t>Perhaps the bard would be a better fighter than the cleric, but would you say they are the equal of the paladin, ranger or barbarian? There doesn't happen to be a progression worse than the paladin,ranger, or barbarian, but better than the cleric or druid, I suppose I could create a progression t...
by wolfpunk
Tue Dec 04, 2007 7:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bards
Replies: 44
Views: 1

<t>I don't know about lacking in bang for the buck because they are very competent warriors. However, I do think they need something.<br/> <br/> I considered giving them the Listen, Disguise and Pick Pocket abilities. I could probably be persuaded to give them hide and move silently as well or at le...
by wolfpunk
Tue Dec 04, 2007 12:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spellcasting Paladins and Rangers
Replies: 32
Views: 3296

I have thought of giving paladins the abilty to use clerical scrolls similar to the bards ability to read arcane scrolls, but that is the extent of it.
by wolfpunk
Mon Dec 03, 2007 3:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Necromancer class for C&C; please review :)
Replies: 23
Views: 4636

<t>I am creating an idea of the necromancer as a magical version of Leonardo Da Vinci in regards to his study of the human anatomy.<br/> <br/> Necromancer's record their works in multiple language ciphers and keep them locked away in secret places. In this regard they have several powerful spells to...
by wolfpunk
Mon Nov 26, 2007 6:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: incorperating d20 class feats.
Replies: 24
Views: 3510

So if they use XP to purchase feats:

Do all feats cost the same amount of XP?

How often can a player purchase them?

Can purchasing a feat result in level loss?
by wolfpunk
Mon Nov 26, 2007 3:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why no Half-orc lineage?
Replies: 22
Views: 3128

<t>Is the half-orc a generally non-played class? I am surprised, because I could see this in other games, but when I read through the descriptions of the races in C&C and saw the illustrations, I instantly had ideas for a Half-orc Knight and a Gnome Druid. I should mentioned I have never made a ...