Search found 46 matches
- Wed Jan 09, 2008 3:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Any recommendations for Solo adventure
- Replies: 16
- Views: 1359
- Mon Jan 07, 2008 4:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How we solved the WIS Search 'god' thing
- Replies: 17
- Views: 1112
- Mon Jan 07, 2008 4:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attributes
- Replies: 39
- Views: 3898
<t>For point buy, I use this table:<br/> <br/> Score Cost <br/> <br/> 9 0 <br/> <br/> 10 1 <br/> <br/> 11 2 <br/> <br/> 12 3 <br/> <br/> 13 5 <br/> <br/> 14 7 <br/> <br/> 15 9 <br/> <br/> 16 12 <br/> <br/> 17 15 <br/> <br/> 18 19 <br/> <br/> An array of 15,14,13,12,10,8 still costs 25 points. <br/> ...
- Mon Dec 31, 2007 2:25 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Expanding the Siege Engine to include spell casting
- Replies: 18
- Views: 628
- Mon Dec 31, 2007 2:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Expanding the Siege Engine to include spell casting
- Replies: 18
- Views: 628
<t>I was actually talking about something like this last night.<br/> <br/> The idea we were talking about is that casters gain a number of slots equal to their attribute bonus modifier for each level of spells they can cast. These slots are used during combats.<br/> <br/> Outside of combat, a caster...
- Mon Dec 31, 2007 1:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making gnomes more unique.
- Replies: 30
- Views: 1792
Making gnomes more unique.
<t>Several of the pictures of gnomes in the Players Handbook and the picture of them in the Monsters and Treasure book imply to me that gnomes have more animalistic features.<br/> <br/> So I started looking for different types of burrowing creatures for gnomes to borrow features from. I decided that...
- Sat Dec 22, 2007 7:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why are the mechanics for grappling different?
- Replies: 3
- Views: 206
Why are the mechanics for grappling different?
<t>Is it really necessary for grappling to use different mechanics than the attack roll?<br/> <br/> For grappling, why not declare a grapple and make an attack roll as normal. If you hit, you can deal damage, you can disarm, or you can trip your opponent. If you choose to deal damage you can do one ...
- Tue Dec 18, 2007 3:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mixing Ravenloft, Roanoke Island, and CnC
- Replies: 3
- Views: 319
<t>How did it go?<br/> <br/> On a side note, I went and grabbed the d20 modern classes from the d20 modern SRD and stripped all of the saving throw bonuses, skills, and feats out of it. I left the talents, and I understand that some of them would need to be reworked slightly, but here is.<br/> <br/>...
- Tue Dec 18, 2007 2:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mixing Ravenloft, Roanoke Island, and CnC
- Replies: 3
- Views: 319
Mixing Ravenloft, Roanoke Island, and CnC
<t>So I was brainstorming and for the first time ever the idea of crossing d20 modern and the ravenloft campaign setting came to me. I realize this is not a new idea. Luckily, it immediately came to me that I should run CnC and ravenloft together, also not a new idea.<br/> <br/> I got to thinking wh...
- Wed Dec 12, 2007 6:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: !@#$ it, give me the lot!
- Replies: 10
- Views: 390
<t>I will add myself to the list of people who support ordering direct. I ordered direct, and I failed to notice that I had the wrong shipping address on my paypal account. Once I noticed it, I sent the Trolls an email, and left them a phone message. A day later, I got an email saying it had been ta...
- Wed Dec 12, 2007 3:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Create a mighty Munchkin.
- Replies: 31
- Views: 1000
<t>It seems to me and I could be wrong that there is no real size limitation for two weapon fighting, so apparently there is no problem with dual weilding two bastard swords one handed. I realize that that isn't hordes of undead zombies, but it does seem like a ranger could use this along with their...
- Wed Dec 12, 2007 2:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Create a mighty Munchkin.
- Replies: 31
- Views: 1000
- Mon Dec 10, 2007 11:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
<t>The Hexblade in Complete Warrior gets their Charisma modifier (min +1) as a bonus versus spells and spell-like effects.<br/> <br/> In addition they have Mettle which negates the effects of spells and spell-like abilities that have a lesser effect if you make the save. If a hexblade makes the save...
- Mon Dec 10, 2007 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
- Mon Dec 10, 2007 4:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
<t>Uhmm, it got chucked without a really good reason, I guess I was losing the legend lore ability to add the demoralize ability.<br/> <br/> I wasn't sure if demoralize would be considered more or less valuable than legend lore, but since I was letting it stack with Despair I thought it should proba...
- Mon Dec 10, 2007 3:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
- Mon Dec 10, 2007 2:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
- Mon Dec 10, 2007 4:17 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
- Mon Dec 10, 2007 4:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
Re: Creating a Hexblade
gideon_thorne wrote: A simple one, yes. Why not just have a fighter pick charisma as a prime and work it like this. One can roll the attribute check where the fighter is basically intimidating an opponent, the CL becomes the opponents level. Should the fighter make the roll, the penalty applied to ...
- Mon Dec 10, 2007 3:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
<t>I don't know if you are familiar with the Hexblade class from Complete Warrior, but I will assume you are not.<br/> <br/> The basic premise in my mind is a capable fighter who could basically curse or give the "evil eye" to opponents in battle. It would grant a -2 to basically all d20 rolls. As t...
- Mon Dec 10, 2007 1:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Hexblade
- Replies: 20
- Views: 739
Creating a Hexblade
<t>I was thinking of creating a hexblade class, but then I realized perhaps I could just use the bard.<br/> <br/> Here is my idea:<br/> <br/> Charisma is still the prime stat and they still use the same HD and BTH.<br/> <br/> Exalt becomes Despair, instead of providing a bonus to allies it provides ...
- Sun Dec 09, 2007 4:57 pm
- Forum: Open Discussion
- Topic: Cancellation
- Replies: 33
- Views: 1302
- Fri Dec 07, 2007 3:17 am
- Forum: Open Discussion
- Topic: Your indentities on other boards...
- Replies: 46
- Views: 2046
- Tue Dec 04, 2007 8:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bards
- Replies: 44
- Views: 1
<t>This may not be in line with what anyone is looking for.<br/> <br/> What if you think of the bard as a jack of all trades, and give the class the ability to pick one ability from another classes list of abilities at say 7th and 12th level. With the caveat that the ability has to be related to a p...
- Tue Dec 04, 2007 7:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bards
- Replies: 44
- Views: 1
<t>Perhaps the bard would be a better fighter than the cleric, but would you say they are the equal of the paladin, ranger or barbarian? There doesn't happen to be a progression worse than the paladin,ranger, or barbarian, but better than the cleric or druid, I suppose I could create a progression t...
- Tue Dec 04, 2007 7:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bards
- Replies: 44
- Views: 1
<t>I don't know about lacking in bang for the buck because they are very competent warriors. However, I do think they need something.<br/> <br/> I considered giving them the Listen, Disguise and Pick Pocket abilities. I could probably be persuaded to give them hide and move silently as well or at le...
- Tue Dec 04, 2007 12:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Paladins and Rangers
- Replies: 32
- Views: 3296
- Mon Dec 03, 2007 3:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<t>I am creating an idea of the necromancer as a magical version of Leonardo Da Vinci in regards to his study of the human anatomy.<br/> <br/> Necromancer's record their works in multiple language ciphers and keep them locked away in secret places. In this regard they have several powerful spells to...
- Mon Nov 26, 2007 6:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: incorperating d20 class feats.
- Replies: 24
- Views: 3510
- Mon Nov 26, 2007 3:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why no Half-orc lineage?
- Replies: 22
- Views: 3128