Search found 737 matches

by Jason Vey
Mon Feb 11, 2013 12:56 pm
Forum: Amazing Adventures
Topic: [Amazing Adventures] Other pulpy goodness
Replies: 2
Views: 3489

Re: [Amazing Adventures] Other pulpy goodness

Yeah, someone else pointed that out to me. It's pretty awesome. Next time I do an Amazing Adventures campaign I may have to make pulp covers to set up for each adventure I run.
by Jason Vey
Thu Feb 07, 2013 3:44 pm
Forum: Amazing Adventures
Topic: AA 1920's/30's newspaper prop.
Replies: 2
Views: 3915

Re: AA 1920's/30's newspaper prop.

Indeed, very cool!
by Jason Vey
Thu Feb 07, 2013 3:44 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

Yeah, someone just brought this to my attention the other day. If I ever get an opening in my group to run an AA campaign (as opposed to playtesting new stuff here and there) I may have to use that generator to make a cover for every adventure, and hang it outside the GM screen.
by Jason Vey
Wed Jan 30, 2013 1:27 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Sweet! I'm planning (hoping) to be demoing it at the TLG booth at Gen Con.
by Jason Vey
Sun Jan 27, 2013 3:03 am
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Ironside, thanks for the backup over there on the poll thread! I've no idea why that dude feels the need to lie just to blast AA, but I appreciate you allowing me to maintain my professionalism.
by Jason Vey
Thu Jan 24, 2013 5:07 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Discussions
Replies: 0
Views: 2773

Amazing Adventures Discussions

There are currently three discussion threads regarding Amazing Adventures over at RPGNet. Three that I know of, anyway. So if any of you are of a mind, get over there and keep it going! I could also use your voices on the AA vs. SW poll! http://forum.rpg.net/showthread.php?672668-Amazing-Adventures-...
by Jason Vey
Wed Jan 23, 2013 12:49 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Woot, looks like there are two more threads up for it. One is an AA vs. Savage Worlds poll...if anyone would be willing to get over there and cast a vote for AA, then talk up the game, that'd be aces!

http://forum.rpg.net/showthread.php?672 ... age-Worlds
by Jason Vey
Tue Jan 22, 2013 1:33 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Errata and Clarifications
Replies: 48
Views: 53460

Re: Amazing Adventures Errata and Clarifications

And one more errata.
by Jason Vey
Tue Jan 22, 2013 1:31 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

I'd post over at RPG.net but I don't own it and really have no idea what to say. If someone could "coach" me and even better provide some kind of good link that has some good info, I'd be glad to help. The big thing for me is that AA is "C&C in a pulp era". Some non-C&C ...
by Jason Vey
Fri Jan 18, 2013 2:12 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Responded this morning.
by Jason Vey
Thu Jan 17, 2013 1:16 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

And I responded. Thanks! Sorry; I didn't see your original request.
by Jason Vey
Fri Jan 04, 2013 1:37 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

Awesome writeup, and I've actually worked with Salvatore (Majin Gojira) on a Unisystem netbook for the Cthulhu Mythos. He's a great guy!
by Jason Vey
Wed Jan 02, 2013 3:57 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Hey, also, if you all start or see any discussions crop up--everything from blogs to message forums to podcasts--let me know. I'd like to keep abreast of what's out there.
by Jason Vey
Wed Jan 02, 2013 2:36 pm
Forum: Amazing Adventures
Topic: The Most Important Question About AA
Replies: 3
Views: 4020

Re: The Most Important Question About AA

You'd have to ask a Gadgeteer that question, really... 8-)
by Jason Vey
Wed Jan 02, 2013 1:51 am
Forum: Amazing Adventures
Topic: Amazing Adventures Errata and Clarifications
Replies: 48
Views: 53460

Re: Amazing Adventures Errata and Clarifications

Just added a new errata.
by Jason Vey
Wed Jan 02, 2013 1:41 am
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Re: Amazing Adventures: Moment of Truth

Yeah, I think that's partially because people come to the TLG booths looking for C&C and tend to overlook non-C&C games. That's why we need discussion, buzz, and word of mouth to get the word out there that AA exists. I think it could catch on with enough discussion!
by Jason Vey
Fri Dec 28, 2012 11:39 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Moment of Truth
Replies: 21
Views: 11306

Amazing Adventures: Moment of Truth

And we have a THIRD five-star review of Day of the Worm at DriveThruRPG! The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear t...
by Jason Vey
Mon Dec 10, 2012 1:45 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Day of the Worm
Replies: 13
Views: 7508

Re: Amazing Adventures: Day of the Worm

Yeah, I guess I'm going to have to really brush up my personal map-making skills for these manuscripts, which sucks because I'm horrible at doing it...
by Jason Vey
Fri Dec 07, 2012 1:46 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Day of the Worm
Replies: 13
Views: 7508

Re: Amazing Adventures: Day of the Worm

Day of the Worm is a direct sequel to the adventure in the core book and assumes you have run that adventure. However, DotW can be used on its own as a standalone module with a tiny bit of tweaking (which is covered in the module's text). I don't know that it's going to be the first in a series, tho...
by Jason Vey
Thu Dec 06, 2012 6:54 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Day of the Worm
Replies: 13
Views: 7508

Amazing Adventures: Day of the Worm

Day of the Worm, the first adventure module for AA, has scored TWO five-star reviews over at DriveThruRPG within days of its release!!!

WOOHOO!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen:
by Jason Vey
Thu Nov 29, 2012 1:46 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

My name is the Grey Elf, and I approve this Plot Generator.
by Jason Vey
Wed Nov 28, 2012 6:45 pm
Forum: Amazing Adventures
Topic: Using a Damage Save instead of AC?
Replies: 4
Views: 4497

Re: Using a Damage Save instead of AC?

It occurs to me that you could feasibly allow the check to be made by pretty much any one of the PC's ability scores--there's rationale for using just about any one to escape damage...that would fix the balance again. Strength would represent your ability to physically deflect the blow. Dexterity, o...
by Jason Vey
Tue Nov 20, 2012 1:16 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Errata and Clarifications
Replies: 48
Views: 53460

Re: Amazing Adventures Errata and Clarifications

New errata posted for the final release version. See the first post in the thread.
by Jason Vey
Mon Nov 19, 2012 4:15 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

There is actually a bit of a campaign set-up in the game (the sample adventure at the end of the core book), and with the associated first adventure module, Day of the Worm, which picks up where the book's adventure leaves off. I'm not continuing that specifically for future adventures (I may someda...
by Jason Vey
Mon Nov 19, 2012 4:05 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Character Creation Question
Replies: 5
Views: 5366

Re: Amazing Adventures Character Creation Question

If you want a more balanced spread for that method, go with 16 or 17 points. Unless my math is off, 17 points should give you:

0 0 0 +1 +2 +2

Or

0 0 0 +1 +1 +3
by Jason Vey
Mon Nov 19, 2012 1:31 pm
Forum: Amazing Adventures
Topic: Amazing Adventures (MEP)
Replies: 9
Views: 7035

Re: Amazing Adventures (MEP)

The sorcerer in 3.x can cast any spell he knows, but only has so many slots of each level each day. So he might have 6 first level, 4 second, and 2 third level spells. Once he's out of third level slots, he's out of third level slots (though I think there is an OPTION to allow him to use higher leve...
by Jason Vey
Mon Nov 19, 2012 1:27 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Character Creation Question
Replies: 5
Views: 5366

Re: Amazing Adventures Character Creation Question

Yes, you end up with a +3 in one stat and +2 in all the others. If you don't want a very high powered game, this probably isn't the method you want to use.
by Jason Vey
Wed Nov 14, 2012 1:07 pm
Forum: Amazing Adventures
Topic: Amazing Adventures (MEP)
Replies: 9
Views: 7035

Re: Amazing Adventures (MEP)

Relaxo: yes, that's correct, though I'd say the use of MEP makes them MORE flexible than a sorcerer in 3.5. Redwulf's analogy is actually spot-on. Consider the spell book as the sum total of your arsenal. The spells you prepare are those weapons you choose to take from the arsenal and carry with you...
by Jason Vey
Tue Nov 13, 2012 8:34 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Daredevil character help
Replies: 2
Views: 3835

Re: Amazing Adventures Daredevil character help

Just in case anyone else is looking: the Ace Generic Class ability ;)
by Jason Vey
Tue Nov 13, 2012 8:31 pm
Forum: Amazing Adventures
Topic: Amazing Adventures (MEP)
Replies: 9
Views: 7035

Re: Amazing Adventures (MEP)

Wizards still can only prepare so many spells per day. The MEP reserve is then used to cast these spells with impunity. Why is it this way? Well, the in-game explanation is thus: Spells require extensive rituals to cast. When an Arcanist prepares spells, he is in effect performing the ritual part of...