Search found 737 matches

by Jason Vey
Wed Oct 31, 2012 12:07 pm
Forum: Amazing Adventures
Topic: Prime and Secondary
Replies: 15
Views: 9054

Re: Prime and Secondary

I have a number of sourcebooks planned to expand and further focus different styles of play. I just need to get the Trolls on board with them. Working on it.
by Jason Vey
Tue Oct 30, 2012 6:48 pm
Forum: Amazing Adventures
Topic: Prime and Secondary
Replies: 15
Views: 9054

Re: Prime and Secondary

Another question. Why the skills, and "feats" One of the best things about C&C was not having them. Then don't use them. They are in the optional rules chapter. The game will work just fine without using backgrounds, knowledges, and Traits. These just represent another (explicitly opt...
by Jason Vey
Tue Oct 30, 2012 6:44 pm
Forum: Amazing Adventures
Topic: Amazing Adventures & upcoming Player's Books
Replies: 4
Views: 4475

Re: Amazing Adventures & upcoming Player's Books

So far as I'm aware, no, they won't. They were exclusive to the pre-order package.
by Jason Vey
Tue Oct 30, 2012 12:52 pm
Forum: Amazing Adventures
Topic: Prime and Secondary
Replies: 15
Views: 9054

Re: Prime and Secondary

I like the base 15 myself. The more I see of Amazing Adventure I can see it's rules showing up in the next C&C edition. Now correct me if I'm wrong, but do you always add your character level or do you not when it's secondary? The only time you don't add character level is when you are attempti...
by Jason Vey
Tue Oct 30, 2012 12:49 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Errata and Clarifications
Replies: 48
Views: 53460

Re: Amazing Adventures Errata and Clarifications

Aergraith wrote:The included character sheet should probably be replaced with your homebrew one in the future; the existing one has "spells per day" which is confusing when the rules are manna based.
I submitted my homebrew one for inclusion; Pete decided to go with his design.
by Jason Vey
Mon Oct 29, 2012 12:16 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

Yeah, magic, psionics, and gadgets are not assumed to be part of the game. AA is a toolkit--use what you like and dump the rest.
by Jason Vey
Mon Oct 29, 2012 12:14 pm
Forum: Amazing Adventures
Topic: Prime and Secondary
Replies: 15
Views: 9054

Re: Prime and Secondary

I read where prime gives you a +5 and that the base is 15. 1. Why is this different from the 15 +3/-3 in the CKG? 2. Where is the part about secondary? Is it a -5? Hi, Nightstorm! Try not to overthink this--it's not that different from C&C. 1. Amazing Adventures is not Castles & Crusades an...
by Jason Vey
Fri Oct 26, 2012 2:08 pm
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

dachda wrote:I can understand a delay if you just ordered it. But I ordered months ago. I would expect my preorder would ship before it lands in my local FLGS!
Keep Calm

and

GAME!

Steve said all the pre-orders shipped before it went to distribution.
by Jason Vey
Thu Oct 25, 2012 1:05 pm
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

Amazing Adventures shipped to distributors yesterday. So it should be available in stores in a week or two. I'm not sure if the screens and adventure are out to distributors as well, but if they're not yet I presume they will be very soon (they are done; I know that much). Remember to go to your FLG...
by Jason Vey
Tue Oct 23, 2012 12:02 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

Kathulos wrote:A little something I found online......
The Pulpomatic Adventure Generator
That's a great idea generator.
by Jason Vey
Fri Oct 19, 2012 7:52 pm
Forum: Open Discussion
Topic: Kickstarter to self-publish novel (PLEASE READ!)
Replies: 5
Views: 276

Re: Kickstarter to self-publish novel (PLEASE READ!)

I'll definitely post the link as soon as it's live.
by Jason Vey
Fri Oct 19, 2012 7:34 pm
Forum: Open Discussion
Topic: Kickstarter to self-publish novel (PLEASE READ!)
Replies: 5
Views: 276

Kickstarter to self-publish novel (PLEASE READ!)

Hey, all, I'm doing a kickstarter to fund the self-publishing of my second novel, entitled The First Battle . This is intended to be book one in my forthcoming series, The Chronicles of Charlie Morning and Mr. Night . Here's the sales blurb from the kickstarter, and some background about me for thos...
by Jason Vey
Fri Oct 19, 2012 6:06 pm
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

Steve just posted on my facebook page that they are packing pre-orders and getting ready to ship to distributors.
by Jason Vey
Tue Oct 16, 2012 7:39 pm
Forum: Amazing Adventures
Topic: Create Fetish, Arcanist only (Generic class ability)
Replies: 6
Views: 5370

Re: Create Fetish, Arcanist only (Generic class ability)

Traits have the benefit and drawback. Backgrounds and Knowledges give you specialized bonuses.
by Jason Vey
Tue Oct 16, 2012 12:24 pm
Forum: Amazing Adventures
Topic: Create Fetish, Arcanist only (Generic class ability)
Replies: 6
Views: 5370

Re: Create Fetish, Arcanist only (Generic class ability)

Serleran, I love it--especially in campaigns that use the Sanity rules. Work something in where fetishes carry some sort of SAN cost with them...that'd be horrific and awesome.
by Jason Vey
Mon Oct 15, 2012 5:19 pm
Forum: Amazing Adventures
Topic: Create Fetish, Arcanist only (Generic class ability)
Replies: 6
Views: 5370

Re: Create Fetish, Arcanist only (Generic class ability)

Neat ability, but I'd be more inclined to build a new class around it...if it's restricted to Arcanists only, it kind of defeats the purpose of being a Generic Class Ability...
by Jason Vey
Fri Oct 12, 2012 1:48 pm
Forum: Amazing Adventures
Topic: Campaign set ups for Amazing Adventures ...
Replies: 25
Views: 12623

Re: Campaign set ups for Amazing Adventures ...

IMO, an excellent resource for any gamemaster running a plup game is Lester Dent's Master Fiction Plot For those not in the know, Lester Dent was the creator and primary writer for the Doc Savage series of pulp novels. Amazing Adventures specifically references Dent's Master Fiction Plot in the GM ...
by Jason Vey
Fri Oct 12, 2012 1:46 pm
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

Not so far as I know. I believe the Trolls said it was going to press last week (though I could be in error about that).
by Jason Vey
Mon Oct 08, 2012 2:57 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Differentiating Pulp, Modern, & Fantasy
Replies: 12
Views: 7923

Re: Amazing Adventures: Differentiating Pulp, Modern, & Fant

I actually was just discussing sword and sorcery with my gaming group yesterday. I'd have to sell the Trolls on this, but I wouldn't mind doing a C&C/AA crossover sourcebook to cover sword and sorcery pulp. I also want to do a "modern pulp" book at some point that would bring the AA ru...
by Jason Vey
Mon Oct 08, 2012 2:54 pm
Forum: Amazing Adventures
Topic: Love to see "Amazing Adventures in Space"
Replies: 13
Views: 8234

Re: Love to see "Amazing Adventures in Space"

Planetary romance and retro future would be very interesting sub-genres to tackle, actually...

I could be wrong (will need to look into it) but I believe the John Carter books are public domain now, which means we could, theoretically, do an actual Barsoom sourcebook...
by Jason Vey
Mon Oct 08, 2012 2:51 pm
Forum: Amazing Adventures
Topic: Using a Damage Save instead of AC?
Replies: 4
Views: 4497

Re: Using a Damage Save instead of AC?

Sounds like an interesting idea. I'd be curious to hear how it works in actual play. Although, to keep things standardized, if I were to do something like this the base difficulty would be 15 + monster HD (standard SIEGE check difficulty), with the check being a standard Dex SIEGE check, adding AC b...
by Jason Vey
Mon Oct 08, 2012 2:50 pm
Forum: Amazing Adventures
Topic: Does, or does not, AA need a Meta setting?
Replies: 7
Views: 5643

Re: Does, or does not, AA need a Meta setting?

I personally am against a meta-setting for Amazing Adventures. The specific design goal was to be able to use it to run any kind of pulp you like. It's designed as a toolkit game without specific setting-based assumptions. That being said, there will be something more akin to meta-settings in the va...
by Jason Vey
Mon Oct 08, 2012 2:39 pm
Forum: Amazing Adventures
Topic: [Amazing Adventures] Suggestions for Class and a Half?
Replies: 3
Views: 4275

Re: [Amazing Adventures] Suggestions for Class and a Half?

My own recommendation would be for Pugilists and Arcanists not to be able to multiclass with anyone, as these two classes require a lifetime of devotion on the part of the practitioner. Anything else would be fair game.
by Jason Vey
Fri Oct 05, 2012 12:50 pm
Forum: Amazing Adventures
Topic: Love to see "Amazing Adventures in Space"
Replies: 13
Views: 8234

Re: Love to see "Amazing Adventures in Space"

serleran wrote:Naw, sorry, I have that one. I meant a RPG based on the old TV show called Sliders. Although, there was a TMNT expansion that covers time travel and parallel worlds.
Transdimensional TMNT. Great sourcebook for what was probably Palladium's best game.
by Jason Vey
Wed Oct 03, 2012 12:02 pm
Forum: Amazing Adventures
Topic: Love to see "Amazing Adventures in Space"
Replies: 13
Views: 8234

Re: Love to see "Amazing Adventures in Space"

I think it'd be cool to do a sci-fi sourcebook for AA, covering things like It Came from Outer Space, Flash Gordon, etc.

But I'm not sure what the plans are for StarSIEGE and I don't want to step on the toes for that particular project.
by Jason Vey
Mon Oct 01, 2012 12:35 pm
Forum: Amazing Adventures
Topic: Amazing Adventures: Classes
Replies: 3
Views: 4472

Re: Amazing Adventures: Classes

I'm thinking I need to add two classes. One is the mastermind Class. Think bard, but people actually listen to what he has to say. This way I can stat up the crew From leverage and the A-team as pulp heroes. And got a class for Hannibal and Nate. The Socialite fills this role, if you look. It has a...
by Jason Vey
Sat Sep 29, 2012 4:10 am
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

Sorry, all of that is on the Trolls' end--I have nothing at all to do with the production process :(
by Jason Vey
Fri Sep 28, 2012 3:19 pm
Forum: Amazing Adventures
Topic: Amazing Adventures available in stores?
Replies: 36
Views: 20936

Re: Amazing Adventures available in stores?

Sorry if I came across as challenging you--not my intent. It's just strange that it wasn't included. I do know that Pete got it all in there, and it should be incorporated into the print version, so I presume the PDF will also be updated.