Search found 68 matches

by boxcornersdiety
Mon Feb 11, 2008 10:39 pm
Forum: Open Discussion
Topic: Castle Keepers Guide: What's Inside?
Replies: 53
Views: 1549

rabindranath72 wrote: Depending on the "flavor" of GH you like, I would assume that the "minimum" would be the class combinations as described by Gary in the AD&D PHB. I actually quite like the fact that in AD&D some class combinations are only allowed to some demihumans...
by boxcornersdiety
Mon Feb 11, 2008 9:51 pm
Forum: Open Discussion
Topic: Castle Keepers Guide: What's Inside?
Replies: 53
Views: 1549

Treebore wrote: I agree that Psionics should be done up in its own book, and shown how to work in C&C, StarSIEGE, and whatever the super heroes book is going to be called. Which I imagine should be pretty darn easy. Plus I can already tell either the CKG is going to be much bigger than 128 page...
by boxcornersdiety
Mon Feb 11, 2008 8:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1521

Re: Point system for attributes?

gideon_thorne wrote:
Gives random determination and assigned numbers all at the same time.

In line with the first post, what is the advantage of having *any* randomness in character creation?
by boxcornersdiety
Mon Feb 11, 2008 8:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1521

DMG point buy

<t>Here is the point buy system I found in a forum:<br/> <br/> 25 points into<br/> <br/> 9:1<br/> <br/> 10:2<br/> <br/> 11:3<br/> <br/> 12:4<br/> <br/> 13:5<br/> <br/> 14:6<br/> <br/> 15:8<br/> <br/> 16:10<br/> <br/> 17:13<br/> <br/> 18:16<br/> <br/> Were the attributes something like this?<br/> <br...
by boxcornersdiety
Mon Feb 11, 2008 8:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1521

Turanil wrote: Using the 3e DMG point-buy system, I came up with five different sets of 6 attribute scores. For each set, the sum of the six attributes' modifiers = +4. So, a player chooses the set he prefers best, and then distributes its six values to his attributes as he sees fit. This method pr...
by boxcornersdiety
Mon Feb 11, 2008 11:07 am
Forum: Open Discussion
Topic: Games You *Thought* Would Be Cool
Replies: 62
Views: 1392

Mage

<t>Mage. Any version. Occasionally we found someone willing to run for a group of us from high school. It never lasted past the first session. Having a (future) biologist playing a Verbena, a computer programmer playing a Virtual Adept, and a (future) physicist playing a Son of Ether can be kind of ...
by boxcornersdiety
Mon Feb 11, 2008 10:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1521

I see this has been discussed before...

But I'd like some feedback wrt to specific points mentioned above.
by boxcornersdiety
Mon Feb 11, 2008 10:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1521

Point system for attributes?

<t>I would like to develop a C&C game and one thing not to my taste is randomness in character creation. So...<br/> <br/> 1. What is the benifit of having randomized character creation? <br/> <br/> As a player, I remember thinking "this character is something special" when I got really good roll...