Search found 54 matches

by doominicus
Sun Feb 26, 2012 12:54 pm
Forum: Castles & Crusades
Topic: Listen Check...Class Skill?
Replies: 13
Views: 1992

Re: Listen Check...Class Skill?

I am strict to the rule: I add level to the class skill, if you check a skill of another class you don't add your level. Period. I have elaborated a skill system on my own but it is only a developement of the basic system presented in the PHB and the free form of the CKG. One day or another I will p...
by doominicus
Sun Feb 26, 2012 12:43 pm
Forum: Castles & Crusades
Topic: Questions about the use of non-class abilities
Replies: 29
Views: 4685

Re: Questions about the use of non-class abilities

The CKG says that, when making a SEIGE test based on another class's ability (such as a fighter using Move Silently), you don't add your level to the check. Does this mean at low levels it is possible for the 1st level fighter with a prime DEX of 18 (total bonus +9) will be better at moving silentl...
by doominicus
Mon Feb 20, 2012 7:38 pm
Forum: Open Discussion
Topic: Favorite non fantasy RPG?
Replies: 38
Views: 4788

Re: Favorite non fantasy RPG?

Deadlands, one of the greatest rpg ever seen on earth
by doominicus
Sun Feb 19, 2012 10:06 am
Forum: Castles & Crusades
Topic: creating unusual magical item
Replies: 5
Views: 556

Re: creating unusual magical item

well, probably this is the first case in your forum that someone answers a question 3 years ago. well 3 years ago I didn't play C&C yet and furthermore I am very punctilious. This morning I am browsering about cost of magic items. From another post that was about similar things, I learn that the...
by doominicus
Fri Feb 17, 2012 12:38 pm
Forum: Castles & Crusades
Topic: stupid question
Replies: 17
Views: 1627

Re: stupid question

taken from the super precious pdf that serleran sent to me:
"Aclis: An aclis is a small, light, throwing spear, sometimes with a very broad head, but more often with
a thinner, more refined point."
bye
by doominicus
Thu Feb 16, 2012 8:59 am
Forum: Castles & Crusades
Topic: stupid question
Replies: 17
Views: 1627

Re: stupid question

Thank u: in my last session, my players asked me "but what is a gourd?" and I said "honestly I don't know". I hate to do that. My players must think I know all and never try to catch me flatfooted.
by doominicus
Wed Feb 15, 2012 5:22 pm
Forum: Castles & Crusades
Topic: stupid question
Replies: 17
Views: 1627

stupid question

equipment list on the PHB pag45: what the hell is gord? I have searched for a translation for it on wordreference and dicios, but nothing came out. then I seek on wikipedia but what came out, has no sense to me: a name of person, the rogue created by EGG, a gastric desease and the word god crippled ...
by doominicus
Tue Feb 14, 2012 6:35 am
Forum: Castles & Crusades
Topic: xp reward for magic items
Replies: 15
Views: 1771

Re: xp reward for magic items

I think that would work just fine, doom. I'd probably make it 10 sessions, were it me, but 20 would work well, too. Kind of like a bonding process I have thought of giving less xp for nore sessions because I hope the PCs shall find themselves in a situation like this: "must I go on fighting wi...
by doominicus
Sun Feb 12, 2012 11:51 am
Forum: Castles & Crusades
Topic: xp reward for magic items
Replies: 15
Views: 1771

Re: xp reward for magic items

hey lord dynel, I think that ,if I apply my new method, the pc need more sessions than three before they get the full xp from the item: every session the pc uses the item, he gets a 1/20 pf xp for the next level. these xps are subtracted from the total xps of the item.
by doominicus
Sat Feb 11, 2012 1:25 pm
Forum: Castles & Crusades
Topic: xp reward for magic items
Replies: 15
Views: 1771

Re: xp reward for magic items

well, when I played, long time ago, as a DM with D&D BECMI (aka Mentzer ed), I was used to give the full value of xp of the magic item to the character who sells it. This brought to strange episode in game: a PC after an adventure in a dungeon, dound a very powerful magic sword. I thought he was...
by doominicus
Sat Feb 11, 2012 7:50 am
Forum: Castles & Crusades
Topic: xp reward for magic items
Replies: 15
Views: 1771

xp reward for magic items

Hi to all. I am curious to know how do you CKs handle it. Do you allow a xp reward for the user of the magic item and, again, a reward when he/she will sell it? Do you allow a full reward or only partial? Or do you give xp only when the PC sells the magic item? And in what percentage? Somewhere (I t...
by doominicus
Mon Feb 06, 2012 6:52 pm
Forum: Castles & Crusades
Topic: first session and a question (about light)
Replies: 13
Views: 900

Re: first session and a question (about light)

thanx for your answers. I'll go with an hour for the torch and 4 hours for the lantern. I love keeping track of time but I do it only in dungeons, when there are adventures in the city I don't bother so much with time: I let the character do 3-4 things in the morning, 3 or four in the evening and 2 ...
by doominicus
Mon Feb 06, 2012 6:30 am
Forum: Castles & Crusades
Topic: first session and a question (about light)
Replies: 13
Views: 900

first session and a question (about light)

Yesterday was my first session of cking C&C. It was a great success: we were playing at the rising knight and there were some very fun moments.
A question arose: how much time do oil for lantern and torch burn? I didn't find it anywhere and am I right saying I must houserule it?
by doominicus
Sat Jan 28, 2012 7:39 am
Forum: Castles & Crusades
Topic: Castles and Crusades new edition?
Replies: 43
Views: 3354

Re: Castles and Crusades new edition?

no thanx. I appreciate very much the idea behind printings: you don't have to upgrade to the new edition, each printing only rectifies the errors of the previous editions. For sure, I think, Vth ed of D&D will try to conquest the heart (and the money) of many grognards: The reprinting of AD&...
by doominicus
Fri Jan 27, 2012 9:45 am
Forum: Castles & Crusades
Topic: Run away! Run away! Morale for monsters/creatures
Replies: 11
Views: 6637

Re: Run away! Run away! Morale for monsters/creatures

thanx Serleran. I love monsters morale in my games. I think perhaps your house rule is too heavy for me. I have slightly change it: I keep the usual siege engine check as stated in CKG then I have added the "when to test" and the modifiers to the CL of the CKG (not all) to the "when t...
by doominicus
Wed Jan 25, 2012 7:26 pm
Forum: Castles & Crusades
Topic: Declaration of actions
Replies: 13
Views: 1769

Re: Declaration of actions

thanx Lord dynel, I think the same as u. probably I'll make the declaration phase at the beginning only for the actions that makes sense to be declared: spella, parry e combat focus (or what the hell is its name!)
by doominicus
Sun Jan 22, 2012 9:25 am
Forum: Castles & Crusades
Topic: Declaration of actions
Replies: 13
Views: 1769

Re: Declaration of actions

thanx to all for the hints. I'm going to check the reactions of my players to the declarations of actions because we never have played in that way
by doominicus
Sat Jan 21, 2012 3:24 pm
Forum: Castles & Crusades
Topic: Declaration of actions
Replies: 13
Views: 1769

Declaration of actions

I am interested in the phase of declaration of actions before the initiative. In the other rpgs I have played, I never used it. But now I am inclined to use it. Do you bother the players with "narrow" declaration (that is: attack, whom? move, where? and so on) or do you use the "wide&...
by doominicus
Sat Jan 14, 2012 2:51 pm
Forum: Open Discussion
Topic: What boardgame(s) are you playing?
Replies: 436
Views: 266390

Re: What boardgame(s) are you playing?

I am playing Key harvest: a game about auctions in order to buy fields and make groups of fields that make u win. The fields give crop counter that are used in order to buy further fields and so on... Nice and clever, it's made by Richard Breese, the author of Aladdin's dragon
by doominicus
Sat Jan 14, 2012 2:44 pm
Forum: Open Discussion
Topic: What gaming stuff are you reading?
Replies: 2169
Views: 749981

Re: What gaming stuff are you reading?

I think I'm gonna to read again all the manual of C&C perhaps trying to translate the more difficult words into italian: with a pencil I write very little the translation upon the difficult word so the next time I read it if I remember the translation is good otherwise there is written upon. Whe...
by doominicus
Thu Dec 29, 2011 8:22 am
Forum: Open Discussion
Topic: hello to everybody
Replies: 10
Views: 813

Re: hello to everybody

Thank u, Serleran for having answered to my question in the Keeper advice section. I have reread the comeliness on UA and now it makes more sense to me. I think that I will let out Wis e Con bonus from CL of the wisdom check made by the people charmed. And I think I'll throw in a Charisma bonus (in ...
by doominicus
Wed Dec 28, 2011 7:58 pm
Forum: Open Discussion
Topic: hello to everybody
Replies: 10
Views: 813

Re: hello to everybody

Thanx to everybody. hey AGNKim, il tuo italiano non è per niente orribile! perhaps tomorrow I will try to post my question in the general section about rules. Now I'm gonna to master a session of T&T of a investigative adventure made my me. I think my players are gonna end the adventure tonite s...
by doominicus
Wed Dec 28, 2011 9:15 am
Forum: Open Discussion
Topic: hello to everybody
Replies: 10
Views: 813

hello to everybody

First of all my apologies because I haven't done my presentation until now. I have yet read all the section Keeper Advice (and I have already done a question as well, but sadly nobody answersto it :( ) So my real name is Malco and I live in Italy. I began to play rpg in 83 or 84 (I dont remember per...
by doominicus
Sun Dec 11, 2011 12:01 pm
Forum: Keeper Advice
Topic: Beauty
Replies: 1
Views: 5378

Beauty

hi to all. I've got questions that puzzles me after i have read about beauty in the CKG. I like very much this, but I don't fully understand how does it works. 1)there is a short description on pag 13, left column, stating that beauty is not an attribute on which you can do active test of attribute....