Search found 20468 matches

by Treebore
Wed May 10, 2006 1:16 am
Forum: Other Games
Topic: Bard's Gate
Replies: 46
Views: 24656

<t>They have also mentioned making a download of fan created locations and perosonalities, so even if you are not in the book, you'll probably be there. E-mail Bill or Clark to see if fan generated stuff falls under the copyright for Bard's Gate. I think it doesn't, but I'm nothing close to being a ...
by Treebore
Tue May 09, 2006 7:33 pm
Forum: World of Aihrde Campaign Setting
Topic: The Gods of Aihrde
Replies: 17
Views: 7171

Omote wrote: I can see temples as safehavens in regards to story, but being completely safe from all possible hazards is unreal I think. It could be a real great piece of campaigning if the PCs feel safe then all of the sudden that safty is crushed by some supremely vile foes. Yeah baby! .............
by Treebore
Mon May 08, 2006 9:06 pm
Forum: Open Discussion
Topic: ENnies
Replies: 6
Views: 5044

Ennies

Yeah, submit stuff!! Maybe the judges will give you some free publicity and get folks to give C&C a look, or a better look.
by Treebore
Mon May 08, 2006 4:32 am
Forum: World of Aihrde Campaign Setting
Topic: The Gods of Aihrde
Replies: 17
Views: 7171

<t>Couple of things.<br/> <br/> First remember to put things in there for the idea I proposed about having a grand quest to master the language of the void and bring back the creator.<br/> <br/> Second, in my games i have temples be a "safe haven". This essentially means that no one, and I mean no o...
by Treebore
Mon May 08, 2006 4:13 am
Forum: World of Aihrde Campaign Setting
Topic: The Revised Aihrde (Erde)
Replies: 64
Views: 21601

<t>I think doing the history by race is a great idea. Just make a combined timeline/chart so we can easily see which parts of the repective histories overlap with the other racial histories.<br/> <br/> As for the gods, and i haven't read the other thread yet, i would like there to be an established ...
by Treebore
Mon May 08, 2006 4:05 am
Forum: Castles & Crusades Adventure Modules
Topic: I really like the hand-drawn maps in the modules!
Replies: 16
Views: 7648

<t>I have had no problem with the maps myself, but I would have guessed others would have problems. As long as a map clearly tells me what I need to know I am happy.<br/> <br/> the only thing that bugs me is figuring out how the Red Caps got those wagons into their hide out across a river and throug...
by Treebore
Mon May 08, 2006 4:01 am
Forum: Castles & Crusades Adventure Modules
Topic: Conversion of DCC#2
Replies: 4
Views: 3408

Is that the full module or just converted stat blocks? I don't own the original, so if it is just stat block conversions I don't need to download it.
by Treebore
Mon May 08, 2006 3:57 am
Forum: Open Discussion
Topic: CK Screens!
Replies: 62
Views: 13096

<t>Is that world of darkness screen better than the laminated Kenzer screen? I seriously doubt it is better, but make me curious if you think it is.<br/> <br/> As for a CK screen, I don't really feel a need for one, but if the art side is done by Peter I'll buy it for that alone.<br/> <br/> You know...