Runequest, sigh....
Posted: Mon Oct 23, 2006 2:06 pm
Let me say that I never played Runequest back in the day....
With the recent revival by Mongoose, I picked up the core rulebook, screen, and the Glorantha setting book. They had me with everything, until I got to the combat section.
Does it make perfect sense? Yes. Is it convoluted beyond what I'm willing to put up with? Yes.
I might as well be playing 3e with this thing. I'm relatively fine with complexity in RPGs, if it's logical, concise, and good. But combat has to be simple and fast to run. I don't think I'm spoiled by C&C, entirely anyway. I'm fine with Warhammer 2e's combat system, for example.
Ah well... Runequest, we could've been good friends.
With the recent revival by Mongoose, I picked up the core rulebook, screen, and the Glorantha setting book. They had me with everything, until I got to the combat section.
Does it make perfect sense? Yes. Is it convoluted beyond what I'm willing to put up with? Yes.
I might as well be playing 3e with this thing. I'm relatively fine with complexity in RPGs, if it's logical, concise, and good. But combat has to be simple and fast to run. I don't think I'm spoiled by C&C, entirely anyway. I'm fine with Warhammer 2e's combat system, for example.
Ah well... Runequest, we could've been good friends.