Anyone Play "AD&D 3rd Edition"?
Posted: Thu Dec 23, 2010 9:56 pm
I've taken a good look at csperkins' epic offering and it looks pretty neat. I was just wondering if anyone out there has played it and what they found, if they did.
Castles & Crusades, The Crusader Magazine, Aihrde, and all other things SIEGE.
https://www.trolllord.com/forums/
That was the other question I had, actually ... whether Monsters & Treasure could be used with it as was. I don't really have access to AD&D stuff directly, nor do I particularly want to play AD&D as is, but the old-school feel of your hybrid looks interesting.csperkins1970 wrote:I play it!
I've been running a game with my wife and a few friends for the last few months. So far, so good.
Sorry that you don't dig the rules Rhuvein, I tried to strike a balance between AD&D and C&C that worked for the guys I game with. Different strokes for different folks I guess.
When I run the game, I don't use any C&C materials except Monsters & Treasure... and that's only when I'm too lazy to convert AD&D beasties beforehand or on-the-fly. Having a few hardcopies of my PHB on hand makes life much easier for my players and me.
Yep. The only difference that you need to keep in mind is that you should double the Move rates listed in M&T if you play with my rules.KaiserKris wrote: That was the other question I had, actually ... whether Monsters & Treasure could be used with it as was. I don't really have access to AD&D stuff directly, nor do I particularly want to play AD&D as is, but the old-school feel of your hybrid looks interesting.
Not a problem. I get where you are coming from, even though my preference leans towards AD&D emulation using C&C as a base.Rhuvein wrote:Oops, sorry Chris. I don't mean to say I don't like the rules. They are very well thought out and well written for the most part.
Linky?KaiserKris wrote:I've taken a good look at csperkins' epic offering and it looks pretty neat. I was just wondering if anyone out there has played it and what they found, if they did.
I'd probably not allow a psionicist in my game either!Aramis wrote: A few things did not seem balanced quite right. One I noticed was the psionicist, which is one of my favourite classes. I was thinking of playing one, but Treebore and I both thought the way powers worked could be a bit unbalanced. Although I should note we never played it, so I don't know how it works in real play
Here you gojoela wrote:Linky?KaiserKris wrote:I've taken a good look at csperkins' epic offering and it looks pretty neat. I was just wondering if anyone out there has played it and what they found, if they did.
Thanks, csperkins1970!csperkins1970 wrote:Here you gojoela wrote:Linky?KaiserKris wrote:I've taken a good look at csperkins' epic offering and it looks pretty neat. I was just wondering if anyone out there has played it and what they found, if they did.
Look in the AD&D3 section and you'll find it.
Truthfully, perhaps the easiest way to design "psionics" for DnD is to pick a variant of the 3rd edition sorcerer and use a themed spell list e.g. telepathy, domination, illusions etc.csperkins1970 wrote: Psionics were ALWAYS unbalanced in AD&D, so I used the 3rd edition sorcerer/psionicist as my baseline for this class. There are limitations to the powers (many alteration spells and all healing spells are "self" only) and all powers fail if the psionicist is knocked out.
Good points CS. I think your system has got so many good little house rules mixed in, something is bound to be useful to just about anyone.csperkins1970 wrote:I'd probably not allow a psionicist in my game either!Aramis wrote: A few things did not seem balanced quite right. One I noticed was the psionicist, which is one of my favourite classes. I was thinking of playing one, but Treebore and I both thought the way powers worked could be a bit unbalanced. Although I should note we never played it, so I don't know how it works in real play![]()
I may eliminate the class from the final version (which I'm still working on), since I was never a fan of psionics. Still, if you have any suggestions for balancing the class I'd love to hear them. Psionics were ALWAYS unbalanced in AD&D, so I used the 3rd edition sorcerer/psionicist as my baseline for this class. There are limitations to the powers (many alteration spells and all healing spells are "self" only) and all powers fail if the psionicist is knocked out. Also magic resistance has some effect against psionics... which should help level the playing field a bit at higher levels.
Glad you're having fun with it. I'm glad that Treebore found them viable enough to use in a game he runs (seriously). He plays lots of different RPGs, so I consider him an RPG aficionado.
I think the best bet would be to cut power list a bit to give it more of a "mentalist" feel... like you suggest above (b). That way they don't tread on the toes of magic-users and have their own niche. I'll work on that once I get home from visiting family this week. Once I do, I'll post the updated UA (still incomplete... but with the revised powers and recent additions I've made) and give a heads up here.Aramis wrote:Your system partially compensates for this by delaying wizard equivalent spells to the psionicist until later levels, and only allowing a limited list of powers (to which the psionicist cannot easily add, unlike the wizard who just needs a spellbook or scroll). But I still think it would work better if:
a) you dropped points entirely. Psionicists get powers exactly like spells. So 4x 1st and 3x 2nd at 4th level (but like sorcerors, they need not memorize ahead of time).
b) you change the powers list and remove things like fireball, lightning bolt, silence, etc. Add in more psionic oriented powers from other sources. I noticed an interesting list of sources for psionics recently at dragonsfoot
c) you could break the class into 2 parts (this is more my thing than what you should do). The psychic warrior (like a monk) and the psionicist (like a mind wizard). Or, keep it a broad tent and the player can emphasise one end of the spectrum or the other in his power choices.
Anyway, those are my muddled thoughts. Keep up the good work