My 'dream' version of 3e... does it sound interesting?
Posted: Tue Oct 04, 2011 8:09 pm
I'm working on a game heavily inspired by 2e AD&D. My goal is to make a game that can easily use 2e supplements but develops in a way that I, personally, wish 3e had. Sort of a 2.5e. Here are some examples of what I'm thinking:
- each race/class combination will be very different. An elf fighter will be entirely different than a dwarf fighter. It won't just be a collection of "+1 to this thing", but a very different approach to the way they fight. Each race/class combo has a list of ten unique abilities they may choose from as they level up, somewhat similar to what the Skills & Powers Player's Option book had. These are not mere bonuses to test attempts, but actual abilities that other classes don't have.
- weapon damage is based on your race/class combo, not on the weapon you use. This is obviously a massive departure from 2e. This damage increases as you level up. So a 1st level dwarf fighter might deliver 1d10 damage upon a hit, while an elf fighter does 1d6 damage but is able to attack 3x every two rounds.
- each class may select any of the six attributes as its favored attribute. So a thief could have charisma is his primary attribute instead of dexterity. You get a special ability for each one. Each class has different abilities for each primary attribute, so the thief's special CHA ability is different than the cleric's special CHA ability.
- any race can be any class, but certain races really excel at certain classes. And, again, each race's approach is very different. A dwarven wizard uses different techniques than a human wizard; while the latter uses Vancian fire & forget, the dwarf doesn't. And many of their spells are very specific.
- NWPs are there, but they are not given a hard value. You either know it or you don't. When you use the NWP, the DM can just say 'you succeed' or select any of the six attributes to test against, depending on the situation. I haven't decided if you add your level.
It sounds very different than 2e, but the rules will hew pretty close. THAC0 is there. Descending AC is there. Alignment is there (with FATE aspects reflecting your alignment). It uses the same monster stats. You can use kits with it.
Thoughts?
- each race/class combination will be very different. An elf fighter will be entirely different than a dwarf fighter. It won't just be a collection of "+1 to this thing", but a very different approach to the way they fight. Each race/class combo has a list of ten unique abilities they may choose from as they level up, somewhat similar to what the Skills & Powers Player's Option book had. These are not mere bonuses to test attempts, but actual abilities that other classes don't have.
- weapon damage is based on your race/class combo, not on the weapon you use. This is obviously a massive departure from 2e. This damage increases as you level up. So a 1st level dwarf fighter might deliver 1d10 damage upon a hit, while an elf fighter does 1d6 damage but is able to attack 3x every two rounds.
- each class may select any of the six attributes as its favored attribute. So a thief could have charisma is his primary attribute instead of dexterity. You get a special ability for each one. Each class has different abilities for each primary attribute, so the thief's special CHA ability is different than the cleric's special CHA ability.
- any race can be any class, but certain races really excel at certain classes. And, again, each race's approach is very different. A dwarven wizard uses different techniques than a human wizard; while the latter uses Vancian fire & forget, the dwarf doesn't. And many of their spells are very specific.
- NWPs are there, but they are not given a hard value. You either know it or you don't. When you use the NWP, the DM can just say 'you succeed' or select any of the six attributes to test against, depending on the situation. I haven't decided if you add your level.
It sounds very different than 2e, but the rules will hew pretty close. THAC0 is there. Descending AC is there. Alignment is there (with FATE aspects reflecting your alignment). It uses the same monster stats. You can use kits with it.
Thoughts?