angelius wrote:
I liked DDO as well (beta-tested it). But it did lack some of the more flambouyant aspects of WoW.
As boring as WoW can be, it had polish which DDO failed to deliver imho.
I'm far more looking forward to Conan: MMORPG.
I do agree with you on the "polish" aspect, and I do think that the game was released too early to have a nice catalog of quests to keep the "pot-bellied-cheeto-eaters" happy for at least two months. Actually, a lot of the polish has been added with the updates and now Turbine is putting new content in every month so if you don't "live" in Ebberon then the content is there. I know the reasons for WoW's success (simplicity, accessiblity, etc.) and I'm not knocking it for that. People who wouldn't otherwise be into "fantasy rpg's" are playing it and so that might be a nice gateway drug for more meaningful content ("You guy's play Castles & Crusades? Is that kind of like Warcraft?"). For me personally, I don't like that style of game. I like Zelda, but I've never gotten all of the items. I don't care if I finished the game with all 3 freakin' bottles. I beat the game and had a fun challenging quest with a great story. It's just that the WoW-style of play (Dark Age of Camelot has the same style of play so they can be lumped in there too, but I do like the setting a lot more...oh and the players ) is to me akin to playing C&C and just making the game one big combat session. Conan does sound cool (and I've never been one for Conan), as does Warhammer. I've never been one for MMO's before DDO and was with JG in my opinion of them. That's probably why I like DDO and anyone I know who never PnP'ed, but played a lot of MMO's, doesn't like it. It's not the same type of advancement and play. It'll probably die unless they find a nice balance for everyone and increase their subscription numbers, but I'll enjoy that puppy while it's around!