I'm not advocating it over another form of task resolution, it is just something cool that I found and thought I'd share.
"New" task resolution
"New" task resolution
This isn't for cnc, per se, but while I was looking thru my copy of the hobbit adventure board game I took note of how they resolve tasks. 2d6. After rolling your 2d6 you multiply the 2 results together and add your relevant modifiers. I say it's "new" because rolling a number and adding modifiers to be a TN is far from new
. Regardless, I like it because you can generate 18 different numbers on 36 possibilities. It also provides a true bell curve of probabilities as opposed to a flat curve offered by a single d20.
I'm not advocating it over another form of task resolution, it is just something cool that I found and thought I'd share.
I'm not advocating it over another form of task resolution, it is just something cool that I found and thought I'd share.
Re: "New" task resolution
Bell curve or linear. It all comes down to what % change you want...
Re: "New" task resolution
D20 still creates a bell curve. Just sayin.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Sir Ironside
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Re: "New" task resolution
How? Your chances of rolling a 1 to 20 is still 1 in 20 (5% for each number.)Treebore wrote:D20 still creates a bell curve. Just sayin.
"Paranoia is just another word for ignorance." - Hunter S. Thompson
Re: "New" task resolution
According to statistical theory the only time you will get a bell curve is when you have more than one die
Re: "New" task resolution
Roll a D20 a few hundred times, you'll see.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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alcyone
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Re: "New" task resolution
Actually, punch 1d6*1d6 into anydice, you don't get a curve, you get something jagged. Or at least it's not a bell curve if it's ordered.
As far as Treebore's comment, I don't see how a d20 is a bell curve no matter how many times you roll it. I am missing something. Unless you are just saying, it will because real dice aren't fair or perfect.
As far as Treebore's comment, I don't see how a d20 is a bell curve no matter how many times you roll it. I am missing something. Unless you are just saying, it will because real dice aren't fair or perfect.
My C&C stuff: www.rpggrognard.com
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Re: "New" task resolution
Throw a d20 a few hundred times and you can get a flat line, spikes or bell curve. That is just chance not mathematics.Treebore wrote:Roll a D20 a few hundred times, you'll see.
So, still awaiting on an answer.
"Paranoia is just another word for ignorance." - Hunter S. Thompson
Re: "New" task resolution
It's statistics, not mathSir Ironside wrote:Throw a d20 a few hundred times and you can get a flat line, spikes or bell curve. That is just chance not mathematics.Treebore wrote:Roll a D20 a few hundred times, you'll see.
So, still awaiting on an answer.
Sorry tree, a single d20 does not create a bell curve. Each value has an independent, equal chance of 5% to be rolled. That means it is statistically impossible to create a bell curve. Now, I would add, if a d20 has a few faces with the same number, multiple 10's or something, then one could create a bell curve with it as the probability of rolling 1 number would be different than another.Treebore wrote:D20 still creates a bell curve. Just sayin.
Aergraith wrote:Actually, punch 1d6*1d6 into anydice, you don't get a curve, you get something jagged. Or at least it's not a bell curve if it's ordered.
As far as Treebore's comment, I don't see how a d20 is a bell curve no matter how many times you roll it. I am missing something. Unless you are just saying, it will because real dice aren't fair or perfect.
2 3 4 5 6 7
3 4 5 6 7 8
4 5 6 7 8 9
5 6 7 8 9 10
6 7 8 9 10 11
7 8 9 10 11 12
As you can see, there are 36 possible rolls of the two dice. These are all equally probable (P=1/36=0.0278 rounded off). And there are 6 ways to roll 7. The probability of rolling 7 is 6/36 or 0.1667. This illustrates the very basics of probability. When we have y (36) equally likely results, and we want to know the probability that a subset of x (6) of them will occur, then P=x/y. That is the definition of P, the probability that something will happen. The probability that A will happen is written P(A). We can write the probability of rolling a 7 as P(rolling 7)=0.1667. (http://www.jimloy.com/math/probabil.htm)
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alcyone
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Re: "New" task resolution
l must have misunderstood your post...
With 1d6 X 1d6 there are zero ways to roll a 7 .
With 1d6 X 1d6 there are zero ways to roll a 7 .
My C&C stuff: www.rpggrognard.com
Re: "New" task resolution
Aergraith wrote:l must have misunderstood your post...
With 1d6 X 1d6 there are zero ways to roll a 7 .
Re: "New" task resolution
I see what you mean now. Those jagged results aren't pretty, but there is a bell curve to it. It isn't as nice as the one posted above (which is a true 2d6) nor is it one you would want to try and work with in a stats course, but it is a two peaked curve at 6 and 12. Both with an 11% frequency. It's also skewed left.Aergraith wrote:l must have misunderstood your post...
With 1d6 X 1d6 there are zero ways to roll a 7 .
Re: "New" task resolution
you also can't get 11, you can't get any prime number between 7 and 36 when 1d6*1d6
So you get mini peaks, not a true bell curve per se as aergraith said. It is bell shape over all with 4 peaks, kinda the great pyramids of giza with a toss in of small hill
So you get mini peaks, not a true bell curve per se as aergraith said. It is bell shape over all with 4 peaks, kinda the great pyramids of giza with a toss in of small hill
