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Sabacc deck

Posted: Wed Jun 25, 2014 10:53 am
by Relaxo
You know you want one.

https://www.kickstarter.com/projects/10 ... ?ref=email
This project (for 4 deck designs) won't fund, but they guy will be launching a new one for just one deck soon, and it should hit goal and work out.

Re: Sabacc deck

Posted: Wed Jun 25, 2014 2:43 pm
by serleran
At first I didn't know what this was. Not really my thing but it could be fun.

Re: Sabacc deck

Posted: Wed Jun 25, 2014 5:03 pm
by moriarty777
I'd be a tad concerned with the Kickstarter coming to a halt due to a Cease & Desist from Disney.

M

Re: Sabacc deck

Posted: Thu Jun 26, 2014 1:25 am
by Relaxo
Good point, Pat!
an a second look, it doesn't seem to be official or anything.
also, re-reading the nearly incomprehensible rules, teh game itself seems irritating. the cards change value randomly? not my cup of (blue milk) tea.

Re: Sabacc deck

Posted: Fri Jun 27, 2014 12:45 pm
by DeadReborn
One of the things I don't understand about some Kickstarters is the goal they set. $16,000 to design and print some cards? TLG had a goal of $15,000 to print three hardcover books, one in full color. Am I helping this guy fund his game design or buy a new car?

Re: Sabacc deck

Posted: Fri Jun 27, 2014 12:50 pm
by serleran
DeadReborn wrote:One of the things I don't understand about some Kickstarters is the goal they set. $16,000 to design and print some cards? TLG had a goal of $15,000 to print three hardcover books, one in full color. Am I helping this guy fund his game design or buy a new car?
Exactly. This is why, to date, I have backed precisely one KS project.


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Redundancy

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Re: Sabacc deck

Posted: Fri Jun 27, 2014 1:24 pm
by DMSamuel
I've seen three main types/categories of rpg book kickstarters:
1) the project is written and they need money for art and layout and printing, and they just want to see their thing in print, so the goal is modest and won't make the much (if any) profit, they just want to get this published and it won't happen without KS
2) the project is thought out and they present it as a great idea, and they want others to fund their project every step of the way, and the goal is modest so it seems reasonable
3) the project is in some stage of completion (could be far along, could be not much more than an idea) and they want people to fund their work on the project AND the cost of setting up their business and give them a profit as well

I don't like the number 3 type projects. The goal always seems a mismatch and I wonder what is up their sleeve, like they are doing something wrong or devious. A lot of the time, though, I think it isn't that they are devious or hiding something, I think they just don't have a realistic idea of what it takes to make their project work, so they get their goal wrong and don't explain their calculations.

I have backed a lot of #1, a few #2, and, unfortunately a couple of #3 type projects. I learned my lesson though, and now I only back things that either A) are done and won't get printed otherwise and also have a modest goal, or B) are from trusted recognized designers and the KS is a sweet deal that has a very high probability of delivering on everything. A good example of A would be the Whisper & Venom KS. A good example of B would be The Strange KS from Monte Cook Games. A good example of a mix of A & B would be the C&C KS or the Fate Core KS from Evil Hat.

I used to see KS as a platform for unknown creatives to modestly fund their ideas. Now I see more and more established companies using it. I'm OK with that, but it has changed the way I look at projects and, I think, made it tougher for a non-established name to have a successfull project. I think, though, that the overall completion and satisfaction rate of RPG KS projects is pretty high.

Sorry for the digression, just thinking out loud...