Barbarian with benefits

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Arduin
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Re: Barbarian with benefits

Post by Arduin »

serleran wrote:One of these days I really should read the PHB... it seems to change daily.

True. But the loss of total immunity vs. fear is offset by their ability to go invisible at will.
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Zudrak
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Re: Barbarian with benefits

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Arduin wrote:
serleran wrote:One of these days I really should read the PHB... it seems to change daily.

True. But the loss of total immunity vs. fear is offset by their ability to go invisible at will.
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serleran
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Re: Barbarian with benefits

Post by serleran »

Arduin wrote:
serleran wrote:One of these days I really should read the PHB... it seems to change daily.

True. But the loss of total immunity vs. fear is offset by their ability to go invisible at will.
About time.

Actually, I was contemplating adding the fatling race, all of which possess that ability.

jdizzy001
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Re: Barbarian with benefits

Post by jdizzy001 »

Arduin wrote:
jdizzy001 wrote:As mentioned, I don't mind intimidate being an ongoing effect. If it is, what will stop a pc from intimidating x foes then doing nothing for the rest of the battle so intimidate's effects never wear off? Barbarian in plate-mail intimidates then goes full defensive for the rest of the fight so all 16 baddies suffer a -2 to everything until the combat ends. I know it is a poor rpg move and would only be made by a metagaming, rules-lawyer munchkin and permitted to continue by a lackluster ck, but seriously, is the barbarian's intimidate supposed to be that strong? If so, cool that solves my "what can a barbarian do?" problem.

Per the PHB 6th printing, it is effective WHILE attacking.
In context, the phrase, fails to strike makes a lot more sense with the while attacking part. So, as long as you're attacking an intimidated foe, all such foes stay intimidated. That is one heck of a power. -2 is a big deal, especially if you start stacking it with the knights powers or the bard's powers. Not to mention good ol' fashion magic spells. I feel much better about the barbarians potential now. I still think primal instinct should apply to atks and dmg as well, but intimidate is an acceptable alternative.
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Re: Barbarian with benefits

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jdizzy001 wrote:
Arduin wrote:
jdizzy001 wrote:As mentioned, I don't mind intimidate being an ongoing effect. If it is, what will stop a pc from intimidating x foes then doing nothing for the rest of the battle so intimidate's effects never wear off? Barbarian in plate-mail intimidates then goes full defensive for the rest of the fight so all 16 baddies suffer a -2 to everything until the combat ends. I know it is a poor rpg move and would only be made by a metagaming, rules-lawyer munchkin and permitted to continue by a lackluster ck, but seriously, is the barbarian's intimidate supposed to be that strong? If so, cool that solves my "what can a barbarian do?" problem.

Per the PHB 6th printing, it is effective WHILE attacking.
In context, the phrase, fails to strike makes a lot more sense with the while attacking part. So, as long as you're attacking an intimidated foe, all such foes stay intimidated. That is one heck of a power. -2 is a big deal, especially if you start stacking it with the knights powers or the bard's powers. Not to mention good ol' fashion magic spells. I feel much better about the barbarians potential now. I still think primal instinct should apply to atks and dmg as well, but intimidate is an acceptable alternative.
"It has a 15 foot radius area of effect. Intimidate is usable only once per combat encounter. At 1st level, a barbarian can intimidate one creature. The number of creatures intimidated increases with level as follows: up to 2 creatures at 3rd level, up to..."

Once you read the whole thing, the power is not that powerful.
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Re: Barbarian with benefits

Post by Treebore »

Arduin wrote:
jdizzy001 wrote:
Arduin wrote:
jdizzy001 wrote:As mentioned, I don't mind intimidate being an ongoing effect. If it is, what will stop a pc from intimidating x foes then doing nothing for the rest of the battle so intimidate's effects never wear off? Barbarian in plate-mail intimidates then goes full defensive for the rest of the fight so all 16 baddies suffer a -2 to everything until the combat ends. I know it is a poor rpg move and would only be made by a metagaming, rules-lawyer munchkin and permitted to continue by a lackluster ck, but seriously, is the barbarian's intimidate supposed to be that strong? If so, cool that solves my "what can a barbarian do?" problem.

Per the PHB 6th printing, it is effective WHILE attacking.
In context, the phrase, fails to strike makes a lot more sense with the while attacking part. So, as long as you're attacking an intimidated foe, all such foes stay intimidated. That is one heck of a power. -2 is a big deal, especially if you start stacking it with the knights powers or the bard's powers. Not to mention good ol' fashion magic spells. I feel much better about the barbarians potential now. I still think primal instinct should apply to atks and dmg as well, but intimidate is an acceptable alternative.
"It has a 15 foot radius area of effect. Intimidate is usable only once per combat encounter. At 1st level, a barbarian can intimidate one creature. The number of creatures intimidated increases with level as follows: up to 2 creatures at 3rd level, up to..."

Once you read the whole thing, the power is not that powerful.

By itself, no, but in conjunction with the Bard, Knight, Prayer spell, etc... he mentions it can contribute to some massive party buffing.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Arduin
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Re: Barbarian with benefits

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Treebore wrote: By itself, no, but in conjunction with the Bard, Knight, Prayer spell, etc... he mentions it can contribute to some massive party buffing.
The 15' radius kinda kills it. Intelligent opponents can retreat and use missiles. 99% of monsters are played way under ability anyway. I don't have trouble if party's do that kind of stuff. A well thought out ambush by opponents 1/2 the strength of a PC party can wipe them out easily.
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jdizzy001
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Re: Barbarian with benefits

Post by jdizzy001 »

Arduin wrote:
Treebore wrote: By itself, no, but in conjunction with the Bard, Knight, Prayer spell, etc... he mentions it can contribute to some massive party buffing.
The 15' radius kinda kills it. Intelligent opponents can retreat and use missiles. 99% of monsters are played way under ability anyway. I don't have trouble if party's do that kind of stuff. A well thought out ambush by opponents 1/2 the strength of a PC party can wipe them out easily.
I'm not saying its a game breaker, but a well timed intimidate can change the flow of battle. Regardless of your opponents int. As treebore said, it can yield some massive party buff. Sure a 15' radius limits its effectiveness, but all it takes is 1 nova round. Heck, getting your opponent to fallback can be a victory in itself depending on the battle's objective. If my party were fighting the terresque and we managed to make it retreat, I'd say that is a pretty big win in context of the adventure.
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Arduin
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Re: Barbarian with benefits

Post by Arduin »

jdizzy001 wrote: If my party were fighting the terresque and we managed to make it retreat, I'd say that is a pretty big win in context of the adventure.
True. But a terresque wouldn't be subject to intimidation.
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serleran
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Re: Barbarian with benefits

Post by serleran »

While the rules may not say explicitly, I would not allow an intimidated creature to back up 16 feet and draw ranged weapons and continue to target the barbarian. Not without taking the penalties. For me, the range is only the area in which the effect originates -- so the victims have to be there initially, not necessarily stay within it. The spirit of the rules often have to override the written element.

Of course, maybe that's wrong. But, it is how I would play it.

jdizzy001
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Re: Barbarian with benefits

Post by jdizzy001 »

serleran wrote:While the rules may not say explicitly, I would not allow an intimidated creature to back up 16 feet and draw ranged weapons and continue to target the barbarian. Not without taking the penalties. For me, the range is only the area in which the effect originates -- so the victims have to be there initially, not necessarily stay within it. The spirit of the rules often have to override the written element.

Of course, maybe that's wrong. But, it is how I would play it.
I dont think that is what arduin meant. I think he was refering to intellegent baddies who stay away from the barbarian in general. Because, i agree, once intimidated I wouldnt let a baddy cancel the intimidate simply by disengaging from the barbarian.
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