Lost City of Barakus
Lost City of Barakus
Anyone have any familiarity with this module? I've read some reviews and it looks really cool. I figure with the $10 sale going on, I might pick it up. Any comments? Thanks in advance! Oh yeah, when does the $10 sale end anyway??
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Philotomy Jurament
- Ulthal
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Yeah, I picked it up during the previous $10 sale. It's a pretty cool book, with lots of usable material and a decent old-school feel. Much like classic modules (e.g. B2 or T1), it has a "home base" town, a wilderness map/encounters, and a dungeon. However, it's much larger than B2 or T1. The dungeon is pretty big. There are other mini-dungeons or encounters in town or in the wilderness (sewers, caves, etc), too, and plenty of adventure hooks.
If you happen to be running the Wilderlands of High Fantasy, I know several DMs are using LCoB and using Endhome (the town in the module) as Warwick.
Anyway, if you can pick it up for $10, it's a steal.
If you happen to be running the Wilderlands of High Fantasy, I know several DMs are using LCoB and using Endhome (the town in the module) as Warwick.
Anyway, if you can pick it up for $10, it's a steal.
Quote:
Yeah, I picked it up during the previous $10 sale. It's a pretty cool book, with lots of usable material and a decent old-school feel. Much like classic modules (e.g. B2 or T1), it has a "home base" town, a wilderness map/encounters, and a dungeon. However, it's much larger than B2 or T1. The dungeon is pretty big. There are other mini-dungeons or encounters in town or in the wilderness (sewers, caves, etc), too, and plenty of adventure hooks.
If you happen to be running the Wilderlands of High Fantasy, I know several DMs are using LCoB and using Endhome (the town in the module) as Warwick.
Anyway, if you can pick it up for $10, it's a steal.
Thanks Phil! I might just go ahead and do that tomorrow/today. How well do you think it would work with Yggsburgh? I know it's a generic module, so I think it would probably work well slotted in somewhere.
- SirClarence
- Ungern
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I'm currently running a Barakus campaign set in Greyhawk, replacing Endhome with Atirr in North Province. Works remarkably well. Adding the adventure locales, especially the Lost City dungeon, to the Yggsburgh surroundings is no problem at all. The Barakus adventure is bare bones enough to easily incorporate it everywhere IMO. Besides, the adventure itself is great!
- Omote
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Not that familiar with the module, however I did pick it up at this $10.00 TLG sale. Matter of fact it came in the mail this morning and sits on the desk behind me... readying itself to be ravaged by my eyes.
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I got it a few weeks ago and like it a good old feel setting book. I've not been able to run it but will use it once I get a chance to down the road....
I like using cities for some of my games but the group has to be in the right mindset with good role ability. If everyone is expecting a fighter hack & slash/ thief find the trap & pick the lock game a city setting can be a pain. Have a more urbane group with spies swashbucklers it can be a blast.
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I like using cities for some of my games but the group has to be in the right mindset with good role ability. If everyone is expecting a fighter hack & slash/ thief find the trap & pick the lock game a city setting can be a pain. Have a more urbane group with spies swashbucklers it can be a blast.
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
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- Omote
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serleran wrote:
Too "modern" in a sense. For that, I'll play Shadowrun.
C&C and Shadowrun perhaps...? Honestly, not to derail the subject too much, but the SR rules stink IMHO. SR4 did a lot to clean them up, and I don't even mind the "d20-like addatives" implemented, but the system still seems too clunky, and does not lend itself well to new players trying to understand it.
I'm not saying SEIGE would be the perfect fit for a cyberpunk RPG, but I'd still like to see an attempt at such thing (StarSEIGE anybody?)
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Eh, well I have a liking for the SR 1st edition ruleset, and actually hate the newer stuff, since it veers off the path of righteous originality. 
Otherwise, C&C (actually, SIEGE) could support a cyberpunk game, but I'd hope it were classless. Heck, as far as that goes, I'll still get my "Ruins and Radiations" out, sometime.
Otherwise, C&C (actually, SIEGE) could support a cyberpunk game, but I'd hope it were classless. Heck, as far as that goes, I'll still get my "Ruins and Radiations" out, sometime.
- Omote
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serleran wrote:
Eh, well I have a liking for the SR 1st edition ruleset, and actually hate the newer stuff, since it veers off the path of righteous originality.
Nice. For the time, and even today I would tend to agree that SR1, while very far from perfect was fun... but from a nostalgia point of view, I still like SR1.
serleran wrote:
Otherwise, C&C (actually, SIEGE) could support a cyberpunk game, but I'd hope it were classless. Heck, as far as that goes, I'll still get my "Ruins and Radiations" out, sometime.
In a "modern" setting, especially CP, I like the idea of classless. Heck, I even like the idea with fantasy. Classless would work well with SEIGE as long as it didn't turn into a character with a ton of "feats", which classless systems tend to turn into more often then not.
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Pick it up! This is one of my favorite 3E books. A nice city to be dropped into a campaign, enough detail without too much, a huge dungeon crawl, lots and lots of mini-dungeons. City wilderness and dungeon adventures, a nice collection of NPCs, and not a lot of goofy 3E stuff.
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LCoB is only a "city" adventure in that the city has been buried for so long it is now a dungeon.
One of my favorite mods of all time. It has a excellent dungeon with plenty of history to fill out, Endhome is an excellent basic city to use as a base of operations for the adventure and I use it as a major trade city in both of my last two campaign worlds, erde and the Wilderlands.
Plus there are a lot ofo great adventure ideas that I have used over the years.
So I hope you got it. If you read a review for it at ENWorld by Grimaryl Atyar that was me.
One of my favorite mods of all time. It has a excellent dungeon with plenty of history to fill out, Endhome is an excellent basic city to use as a base of operations for the adventure and I use it as a major trade city in both of my last two campaign worlds, erde and the Wilderlands.
Plus there are a lot ofo great adventure ideas that I have used over the years.
So I hope you got it. If you read a review for it at ENWorld by Grimaryl Atyar that was me.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
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- Julian Grimm
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I may have to pick this up. I loved Gaxmoor and this sound just as cool.
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serleran wrote:
You mean Barakus, itself. Endhome, or the "rest" of the module is all city. Its more a city-supplement than a dungeon. Even then, it feels more like a d20 Undermountain than a seek-and-find.
Yep, the book has a lot to it. Very versatile material. It will only be left on the shelf and forgotten about because the CK doesn't want to use the material, not because its a "one shot" use type of adventure.
It stays on the shelves next to me because Endome is on my campaign map, and they have gone to it twice during my Erde campaign, and I didn't use the adventure or any of the hooks to get them there.
That comes later.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
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- Omote
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The Lost City of Barakus is a pretty cool mod. I think there is so much leverage in the mod, that it could take place in nearly any setting. Yeah, there is a fair amount of d20 junk, but this mod (especially for $10.00) would be a cool campaign for any C&C game.
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