Star Wars Saga Edition's Skill System (seems familiar...)

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Omote
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Post by Omote »

I can understand the release of the Saga Edition, especially if it's a test ground for 4E. However, it has been stated a few times now that Star Wars RPG sales have been extremely lackluster.

But those miniatures sell like hot cake apparently.

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serleran
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Post by serleran »

This is not the edition you're looking for. Move along.

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Post by Dragonhelm »

Telhawk wrote:
On the positive end, it's nice to know that it only took the WotC dunderheads eight fricking years to figure out that the d20 system wasn't working as far as Star Wars was concerned.

You know, the d20 system for Star Wars in both of its incarnations worked just fine for me for years.

Seriously, folks, I can understand not liking d20, but the constant bashing is a bit much.
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serleran
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Post by serleran »

Well, I can't bash d20 Star Wars, since I've never played it, or owned it, nor have I bothered with the d6 version (never been interested in playing Star Wars, actually...) but I can bash d20 itself. There are some things this change is doing that makes sense, and others that they should have realized years ago... like, an older person getting better at listening and spotting, because Wisdom increases with age, and those abilities are based on Wisdom, despite the very real and documented fact that neither is likely to improve in anything resembling reality (I don't see why a 98 year old human could see better than his 33 year old counterpart, even in the high fantasy of Eberron, for example.) This is just common sense, and would've been easy to deal with before even releasing the game. Now, they have a new ideas, and some of the problems are getting fixed.

Heck, I can even defend some aspects of d20, like I did in a thread earlier tonight on cleaving, even if I don't think its all that useful in most situations... it does have a purpose, and I'll probably keep it in my games, cause I like the blood-soaked imagery that comes with it. Its a brutal thing, and I like it.

But, I digress... I do hope the new, new, new Star Wars has Jawa Jedi. Then, I might play.

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Post by Treebore »

Dragonhelm wrote:
You know, the d20 system for Star Wars in both of its incarnations worked just fine for me for years.

Seriously, folks, I can understand not liking d20, but the constant bashing is a bit much.

I agree D20 Star Wars works pretty good, but there are some things, that are actually separate from 3E D20, that didn't work well for my tastes.

For instance, the "real" jedi are pretty good/deadly when they finish Jedi training and become a Padawan. That was very poorly represented in the game. You had to wait until level 7 to really start kicking butt like real padawans do in the books and movies.

From what I have read of the two design notes it looks like this particular issue will be addressed rather well.

Besides, I have come to enjoy looking over all the various feat lists to give as "special powers" to NPC's and monsters.

So when Star Siege see's the light of day I'll enjoy doing the same with the Star Wars feats.
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Post by Dragonhelm »

Okay, so I'm looking at Preview 4, and some new things catch my attention.

First, only one attack per round as you go up in level. Again, C&C anyone?

What got me, though, is that saves are gone! They're replacing that with Fort, Ref, and Will Defense, essentially combining AC (Defense in d20 SW) with the saves.

Now maybe, whenever 4th edition hits shelves, it won't make these changes and will continue with at least the basic sacred cows of D&D. Somehow, I kind of doubt it.

*sigh* I'm feeling so old now.
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Post by Nifelhein »

That is actually a change I like...
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Post by johns »

Yeah, I think somebody at WOTC bought the C&C PHB and liked it. Good for them! Now fix D&D.

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Post by Zudrak »

johns wrote:
Yeah, I think somebody at WOTC bought the C&C PHB and liked it. Good for them! Now fix D&D.




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Post by angelius »

Changing the rules is easy, changing the mindset of the 3ed D&D players is the hard part.

"No wait DM you can't do that! In section 3, paragraph 4 it says that ... blah blah... so you're wrong and I'm right..." - that's what happens when you have rules for EVERYTHING.

They need to give DMs their powers back.
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Post by Nifelhein »

Heh, I doubt this will have any impact on D&D myself, it still is meant to change the feel Star Wars D20 ha and while I have been very interested in this it still sounds like the miniature friendly rules they have in it is just the same old D&D 3.X style of combat, which I want nothing to do with for about a lifetime, my lifetime.

On the other hand they might have ended up doing a plug and play feat system for C&C...
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Post by rabindranath72 »

angelius wrote:
Changing the rules is easy, changing the mindset of the 3ed D&D players is the hard part.

"No wait DM you can't do that! In section 3, paragraph 4 it says that ... blah blah... so you're wrong and I'm right..." - that's what happens when you have rules for EVERYTHING.

They need to give DMs their powers back.

Until the DM says: "look, this is 4th ed D&D, there does not even EXIST a section 3, paragraph 4. And now, roll those f****g dice!"

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