Col_Pladoh wrote:
Here we are in total agreement, and I believe that the Trolls are contemplating just that very thing
If I can be of any help to the Trolls on this, let me know.
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1. WotC loses many of their IP rights.
I can see this.
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2. They have no creative control over material produced under the licenses.
Not entirely true. Licensed products have to go through WotC for review. If WotC says something is nixed, it's gone.
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3. They receive no royalties from products produced and sold under the licenses.
True, though in cases like Dragonlance, you have to buy the main book from WotC so you have the basics of the setting. Not so with Dragon and Dungeon, but they point back to the core books anyway.
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5. Products produced under the licenses do not further strengthen name recogtnition of the D&D mark, as it does not appear on said products, while the D20 mark is not a valuable property, merely a minor adjucnt to the D&D one as well as a competing one for income from consumers of the D&D brand products.
I mostly agree, though I will say that in the case of Dragonlance, the gaming license strengthened the novel line, IMO. TSR/WotC had botched DL gaming. Sov. Press/MWP brought it back. Now this didn't impact the D&D brand so much, but it helped a WotC property.
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To me it seems clear that WotC is not now a hobby game publisher, but rather an adjunct of a mass market toy and game manufacturer.
Yeah, more's the pity.
Col_Pladoh wrote:
Ot should be obvious from the number of non-D20 RPGs that have converted to a D20-like system using the OGL, that done in (generally vain) hopes of cashing in on the D&D game's audience.
L5R tried going to d20 to bring in a higher audience, but it just didn't pan out. They went back to their older system. (Personally, I liked both versions.)
Gary, thanks for your time explaining your position on all of this. Certainly, it gives me another point of view to consider.
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Trampas Whiteman
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Dragonlance Nexus