C&C Fantasy Grounds Conversion?

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Mad_Irishman
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C&C Fantasy Grounds Conversion?

Post by Mad_Irishman »

Hello, just wondering when the conversion for C&C will be out for Fantasy Grounds. Thanks for any news, because I'm excited for it.

-Mad_Irishman

serleran
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Post by serleran »

Who said there was one?

Not being argumentative, but I don't recall ever seeing an announcement from Steve on the matter.

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Post by Mad_Irishman »

The folks over at smite works announced it. Here is the link
http://www.fantasygrounds.com/forums/sh ... php?t=5907

They say it will be out in 2007.

-Mad_Irishman

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Post by angelius »

Wow even that took me by suprise. If that is true, then it would really tip FG to the side of buy. I'm been on the fence with that program.
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Post by Mad_Irishman »

Thats the way I feel also, I like to buy it, but I'm going to be C&C only for ease of play and on the fly action. I'd buy it in a heart beat with the rules conversion.

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Post by Treebore »

Wow! I'll have to buy into this when it happens for C&C.
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Post by Mad_Irishman »

For playing C&C online with another person, what would you folks recommend besides Fantasy Grounds? Just curious, I have no one to play here, but I have a friend in another state that does. Thanks for your replies.

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Post by Emryys »

Have a look at Maptool. It's free
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Post by Treebore »

Emryys wrote:
Have a look at Maptool. It's free

Is there a good instruction guide somewhere? I still haven't figured out how to scale my maps or to get my Pogs transferred into the Maptool program itself.
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Post by gideon_thorne »

Mad_Irishman wrote:
For playing C&C online with another person, what would you folks recommend besides Fantasy Grounds? Just curious, I have no one to play here, but I have a friend in another state that does. Thanks for your replies.

Some of this unruly mob seem to use Skype a lot.
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Post by moriarty777 »

Support for C&C such as this can only be a good thing!

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Post by Emryys »

Treebore wrote:
Is there a good instruction guide somewhere? I still haven't figured out how to scale my maps or to get my Pogs transferred into the Maptool program itself.

Unfortunately the documentation is lacking*... but there is a Team member named Dorpond, who runs excellent tutorials and the whole community is helpful in answering questions.
* it's being worked on and now there is a forum with instructions being created by users
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Castle & Crusades for Fantasy Grounds -- Coming Soon!

Post by KMelka »

Gentlemen (and Ladies if they are out there),

I thought I would take a moment to chime in on this thread and introduce myself. My name is Kevin Melka, and my company Digital Adventures are the ones doing the conversion of C&C to Fantasy Grounds. I want to let you all know that this project is nearly complete, minus a bit of formatting and overall proofing. It didn't make Gen Con, but the hope is it will be done by the end of the month.

In addition, following a meeting with Steve and other members of TLG at the show, we'll be coverting C&C product to FG as fast as my coding orcs can crank them out. Steve and I have talked about getting fan material in their as well, be it as free download or possibly even as freelanced adventures. With the announcement of 4E and the "big new online experience", (gag) all of us involved with the promotion of Fantasy Grounds feel our product, while not 3D, can present an exciting virtual table-top experience that is completely customizable with your favorite RPG.

I know many in the TLG community may not be familar with Fantasy Grounds, so please feel free to post questions or email me directly in regards to how this is virtual venue is going to effect your favorite RPG.

Best Regards,

Kevin W. Melka

Digital Adventures, LLC

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Post by Fiffergrund »

Kevin,

Thanks for posting here! I think it's great that you guys are supporting TLG and C&C. I think this could be a big deal, as finding players is occasionally difficult.

I just purchased Fantasy Grounds, and I'm very much looking forward to starting a new FG campaign with the C&C ruleset. It sure saves me a lot of XML and scripting work.
I do have a couple of questions:

1) Any idea what the C&C ruleset package will cost when it is released?

2) Are there any plans to create support for non-fantasy RPGs, like Call of Cthulhu, or any of the Palladium products?

3) Is there a mailing list that we can subscribe to that will notify us when the C&C ruleset is released?

Thanks for chiming in!
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Post by KMelka »

Fiffergrund wrote:
Thanks for posting here! I think it's great that you guys are supporting TLG and C&C. I think this could be a big deal, as finding players is occasionally difficult.

We're working on this too. Finding players is actually our #1 concern outside of doing the products themselves. Stay tuned.
Quote:
1) Any idea what the C&C ruleset package will cost when it is released?

Steve and I still have to discuss this, but probably in the $10 - $14 dollar range for the base ruleset and modules, which includes the PHB and M&T.
Quote:
2) Are there any plans to create support for non-fantasy RPGs, like Call of Cthulhu, or any of the Palladium products?

This depends on a few things:

* Is the publisher willing to deal with us? In the past some have refused my inquiries; however, with the 4E announcement I think more will be interested now. For the ones you mention, I'm in talks with the CoC people at this time. We also have converted Savage Worlds from Shane Hensley, which has a rather large non-fantasy following.

* What projects I can work on depends a lot on the number of developers I have to work on them. The more RPGs, the more people I need. Anyone with programming experience or an overall interest in working with Fantasy Grounds can contact me at any time. Right now the majority of my developers' time has been spoken for the rest of the year, but there is always room for more.
Quote:
3) Is there a mailing list that we can subscribe to that will notify us when the C&C ruleset is released?

Normally I just post to forums and do a press release. The list tools I have with my domain are rather "manual" and clumsy; however, I will consider this since our product list is growing rapidly!

Thanks Fiffergrund!

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Post by Fizz »

That's weird, i hadn't looked at Fantasy Grounds for awhile, then just yesterday i had been wondering how easy a C&C ruleset would be to create.

Much easier than i thought! Great news!

-Fizz

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Post by Fiffergrund »

Fantastic! Thanks for replying, Kevin.

Consider a C&C ruleset sold, and if CoC comes to fruition, that too.
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Post by Omote »

This would be so cool. I look forward to seeing C&C on FG.

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Post by Breakdaddy »

Greets, Kevin! We spoke at the TLG booth for a while. I am the TLG I.T. guy, Jason. We are all very excited about this product and I hoped I could have gotten into more detail with you guys about it, but I was also a primary sales guy so I couldn't get loose of the booth to do so. Either way, McBain and I (the other I.T. dude) appreciate your time and have installed the FGII software. It is amazing stuff! We are stoked about getting this thing C&C compatible, and hope you guys get it done sooner rather than later!

Thanks again,

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Post by serleran »

A Gamma World and Call of Cthulhu "pack" would asskick.

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Post by Storm Queen »

Can I use Fantasy Grounds offline? Like a character generator and campaign manager? I'm really gunning for a C&C chargen utility, especially one that people can also code their variant house rules into.
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Post by Takeyabue »

Storm Queen wrote:
Can I use Fantasy Grounds offline? Like a character generator and campaign manager? I'm really gunning for a C&C chargen utility, especially one that people can also code their variant house rules into.

Fantasy Ground is not really designed as a charater generator or automated aid, but more as an electronic version of the materials themselves. It does not create characters, but your can roll electronic dice and record the results on electronic character sheets. FG stores information and then allows them to be manipulated electronically and used in online events and games. Characters and notes can be accessed offline.

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Post by KMelka »

Storm Queen wrote:
Can I use Fantasy Grounds offline? Like a character generator and campaign manager? I'm really gunning for a C&C chargen utility, especially one that people can also code their variant house rules into.

Takeyabue is correct. Fantasy Grounds is not a character generator, nor is it a map making tool (though you can create basic grids). I would suggest looking into PCGen, or RPGXplorer.

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Post by KMelka »

Breakdaddy wrote:
Greets, Kevin! We spoke at the TLG booth for a while. I am the TLG I.T. guy, Jason. We are all very excited about this product and I hoped I could have gotten into more detail with you guys about it, but I was also a primary sales guy so I couldn't get loose of the booth to do so. Either way, McBain and I (the other I.T. dude) appreciate your time and have installed the FGII software. It is amazing stuff! We are stoked about getting this thing C&C compatible, and hope you guys get it done sooner rather than later!

Hi Jason!

It was great talking to you guys too. I know how chaotic it can be at the show. Now that you have FG installed I'll get you guys copies of the product to proof. Right now we're in the "fine-tuning" stage and hope to be proceeding soon.

Actually, I have a question for you, and the rest of the community; perhaps you can post this as a poll.
What low-level published adventures should we convert first to be played online?

Starting at 1st level would be great since it gets new C&C players going from the beginning, and then progress upward from there.

Let me know what you think!
Kevin Melka

Digital Adventures, LLC

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Post by KMelka »

serleran wrote:
A Gamma World and Call of Cthulhu "pack" would asskick.

Hi Serleran,

I don't hold much hope for an official agreement for Gamma World, since that is a license that is torn between WOTC and WW. This doesn't mean you can't us FG to play them online, just you can't convert the rules and such.

Working on CoC though.

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Post by KMelka »

OK ... now that I have my five posts out of the way (that is annoying btw guys), here is a link to a screen shot of the ruleset desktop. http://www.digitaladventures.net/c_cScreenShot.jpg

Cheers!

Kevin Melka

Digital Adventures, LLC

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Post by Fiffergrund »

KMelka wrote:
OK ... now that I have my five posts out of the way (that is annoying btw guys), here is a link to a screen shot of the ruleset desktop. http://www.digitaladventures.net/c_cScreenShot.jpg

Cheers!

Kevin Melka

Digital Adventures, LLC

*That* is awesome.

Awesome awesome.

I'm very excited!
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Post by Breakdaddy »

Excellent screen, Kevin!

Judging by what I know of the sales of the modules, I'd say that Assault on Blacktooth Ridge might be the best module to do first, but hopefully the fan base will come on in and let us know how they feel about it. Doing a poll might be awkward with the amount of modules we have out there, but let's see what folks say about it here and maybe we can get a good feel for what would be best to release first.
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Post by SoulCatcher78 »

KMelka wrote:
OK ... now that I have my five posts out of the way (that is annoying btw guys), here is a link to a screen shot of the ruleset desktop. http://www.digitaladventures.net/c_cScreenShot.jpg

Cheers!

Kevin Melka

Digital Adventures, LLC

Now that just looks freakin' tasty! I'm off to dig around your site but I can say that you just made the Xmas list if not to be purchased sooner.

Edit1:
Quote:
A d20 fantasy ruleset accompanies the product but the appearance and function can be fully customized to accommodate almost every RPG system. A Full license is needed to create customizations; the host computer automatically distributes the custom ruleset to the player clients.

From this bullet point, I will assume (hope that doesn't go wrong) that house rules are in effect if you wish to change (for instance) the 12/18 difficulties to 10/16? The fact that you only have to do it on the host side and it translates to the clients is fantastic.

Edit2:

If we can load a module (Blacktooth for instance), will we be able to customize it's contents? Given that this is the information age and more and more players are becoming GMs (and therefore having an intrest in owning their own copy of a module) I think that being able to make changes (even on the fly) to pulished materials would be important. While it's not a deal breaker by any means, it would allow you to prep the adventure in a way that best suits your playing group.

Will voice chat be an option in the future (VTT arms race and all that) or is there a prefered client (I favor teamspeak since it's what I'm familiar with, just need a server to keep the personal bandwidth down). It seems that quite a few of the gamers here that play online use SKYPE but I am interested in your opinion.
sorry to keep editing this post but the more I read, the more questions I come up with. All in all it looks like it's a program with some good thought behind it and a number of users already working through any bugs there might be (unlike the WotC version coming out sometime in the future...I predict catastrophe there unfortunately).

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Post by KMelka »

Quote:
From this bullet point, I will assume (hope that doesn't go wrong) that house rules are in effect if you wish to change (for instance) the 12/18 difficulties to 10/16? The fact that you only have to do it on the host side and it translates to the clients is fantastic.


Yes, that is possible. However, at that point you are changing some of the overall base code for those entries, and it would be that way going forward unless you made it a more custom entry for that particular adventure. Content can be changed on the coding level (called ruleset and module) or at the actual adventure level (called campaign).
Quote:
If we can load a module (Blacktooth for instance), will we be able to customize it's contents?


Yes. You would create new entries in that campaign. One other way to do this is to create a separate compiled module with all of your custom info in it (NPCs that move from adventure to adventure, for example), and just open that module as needed.

One of the things that sets Fantasy Grounds apart from some of the other VGT programs out there is that it can hold so much content, and that it can all be edited to suit the users needs. This is what originally drew me to the program, in addition to the fact you can actually roll virtual dice!
Quote:
Will voice chat be an option in the future (VTT arms race and all that) or is there a prefered client (I favor teamspeak since it's what I'm familiar with, just need a server to keep the personal bandwidth down). It seems that quite a few of the gamers here that play online use SKYPE but I am interested in your opinion.


Probably not, but we do not see this as a stumblinig block at all -- in fact, we think it is a good thing. The example I give is my own game. I am the GM, and the players connect to me for the game, which means all game bandwidth comes in my direction. In turn, one of my players hosts the chat, and all of the chat badwidth goes in his direction. In distributing the bandwidth this way you interfere less with the online performance of the game. As for what people use for software, it varies; the most popular are Teamspeak, Skype, and Ventrillo. I personally prefer Skype.
Quote:
unlike the WotC version coming out sometime in the future...I predict catastrophe there unfortunately).

Steve and I talked about this at the show. The reality is that anyone that is a WOTC fan is going to flock to their product and would hopefully have a good time (or not). Everyone else in the industry who plays something else, and that number is just as great as WOTC D&D I think, are going to look elsewhere. This is where we hope to fill the gap and say we have an established, extremely customizable virtual gaming table that is a great alternative to paying $10 a month. FG is a one time pay product with free upgrades, and my product conversion for the platform at in that line as well.

I hope this answers your questions.

Kevin Melka

Digital Adventures, LLC

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