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Minimum number of players
Posted: Tue Aug 21, 2007 12:40 pm
by dparfitt
Hello -
I don't own C&C yet, but I was wondering if it's possible to play with just 2 people? We are totally new to tabletop RPG's and I've read great things about C&C.
Thanks!
Dave
Re: Minimum number of players
Posted: Tue Aug 21, 2007 12:45 pm
by gideon_thorne
No reason why not? Many of the 'great' hero's of literature had duets or 'lone wolf'. Fafhrd and the Grey Mouser, Hawk and Fisher, Gord, Hanse Shadowspawn to just name a few.
The style and setting of the game might have to be adjusted, with a few 'support' NPC's showing up from time to time, but it can work.
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Posted: Tue Aug 21, 2007 12:48 pm
by Tank
Typically tabletop RPG's are played with 4-7 people. That said, it's possible to play with fewer. In fact, there's a thread here where the author is asking for advice on how to play with just his brother.
So you've never played a tabletop RPG before? What attracted you to C&C? How did you hear about it?
Posted: Tue Aug 21, 2007 12:49 pm
by moriarty777
It's certainly possible but I have to say that it would have a different feel then playing with a larger group. Not better... not worse... just different and every bit just as fun.
Moriarty the Red
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Posted: Tue Aug 21, 2007 1:13 pm
by StealthSuitStanley
There are lots of adventures written for one CK and one player that I've found as free downloads online. I haven't ran any of them, but I'm sure they're good.
It doesn't hurt to let him play using two characters, though...
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Posted: Tue Aug 21, 2007 1:23 pm
by dparfitt
Thank you for the replies!
Tank - I've played several online RPG's such as Guild Wars, Everquest, and WoW. But since I'm a software engineer by day, the last thing I want to do is sit in front of a computer when I get home I've had the D&D 2nd and 3rd edition books lying around for years, and I finally got into reading them only to find out that there are just too many rules to just get started. I searched around the web and found some forums (can't remember the names though) that mentioned C&C, so I visited the Troll Lord website. I was sold on the "15 minutes to master the game, 15 minutes to make a player, years of fun!". I also liked the presentation of the older Basic D&D sets, and the modules look like they have the same feel.
Also, thanks for the link. I've been reading through it and it's very helpful!
Dave
Posted: Tue Aug 21, 2007 1:26 pm
by Telhawk
Very quick addendum: If you're running this with only one player, might be best to have him work with multiple characters. That way, you don't end up having to run a gamut of NPCs and your bro can get a good working knowledge as to what each class' abilities, advantanges, disadvantages and limitations are.
Edit: Just saw that I'm repeating what the previous poster indicated. Nonetheless, I advise doing it.
Posted: Tue Aug 21, 2007 1:28 pm
by dparfitt
I think I'll pick up the core rulebooks at Hobbystar this weekend
Posted: Tue Aug 21, 2007 1:36 pm
by serleran
With the upcoming Engineering Dungeons release, it is possible to play solo, as well.
Posted: Tue Aug 21, 2007 2:46 pm
by Tadhg
dparfitt wrote:
and the modules look like they have the same feel.
Welcome Dave.
The C&C modules are excellent and contain very well developed NPCs that fit the story and could be utilized so as to make it easier for a small adventuring party.
Starting with the free module, The Rising Knight, the Trolls have developed the "A" series set in Aihrde.
Our group have used 2 NPCs from Rising Knight, one is still with the group.
http://www.trolllord.com/newsite/cnc/8000C.html
Enjoy!
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Posted: Tue Aug 21, 2007 3:02 pm
by Gnat
dparfitt wrote:
Thank you for the replies!
Tank - I've played several online RPG's such as Guild Wars, Everquest, and WoW. But since I'm a software engineer by day, the last thing I want to do is sit in front of a computer when I get home I've had the D&D 2nd and 3rd edition books lying around for years, and I finally got into reading them only to find out that there are just too many rules to just get started. I searched around the web and found some forums (can't remember the names though) that mentioned C&C, so I visited the Troll Lord website. I was sold on the "15 minutes to master the game, 15 minutes to make a player, years of fun!". I also liked the presentation of the older Basic D&D sets, and the modules look like they have the same feel.
Also, thanks for the link. I've been reading through it and it's very helpful!
Dave
Dave,
Glad to hear my experiences are helping you out! Obviously, my opinion is that it is very possible to play with just two people, though it will take some adjustments to most published modules out there, which generally assume a balanced party of 4 to 6.
You will want to decide fairly early on whether you want your player to run multiple characters or a single one, as that will make a big difference. In my case, my brother wanted to play a single character that he could get into, so I ended up giving him plenty of opportunities to pick up henchmen to help out. We've decided to redo his character stats after this first session, and we will probably recreate his character as a multiclass ranger/assassin. This will help me, also, in that he will have a broader skill set to choose from in future adventures.
Compared to some of the online rpgs you have played, C&C has fewer mechanical options and choices at character creation. I came to the hobby through computer gaming as well, so I know this is a hurdle for some people. However, after giving the system a try, I find that in actual play, this really didn't bother me as much as I thought it would. I may end up adding a skill system to my game, personally, but that is all. The system and SIEGE mechanic work very well, and the simple nature of the system makes it a great one to start with.
Also, if you haven't checked it out, I did write up some post game thoughts of mine in a thread in the Crusades board, which you can find here.
If you have any questions about my experiences in general, feel free to ask, I'd be perfectly willing to help you out. Have fun and welcome!
Gnat
Posted: Tue Aug 21, 2007 3:05 pm
by Tank
serleran wrote:
With the upcoming Engineering Dungeons release, it is possible to play solo, as well.
Solo? As in no DM? I'm interested to see how you did it.
Posted: Tue Aug 21, 2007 3:43 pm
by Stuie
serleran wrote:
With the upcoming Engineering Dungeons release, it is possible to play solo, as well.
Quit teasing us and get it done.
@dparfitt - I play with only two players and a CK with no problems. In fact, I've never had a chance to play with any group larger than three players. Like others said, you can either let the players run more than one character, or have NPCs tagging along. I even run a PC in my game - but that was more so that my kids had someone to nudge them in the right direction now and then while they learn how to play.
Have fun and welcome to the Crusade!
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Posted: Tue Aug 21, 2007 4:03 pm
by serleran
Quote:
Quit teasing us and get it done.
Sorry, but that's not in my hands. I already submitted the final manuscript. Though, on a re-read I noticed one thing I forgot to add, being all stupid of me and such. Just one sentence needed, but I'll try to get that added before it goes to print because I hate thinking I screwed up, and I hate errata in my work even more. Anyway, no more teasing... yet.
I just was pointing out that, unlike many other kinds of games, tabletop roleplaying can be done by yourself, with very large groups, or with just a few friends... its all about your personal comfort zone. I'd love to get a game like I ran once before: 50 players in 5 different places, doing different things, each affecting what the others could, or could not, do. That was good times... and hard to run, but worth it, at the end.
So, umm, welcome to the Crusade if I didn't say it before, and yes: C&C can accomodate a group of 1-2 people. Works best (as a social thing) with more, of course, but it can be even more fun without.
Posted: Tue Aug 21, 2007 5:52 pm
by Treebore
I've ran several campaigns with only one or two players. The ended up being some of my favorites simply because we were able to focus and become even more immersed in the role play aspects. All you have to do is scale things for one person. Not hard to do. Lvel 3 to 5 modules are good for one 8 to 9th level character, just don't have the spellcasters use Hold Person, Charm Person, etc... IE don't have the NPC's cast any spell that will take out the PC with one failed roll.
Use luck points too.
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Posted: Tue Aug 21, 2007 5:54 pm
by SavageRobby
Telhawk wrote:
Very quick addendum: If you're running this with only one player, might be best to have him work with multiple characters. That way, you don't end up having to run a gamut of NPCs and your bro can get a good working knowledge as to what each class' abilities, advantanges, disadvantages and limitations are.
Edit: Just saw that I'm repeating what the previous poster indicated. Nonetheless, I advise doing it.
I was going to advise the same thing as well. I'd start with 3 optimally - Fighter, Cleric and Magic User, just to get a handle on the basics. And go easy on the traps, without a Thief, er, Rogue.
Posted: Thu Aug 23, 2007 6:32 pm
by dparfitt
Thanks so much for all the responses!
Gnat - I appreciate the links. I think we'll start out running multiple characters. I can't wait to get started.
Thanks again!
Dave