Combining C&C with Wilderlands

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FTracer
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Combining C&C with Wilderlands

Post by FTracer »

I just picked up the Player's Guide to the Wilderlands but I'm not too far in yet. I became interested in the setting after I picked up Tell Qa from Free RPG day. The gritter setting appeals to me more than most.

Does anyone have any recommendations what areas to place the Rising Knight and Assault on Blacktooth Ridge at?

So far I've found a few things converted to C&C. Corvins, Liowan and Paladin of Mitra. Anyone have anything else?

Thankfully everyone's schedule will be meshing together soon so we can return to C&C. However that means I'm trying to cram in alot of info in a short about of time.

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Post by Julian Grimm »

My advice is to pop the wad of cash needed to buy the boxed set. You'll thank yourself for this later. As far as mods go pick an area within 3-4 hexes of where you want to start. It will make things easier and the PCs may survive long enough to run the adventure.
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Post by FTracer »

Yeah, I was pricing out the boxed set and the City book online. I had a feeling I'd want to pick them up. I confirmed it after reading reviews.

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Post by Treebore »

I have the witvch and Amazon conversions someone else on these boards did. PM me with the e-mail you want them sent to.
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Post by SavageRobby »

FTracer wrote:
Yeah, I was pricing out the boxed set and the City book online. I had a feeling I'd want to pick them up. I confirmed it after reading reviews.

Well, well worth it. I actually picked up the Player's Guide after I got the boxed set.

Most of the conversions are pretty easy. Best advice about conversions I've ever read is to go for the feel, and don't worry about exact mechanics.

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Post by FTracer »

Thanks again Treebore, I sent you my addy via PM.

SavageRobby, I think you're right. I wasn't too daunted by the info. For me it's more about the setting than the stats. BUT the stats would be nice if anyone had them. If one of the group got killed off I thought they might like to try a new class or race from Wilderlands. I've got a feeling someone would want to be a Liowan.

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Post by FTracer »

My Search Fu found some info on races if any was interested.
http://www.dragonsfoot.org/forums/viewt ... ilderlands

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Post by Treebore »

I sent it to the 3 who requested the files just a minute ago.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by FTracer »

Well I guess my order at RPGshop is on a holding pattern ("processing" since the 3rd) for the Wilderlands boxed set and Savage Worlds Explorer's edition. So to kill the time I'm writing up what I can for my players. Kind of a "at a glance" look at the human races of the Wilderlands. I gave them a quick background of the setting but I don't want to throw the kitchen sink at them. I think it's easier for people to relate to the system if they know which races are similar to our own.

Based on what I've found on the net and my own guesses. Can anyone help me out on this?

Alryan:Mediterranean (Roman)

Altanian: Think copper-skinned Conan. Celtic/Native American tribes depending on region

Amazon:

Antillian: Spanish

Avalonians: ?????

Common Avalonian:

Common Orichalan: ????

Common Viridian: Greek/Frankish/Anglo-Saxon

Dunael - mixture of REH Bossonians, historic Welsh/Celtic. Scottish Highlanders crossed with Dunedain.

Ghinorians: African tribes, from Berbers and Egyptians to Bantus and Zulus.

Gishmesh: Berbers/Babylonian or Turkic/Arabic/Persian

Karakhan: Asians in general, Chinese/Korean/Japanese in the civilized southern kingdom, Turkic/Mongolian in the northern barbarian wastelands.

Lenapashim: Arabic/Persian/Phoenician

Skandik: Norse/Viking

Tharbrian: Gauls/Celts

I have to say I'm very impressed with James Michler's XXXI and I do plan on subscribing to his magazine...next time I get payed. XXXI has LOADS of adventure ideas for me.

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Post by jamesmishler »

FTracer wrote:
So to kill the time I'm writing up what I can for my players. Kind of a "at a glance" look at the human races of the Wilderlands. I gave them a quick background of the setting but I don't want to throw the kitchen sink at them. I think it's easier for people to relate to the system if they know which races are similar to our own.

Based on what I've found on the net and my own guesses. Can anyone help me out on this?

Here's what I use... you can really use what you want, after all, it is your Wilderlands!
Alryan: Franco-German-Italic High Medieval Town Dwellers
Altanian: Scarlet-skinned Picts/Cimmerians, Howard style
Amazon: Varies greatly, depending on the history of the Amazon group and local native humans. The Amazons of the Roglaras, for example, are generally of a racial kindred with the local Skandiks and Tharbriana.
Antillian: Demi-elven Calabrese/Sicilians
Avalonians: Blue-skinned Danes/Frisians. In the Wilderlands of High Adventure, the Avalonians are a tribal subgroup of the Valonar, a Norse/Swedish culture.
Common Avalonian: These are my Valonar. They are divided into four groups: Avalonians (civilized), Markka (inland semi-nomadic), Sverkka (Island-dwelling sorcerous types with purplish-blue skin and violet eyes, descendents of a mix of Valonar and Orichalan Dragon Lords), and Norkka (seacoast-dwelling seafarers). The Skandiks are descended from an early offshoot of Valonar that settled on the Pazidan.
Common Orichalan: Various types. The Moonrakers are blackhair Gaels, the Roglo River Folk are riverine Gypsies, the Chaelo are Roglaran peasants in the midlands (between the CSIO and the CSWE). In Oricha itself the Orichalans maintain a Greco-Levantine-Phoenician culture and look like a mix between Greeks and Canaanites.
Common Viridian: Frankish-Anglo-Saxon-Celts with a mix of everything and anything; a truly mixed race, due to vast numbers of slaves being brought in from across the Wilderlands over four millennia. The High Viridians, however, take after their True Viridian forebears, and are Greek-styled in culture but with swarthy greenish skin and yellow-green hair.
Dorin: Arabs
Dunael : Being a mix of Moonraker, Altanian, Tharbriana, and Amazon, they most closely resemble Gaelic-Cimmerians with a dash of Dunedain.
Ghinorians: "African tribes, from Berbers and Egyptians to Bantus and Zulus," That and much more; the Player's Guide to the Southern Reaches in AGJ #1 will include details on the Ghinorians, the Mgona, and the Tulamites, three of the major "Ghinorian" cultures. Note: In the Wilderlands of High Adventure the Kingdom of Kelnore did not exist, so Ghinorians are not spread in great numbers as might seem in the Wilderlands of High Fantasy.
Gishmesh: "Turkic/Arabic/Persian" works for the Gishmesh proper, "Berbers/Babylonian" describe the conquered Paldorians.
Karakhan: The term "Karakhan" in the Wilderlands applies to peoples of dozens of disparate cultures, all from the Kingdom of Karak. The The core Karakhan are a people descended primarily from cultures similar to Mongolian and Indian (as in India, not American). These are the "High Karakhan" people, and rule the empire. There are many more human cultures found in the vast empire, which takes up most of two whole maps the size of the Wilderlands itself (i.e., 36+ regional campaign maps)! Most of those encountered at sea are a closely-related tribe, the Mengkhan, though the captain will always be a Karakhan.
Lenapashim: "Arabic/Persian/Phoenician" is right on.
Skandik: "Norse/Viking" is close, though with a mix of Amazon, Tharbriana, and Altanian after many centuries.
Tharbrian: The true Tharbrians are a nomadic race, now native only to the Plains of Lethe and the steppelands beyond. They are also found in Viridistan, the Roglaras, and the Elephas, as mercenaries and slaves, or the descendents of such. The Tharbrians are modeled after the ancient Scythians and Celts. In the Wilderlands of High Adventure there are also the Tharbriana, settled Tharbrians east of the CSIO; these are Irish in culture. Then there are the Tharbeo Wain Riders, which are Tharbrian Gypsies found in Viridistan, the Roglaras, the Elephas, Barbarian Altanis, Oricha, and even into the northern Desert Lands. Usually when once encounters a wandering group of "Tharbrians" south of the River Flee, and they do not immediately attack, they are actually Tharbeo...

Some of the races in the Necro Wilderlands are more wide-spread than they really ought to be, and some races that should have been there are missing entirely. What happened was that the racial sections I worked on with Bob generally only included the human cultures found in the northern nine regions of the Wilderlands... that's why there's such a dearth of native human cultures south of Altanis. And not all the cultures and races that were even in the material were included... a lot got cut because of space considerations. Plus, a lot of the information on demihuman races applies only to those found in the Roglaras and the regions thereabouts (again, the northlands).
Quote:
I have to say I'm very impressed with James Michler's XXXI and I do plan on subscribing to his magazine...next time I get payed. XXXI has LOADS of adventure ideas for me.

Thanks! Glad you enjoyed it! Wait till you see the first issue of Adventure Games Journal! Which, by the way, includes an article on the Tharbeo Wain Riders...
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Post by SavageRobby »

FTracer wrote:
Well I guess my order at RPGshop is on a holding pattern ("processing" since the 3rd) for the Wilderlands boxed set and Savage Worlds Explorer's edition.

Pay close attention to it. RPGShop, put simply, sucks ass. I ordered the Wilderlands PG from them, and after a month got tired of waiting. They didn't respond to email, they didn't respond to phone calls, they finally only responded when I got nasty on their message board. Finally they responded to me with a series of increasingly lamer excuses ("In stock doesn't mean we have it, it means we can get it from our distributor", "We're going to ship it", "No wait, we shipped it", "Oh, our shipping system mysteriously changed the zip code when we shipped it", etc etc etc). I finally got a refund and ordered it from somewhere else. Did I mention they suck? They suck.

*cough*

Sorry.

I love the race information. Thats really similar to how I envision them.

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Post by Omote »

Agreed SavageRobby, agreed.

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Post by FTracer »

Thanks for the info James. Actually I think it's easier on me as well to be able to relate the human races as well so I'll probably stick to what you did. I don't have XXXI with me but I am looking forward to using the one encounter with the Tharbrian guide I think it was. The Most Dangerous Game is always an interesting story. One side plot of many in Tell Qa I enjoyed.

Unfortunately SavageRobby, I read reviews of RPGshop after I ordered. Had I done so beforehand I would not have. I guess I'll have to try calling them back later at lunch since they don't open till 11. Try to save a few bucks and look what happens....

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Post by Philotomy Jurament »

jamesmishler wrote:
Ghinorians: "African tribes, from Berbers and Egyptians to Bantus and Zulus," That and much more; the Player's Guide to the Southern Reaches in AGJ #1 will include details on the Ghinorians, the Mgona, and the Tulamites, three of the major "Ghinorian" cultures.

I'm working on campaign material in Ghinor, so that's perfect; I'll be very interested to see what you've developed, there. (I already subscribed and am eagerly awaiting the first installment.)
Quote:
Note: In the Wilderlands of High Adventure the Kingdom of Kelnore did not exist...

Wow, that's a pretty major difference, considering how often Kelnore is cited as the source of various ruins, cities, et cetera. I imagine there'll be some details/explanation on that in AGJ?
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Post by jamesmishler »

Philotomy Jurament wrote:
Wow, that's a pretty major difference, considering how often Kelnore is cited as the source of various ruins, cities, et cetera. I imagine there'll be some details/explanation on that in AGJ?

In the Wilderlands of High Adventure there are other empires and kingdoms that more than take the place of Kelnore. Frontier Forts of Kelnore was actually a separate and distinct product from the Wilderlands; it was added in to the Necromancer Wilderlands, as far as I can tell, through one of the other designer's campaigns. The Necromander Wilderlands is actually a blending of Bob's original with the efforts of at least a dozen different long-term campaigns. What was done with Kelnore is an example of one of the different roads taken with the Wilderlands by one Judge... and then the Necro Wilderlands are all the roads being brought together into one product with many designers.

Kelnore never made it into my version of the Wilderlands, and adding it plays merry hell with my own histories, as it was given such a really broad effect on the Wilderlands during that era. Another major change in the Wilderlands of High Adventure is the time frame of the Dragon Empire; someone grossly misinterpreted the Dragon Cycles as being pre-BCCC rather than BCCC dates...

The Wilderlands of High Adventure will mostly be my own Wilderlands, with dashes of the Necromancer Wilderlands where it does not grossly contradict my own histories or setting materials. The Wilderlands of High Adventure Southern Reaches, for example, have a wider variety of native cultures and native-born history; it's not simply a peripheral pseudo-colonial backwater as portrayed in the Necro Wilderlands...

And as always, if a judge does not want to use a specific element of my version of the Wilderlands in her campaign, she is welcome to delete as much of it or change as much of it as she wishes...
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Post by FTracer »

SavageRobby wrote:
Pay close attention to it. RPGShop, put simply, sucks ass. I ordered the Wilderlands PG from them, and after a month got tired of waiting. They didn't respond to email, they didn't respond to phone calls, they finally only responded when I got nasty on their message board. Finally they responded to me with a series of increasingly lamer excuses ("In stock doesn't mean we have it, it means we can get it from our distributor", "We're going to ship it", "No wait, we shipped it", "Oh, our shipping system mysteriously changed the zip code when we shipped it", etc etc etc). I finally got a refund and ordered it from somewhere else. Did I mention they suck? They suck.

*cough*

Sorry.

I love the race information. Thats really similar to how I envision them.

I just talked to a nice lady at RPGshop. She explained that they could send out Wilderlands today but Savage Worlds was out of stock. They should get some in this week. Apparently they sell so many they can't keep them stocked. I'm not supposed to get charged extra shipping since they just split the order.

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Post by FTracer »

Wilderlands and Savage Worlds both arrived on the 14th. I guess I'm satisfied with RPGshop to an extent. If they had just changed my order status from Processing to Backorder it would've have been a problem. Now I just have a lot of reading to cram in for the campaign. Both products are very impressive. Wilderlands reminded me of the old days when I first bought the Forgotten Realms boxed set. How things change....

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Post by Treebore »

Yeah, then remember how WL was out a decade or more before FR. Then think of how things change again.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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