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Your adventuring group ~ new PCs, converts or NPCs?

Posted: Fri Aug 31, 2007 5:07 pm
by Tadhg
What does your adventuring group consist of?

Newly rolled player characters?

NPCs/pre-gens?

Converted PCs from another game/edition?

My group has 3 converts from the 3.X Basic game:

Regdar - Human fighter

Lidda - Halfling rogue

Jozan - Human cleric

Newly rolled from scratch:

Boone - Human palidin

Adren - Elf druid

Nate - Human fighter

NPCs:

Mendell - Human wizard (Menlaus from Rising Knight)

Retired:

Klint - Human ranger (Kiint from RK). Klint got healed by Neegle the Witch and went back to Malforten to take a wife and become Warden of the Lands for Baron Botkin.

Kerwyn - Human thief (from the 3.X Basic game)

Seth - Half-orce barbarian

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Posted: Fri Aug 31, 2007 5:10 pm
by Treebore
All newly rolled for the game.
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Posted: Fri Aug 31, 2007 5:23 pm
by SavageRobby
We always make new characters appropriate to the setting for any new campaign.

For one shots, I'll usually make pregen characters.

Posted: Fri Aug 31, 2007 8:33 pm
by Omote
My current campaigns all consist of newly rolled characters. I have played in a few campaigns of late where old PCs come out of retirement to take up adventuring once again. Fun.

..............................................Omote

FPQ
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Posted: Fri Aug 31, 2007 8:34 pm
by moriarty777
For my C&C campaign, it has been new characters every time. However, I'm taking the opportunity to convert some of my old AD&D characters to C&C for future references and NPCs.

Moriarty the Red
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Posted: Fri Aug 31, 2007 9:03 pm
by Buttmonkey
New PCs:

Half-orc fighter

Half-orc barbarian

Half-orc ranger

Half-orc cleric

Halfling (IIRC) rogue

Gnome wizard

Posted: Fri Aug 31, 2007 10:33 pm
by SoulCatcher78
Newly rolled up with pregen NPCs to round out the needed positions that always seem to occur.

Posted: Fri Aug 31, 2007 11:24 pm
by Tadhg
Buttmonkey wrote:
New PCs:

Half-orc fighter

Half-orc barbarian

Half-orc ranger

Half-orc cleric

Halfling (IIRC) rogue

Gnome wizard

Wow, BM.

Oddly seems to relate to that Kender thread on DF. Have you seen my reply?

Here, the gnome and halfling will run this party, no?
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Sat Sep 01, 2007 1:19 am
by Birthright
Our first run with C&C (which starts tomorrow) consists of a party of five newly rolled PCs.

human wizard

human knight

human rogue

human cleric

human fighter

Posted: Sat Sep 01, 2007 3:10 am
by serleran
One CK needed to stop, due to work and other things (like preparing to move away) so we just rolled up some new PCs and got about half a session in; have not played for some 6 weeks though. :( I miss the orange, man... the orange!

Posted: Sat Sep 01, 2007 5:26 pm
by Buttmonkey
Rhuvein wrote:
Wow, BM.

Oddly seems to relate to that Kender thread on DF. Have you seen my reply?

Here, the gnome and halfling will run this party, no?

I haven't been back to DF yet. As for this party, it's comprised of 3 players each running two characters. The guy (my dad) playing the barbarian and cleric has the most experience gaming and is kind of driving things. Unfortunately for the party, he is pushing them in some semi-evil directions and I think we have some interesting role-playing coming up once the other players grow spines and stand up to him.

Posted: Sat Sep 01, 2007 5:36 pm
by ChaosImp
I had the party roll 3d6 in any order then they had to roll a random race and a random class. Here's what they came up with.

Female dwarven/mage.

Male half/orc knight.

Male half/orc monk.

Male halfling assassin

Male human thief.

Male dwarven knight (gave him double damage with axe x1 a day lasting 1 round per level instead of the x3 damage with lance.

Female gnome fighter.

Male gnome fighter.

Big party eh!

All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

Cheers

IMP

Posted: Sat Sep 01, 2007 5:53 pm
by Buttmonkey
ChaosImp wrote:
All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

You forced your players to take random classes and races and then stuck some of them with a 20% experience penalty to boot? I wouldn't call that "a bit mean"; I'd call that screwing your players over. But what the heck, if your players are okay with it and have fun, I guess it's all good. I'm just glad I'm not one of them.

Posted: Sat Sep 01, 2007 5:56 pm
by ChaosImp
Yep there fine with it, they don't really worry about levels and such they just like roleplaying and having fun.

IMP

Posted: Sat Sep 01, 2007 6:02 pm
by Tadhg
ChaosImp wrote:
I had the party roll 3d6 in any order then they had to roll a random race and a random class. Here's what they came up with.

Female dwarven/mage.

Male half/orc knight.

Male half/orc monk.

Male halfling assassin

Male human thief.

Male dwarven knight (gave him double damage with axe x1 a day lasting 1 round per level instead of the x3 damage with lance.

Female gnome fighter.

Male gnome fighter.

Big party eh!

All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

Cheers

IMP

Well if the players are OK with this method, then great. It's actually nice to see a group with more demi-humans than humans. Should make for some fun and interesting role playing!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Sat Sep 01, 2007 8:38 pm
by serleran
Oh, forgot to mention... the party:

Female Human Knight

Male Human Fighter-Cleric

Male Gnome Druid-Wizard

Female Halfling Assassin-Illusionist

??? - Undisclosed as the other player was not with us

The ones with two classes use modified Jackal MC rules.

Posted: Mon Sep 03, 2007 11:10 am
by Griffin
Pretty straight-forward here, and we use 1e alignment and race restrictions. All were rolled up new.

PC's

Human Ranger

Half-Elf Druid

Dwarf Cleric

Halfling Thief

Elf Wizard

NPC's

Human Paladin

Gnome Illusionist

Posted: Mon Sep 03, 2007 1:51 pm
by Rigon
I have new PCs:

Minotaur Ranger

Minotaur Fighter

Minotaur Druid

Kender Rogue

Human Fighter

R-
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Posted: Mon Sep 03, 2007 2:21 pm
by imweasel
New pc's, started at 4th level.

Human cleric

Human fighter/cleric

Gnome wizard

Elf monk

Human paladin

Human wizard

Human fighter

Posted: Mon Sep 03, 2007 11:51 pm
by Harry Joy
imweasel wrote:
New pc's, started at 4th level.

How do you adjudicate that in C&C?

At any rate, our first run at C&C included, including replacement characters due to character death:

Human Houri [then a Paladin, then another Paladin]

Elven Bard [originally, for a one-off, a Spellsword, then a Druid]

Half-Elven Ranger [then a Cleric, then another Cleric, then a Fighter]

Elven Fighter

Human Monk

Human Wizard

Our current party is:

Elven Rogue/Wizard

Half-Elven Cleric

Elven Ranger

Dwarven Fighter

Some birdlike race Bard

I'm amazed that anyone plays the Iconics. Pre-gens, sure, but Iconics? Didn't know folks actually did that.

Posted: Tue Sep 04, 2007 10:33 am
by imweasel
Greylock wrote:
How do you adjudicate that in C&C?

It was simple. Just hand out enough epp to make the minimum xp for everyone to be 4th.

We are going thru A1-4 Slavers.
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