StarSIEGE... once more into the breach

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cheeplives
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Post by cheeplives »

old school gamer wrote:
Just curious, will this be a class/level based system or more skill based?

There are options for both. You can run it with Specialties (which are basically skills) or you can dump them and use an "Experience" stat that is a bonus to all rolls that fall under your character's Profession.

That said, the base assumption is for Specialties...

have your cake! eat it too!
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anglefish
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Post by anglefish »

SyFy cake ....

Hmmmm.

I may have missed this, but how do characer levels play into this. Is this a slow growth curve or something where the scope of our game has to eventually change?

Craig_in_ACT
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Buying the mini-game

Post by Craig_in_ACT »

Where can I pick up a copy of the original mini-game? This sounds interesting, and is looking promising.

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Post by TheNewGuy »

cheeplives wrote:
There are options for both. You can run it with Specialties (which are basically skills) or you can dump them and use an "Experience" stat that is a bonus to all rolls that fall under your character's Profession.

The second option sounds very interesting to me, for a number of reasons -- not least of which is that putting together new characters for a new system with new players can be a huge time-sink under traditional skill-driven systems.

Players, understandably, tend to fuss over every last skill point in trying to create a viable character which mirrors their concept, quizzing the GM on "How does this skill work in game?" or "What does this skill mean?"

You can literally lose the first two sessions on character generation alone, under certain game systems.

So, any chargen options for Star Siege which facilitate creating the characters players want, and getting those characters into the action more quickly, definitely piques my interest.

The best way to show players why a new game is cool, is to throw them headlong into the fun, as quickly as possible.

So, I like the abstracted skills option. It also seems more C&C-like, from where I'm standing. Characters have broad areas of special ability, and a single roll addresses everything within those areas.

My main fear with Star Siege, as I've said before, is that it will lack the streamlined nature inherent in C&C, and the SIEGE engine, and fall prey to "game mechanics overload" like so many other SF rpgs I've bought but never used.

This latest revelation suggests that my fears may be groundless. I certainly hope so. I want to like Star Siege the same way that I like Castles & Crusades.

Good luck with the deadline doom, Cheeplives. Know that I do absolutely appreciate all the effort you're putting in with Star Siege.

TheNewGuy
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cheeplives
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Post by cheeplives »

Well, considering that I'm only allowed a 36 page rule book, I don't think we'll get a lot of "rules bloat" in StarSIEGE. In fact, I just finished the "FREE RPG DAY" condensed version of SSEH and it should be around 10 pages or so, which is pretty much all you NEED to play the game. Everything else are just optional tid-bits allowing you to customize it.

The whole design philosophy of C&C informed SSEH... basically I wanted to provide an open ruleset that allowed for as much customization as possible. And to help out, I've done everything I can to go ahead and write in options for people to use if they want.

Also, when it comes to specialties... I tried to keep the # of "skills" down in the game... I think there are 28 or so skills listed in toto.
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Where can I pick up a copy of the original mini-game? This sounds interesting, and is looking promising.

Craig J. Brain

Can't... but there are going to be about 3000 copies of the condensed rules out on Free RPG Day. Find out if your local stores will have it.
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Post by gideon_thorne »

cheeplives wrote:
In fact, I just finished the "FREE RPG DAY" condensed version of SSEH and it should be around 10 pages or so,

15. And I crammed as much as I could.
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anglefish
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Post by anglefish »

June ... June so far away.

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Friendly Local Gaming Stores and Free RPG Day

Post by Craig_in_ACT »

cheeplives wrote:
Can't... but there are going to be about 3000 copies of the condensed rules out on Free RPG Day. Find out if your local stores will have it.

I am fairly certain that my local store isn't so friendly and stocks a different sort of RPG.

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Re: Friendly Local Gaming Stores and Free RPG Day

Post by Treebore »

Craig_in_ACT wrote:
I am fairly certain that my local store isn't so friendly and stocks a different sort of RPG.

Craig J. Brain

Well, hopefully they will make it a free PDF download shortly after Free RPG Day like they did the C&C Quick-start rules set.
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Post by Brutorz Bill »

My local shop is clueless about Free RPG day! They looked at me like I was nuts when I mentioned it. Could this be made available as a Download at some point? Pretty Please!

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Post by cheeplives »

I've broached the PDF version to Steve and he seemed amicable to it, so we'll probably have the condensed "Free RPG" version out sometime after Free RPG Day, most likely.

But for those of you wanting a look sooner, I want to a final playtest of the rules. The idea would be to release the rules to a group of playtesters by Cinco De Mayo (May 5) and have results back from them no later than Veinte De Mayo (May 20). That gives a spartan two weeks to read the game and run it, but I think that's more than enough.

That said, I really need Actual Play more than copy-editing type stuff. So, if you're interested in joining up in this final playtest, please PM me. I am looking for 5 to 10 groups, if possible. Signing up for this will get you a sneak peek at the StarSIEGE Field Manual and Operations Manual as well as credit in the book for you and your playtesters. All I ask is that you get me results by 5-20, as that will give me two weeks for re-writes and such.

So, let me know if you're interested. I'm not sure on whether or not NDAs will be required, still waiting for a response from Steve.
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Post by Treebore »

I am running my SIEGE version of Megatraveller on Thursday nights with Spakman, Aramis, Jaybird, and two of my kids on line using Ventrilo and Maptools.

If you haven't too radically changed SS from the document I got a year or two ago, I can likely playtest a lot of it during the game for you. I would also like a questionaire to help me understand what you want "tested", etc...

Plus I know we would all be willing to sign NDA's, if desired.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

cheeplives
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Post by cheeplives »

Treebore wrote:
If you haven't too radically changed SS from the document I got a year or two ago, I can likely playtest a lot of it during the game for you. I would also like a questionaire to help me understand what you want "tested", etc...

Plus I know we would all be willing to sign NDA's, if desired.

The rules are pretty different from even a few months ago, so I'd guess a new version would be in order. I'll put you on the list.
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Post by Harry Joy »

...

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Post by Stonebreaker »

At the risk of ressurecting a dead thread...

Is there any chance that you'll be running a demo of the new game at GenCon this year?

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Post by cheeplives »

Stonebreaker wrote:
At the risk of ressurecting a dead thread...

Is there any chance that you'll be running a demo of the new game at GenCon this year?

I've got my eye on you...

I'm hoping to... probably will run it at the TLG booth... nothing is on the actual GenCon agenda yet... I was working on one, but didn't have enough done at the time of early submission and then kinda got lost in the shuffle of actually finishing the game.
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Post by Stonebreaker »

cheeplives wrote:
I'm hoping to... probably will run it at the TLG booth... nothing is on the actual GenCon agenda yet... I was working on one, but didn't have enough done at the time of early submission and then kinda got lost in the shuffle of actually finishing the game.

I can't speak for anyone else, but I would certainly be interested in playing if such a game comes about. Please, keep us posted!

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