Darn good thread on ENWorld, for the most part...

All topics including role playing games, board games, etc., etc.
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Treebore
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Darn good thread on ENWorld, for the most part...

Post by Treebore »

Of course it depends on how much you think about, or want, a "realistic" campaign, but if you do, at the very least, reading this thread is a good refresher, or possibly loaded with a bunch of good ideas.

Just ignore the few "negative" posts and it should bea good read.
http://www.enworld.org/showthread.php?t=207599
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ssfsx17
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Post by ssfsx17 »

Quote:
For a really realistic campaign? Screw the greeks, use these elements:

Hydrogen, Helium, Lithium, Beryllium, Boron, Carbon, Nitrogen, Oxygen, Fluorine, Neon, Sodium, Magnesium, Aluminium, Silicon, Phosphorus, Sulfur, Chlorine, Argon, Potassium, Calcium, Scandium, Titanium, Vanadium, Chromium, Manganese, Iron, Cobalt, Nickel, Copper, Zinc, Gallium, Germanium, Arsenic, Selenium, Bromine, Krypton, Rubidium, Strontium, Yttrium, Zirconium, Niobium, Molybdenum, Technetium, Ruthenium, Rhodium, Palladium, Silver, Cadmium, Indium, Tin, Antimony, Tellurium, Iodine, Xenon, Caesium, Barium, Lanthanum, Cerium, Praseodymium, Neodymium, Promethium, Samarium, Europium, Gadolinium, Terbium, Dysprosium, Holmium, Erbium, Thulium, Ytterbium, Lutetium, Hafnium, Tantalum, Tungsten, Rhenium, Osmium, Iridium, Platinum, Gold, Mercury, Thallium, Lead, Bismuth, Polonium, Astatine, Radon, Francium, Radium, Actinium, Thorium, Protactinium, Uranium, Neptunium, Plutonium, Americium, Curium, Berkelium, Californium, Einsteinium, Fermium, Mendelevium, Nobelium, Lawrencium, Rutherfordium, Dubnium, Seaborgium, Bohrium, Hassium, Meitnerium, Ununnilium, Unununium, Ununbium

Mind you, the elemental plane of francium might not last very long, but your domain choices will be awesome!

This is giving me naughty ideas about the Temple of Plutonium Evil
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Post by phadeout »

And I think you'd run into some Intellectual Property Issues with Palladium...
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Post by seskis281 »

I find it interesting to note that at the end of the most recent posts there is a discussion of how fast leveling affects the semblence of realism.....

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Post by Omote »

Yeah, Treebore. Good post... some of it. I try to keep things as realistic as possible in the game world while not sacrificing any of the fun elements. Versimilitude is important, but never at the expense of the game. The true art is adding all of that in, while keeping your players (and youself) thuroughly entertained. It is a part of the art that is the most difficult to master IMO.

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old school gamer
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Post by old school gamer »

ssfsx17 wrote:
This is giving me naughty ideas about the Temple of Plutonium Evil

You can also summon some pretty interesting monsters that way.
http://www.giantitp.com/comics/oots0423.html

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