d20 Call of Cthulhu and D&D 3.0
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rabindranath72
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d20 Call of Cthulhu and D&D 3.0
A question to the moderators:
Can this topic be discussed here? Before I go on, due to a recent bad experience on DF, I would like to know if there is some ban of some topics.
Thanks,
Antonio
Can this topic be discussed here? Before I go on, due to a recent bad experience on DF, I would like to know if there is some ban of some topics.
Thanks,
Antonio
Seriously. I thought that whole situation over there was wacko. BTW, rabindranath, you could also try over at http://www.yog-sothoth.com/ they even have a d20 Cthulhu forum.
“Style is the perfection of a point of view.”
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rabindranath72
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bighara wrote:
Seriously. I thought that whole situation over there was wacko. BTW, rabindranath, you could also try over at http://www.yog-sothoth.com/ they even have a d20 Cthulhu forum.
I still cannot believe how people can become needlessly rabid. Really. DF is creating a really bad reputation due to these accidents.
Thanks for the pointer, I know that site, but there is very few activity there. I found much more interest at DF, despite it being (nominally) populated by people who only plays OOP games. You guys have contributed with some really good ideas. Thanks again.
- DangerDwarf
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Re: d20 Call of Cthulhu and D&D 3.0
rabindranath72 wrote:
I would like to know if there is some ban of some topics.
Just speaking as a frequent poster.
I'd prefer if people steered away from topics representing gnomes in anything more than a menial, puntable role.
On a serious note though, I doubt and would seriously hope such a topic as you mention wouldn't be nixed.
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rabindranath72
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Re: d20 Call of Cthulhu and D&D 3.0
DangerDwarf wrote:
Just speaking as a frequent poster.
I'd prefer if people steered away from topics representing gnomes in anything more than a menial, puntable role.
On a serious note though, I doubt and would seriously hope such a topic as you mention wouldn't be nixed.
In this setting gnomes would only be used as food for Shoggoth
I hope to get a positive word from one of the mods.
rabindranath72 wrote:
I still cannot believe how people can become needlessly rabid. Really. DF is creating a really bad reputation due to these accidents.
Thanks for the pointer, I know that site, but there is very few activity there. I found much more interest at DF, despite it being (nominally) populated by people who only plays OOP games. You guys have contributed with some really good ideas. Thanks again.
Thing is, CoC d20 is OOP. Has been for a while.
I was surprised to see that the book is also somewhat collectible/hard-to-find. I have 2 copies, so I feel lucky. If I ever run a game, I have a GM copy and one for the players to share. I liked your ideas a lot Antonio, I'd be tempted to run such a game myself if I had a group with enough interest. As it is, most of my CoC-ing is one-shot/short run adventures, not long-term games.
“Style is the perfection of a point of view.”
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rabindranath72
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bighara wrote:
Thing is, CoC d20 is OOP. Has been for a while.
I was surprised to see that the book is also somewhat collectible/hard-to-find. I have 2 copies, so I feel lucky. If I ever run a game, I have a GM copy and one for the players to share. I liked your ideas a lot Antonio, I'd be tempted to run such a game myself if I had a group with enough interest. As it is, most of my CoC-ing is one-shot/short run adventures, not long-term games.
Yes, but there is the "magic prefix" d20 which makes some people foam at the mouth
I started running a Cthulhu Dark Ages campaign "converted" to d20 Call of Cthulhu, and it went very well. Now I wanted to do the same within a more "fantasy" framework. We were having a really nice brainstorm there
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My advice is if, we as a community, are going to have a discussion on d20 Call of Cthulhu here, keep the discussion civil and avoid topics that usually produce flame wars or overt BASHING of the d20 system.
This is a general forum for discussion, but when a thread turns icky in any way expect TLG mods to take care of matters.
Now back on subject...
Call of Cthulhu d20 is a pretty neat product.
...........................................Omote
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This is a general forum for discussion, but when a thread turns icky in any way expect TLG mods to take care of matters.
Now back on subject...
Call of Cthulhu d20 is a pretty neat product.
...........................................Omote
FPQ
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
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rabindranath72
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serleran wrote:
Perhaps the actual discussion can take place where it best fits... either the Rules section, or another location. There is, also, that "collaborative design" place....
It would be nice, but not being directly related to C&C, I supposed this would be the least intrusive place. In any case, any place is good for me, as long as good idea keep flowing.
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Re: d20 Call of Cthulhu and D&D 3.0
rabindranath72 wrote:
A question to the moderators:
Can this topic be discussed here? Before I go on, due to a recent bad experience on DF, I would like to know if there is some ban of some topics.
Thanks,
Antonio
TLG's been, and partly still is for the nonce, a d20/OGL company so ... knock yourself out. ^_^
Sure, it would be nice to keep the discussion focused around the systems TLG supports, but that will happen in this sort of topic anyhow. There's no need to force the issue.
Personally, I find such distinctions irrelevant. I like a game, or I don't. If I don't care for a given system and it's premise, I don't talk about it. Saves a lot of fuss and bother.
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rabindranath72
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Re: d20 Call of Cthulhu and D&D 3.0
gideon_thorne wrote:
Personally, I find such distinctions irrelevant. I like a game, or I don't. If I don't care for a given system and it's premise, I don't talk about it. Saves a lot of fuss and bother.
From now on, you are my personal hero. Why people does not show this degree of intelligence more often?
I hadn't been over to the DF forums in a while, and I mainly use the site for the cool resources. I did decide to have a little look and see what the whole deal was regarding your thread Antonio, and wow! I still think that whole TETSBN crap gets a little out of hand over there. Are any of those guys married or have careers that act like that? Actually, the thread got me interested in checking out d20 CoC.
So another person now sees why I refuse to have anything to do with Dragonsfoot.
Seriously though, unless you mention the game that shall not be named around here (and I'm NOT referring to d20 Fantasy), pretty much anything goes, with the caveat that I'm not an administrator and the decisions of the Trolls as to what can be discussed here are final.
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
Seriously though, unless you mention the game that shall not be named around here (and I'm NOT referring to d20 Fantasy), pretty much anything goes, with the caveat that I'm not an administrator and the decisions of the Trolls as to what can be discussed here are final.
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
Orpheus wrote:
Oh that OSTRICH thing?
Hey man, that won't fly around here!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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rabindranath72
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Orpheus wrote:
I hadn't been over to the DF forums in a while, and I mainly use the site for the cool resources. I did decide to have a little look and see what the whole deal was regarding your thread Antonio, and wow! I still think that whole TETSBN crap gets a little out of hand over there. Are any of those guys married or have careers that act like that? Actually, the thread got me interested in checking out d20 CoC.
It is really incredible. And it is incredible that trollish behaviour is condoned as long as it comes from "old schoolers". Also, many people there seem to act like bots: they do not seem to look at discussions in context, but only do some sort of "string matching": if the 3.x word is found (or something that resembles or has ties to it), then it is enough to lock the thread (as long as it does not come from a "respected old schooler"). And I do not want to even discuss the use of the word "TETSNBN". Depressing at best.
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rabindranath72
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Well, since I got the OK from the Troll Powers, here it is what I wanted to do.
Practically, "port over" (or use) d20 Call of Cthulhu as the basis for a "gritty" fantasy game. The scope and feel of the campaign would be more or less like described in the D&D-related appendix of said book, but I would reduce the impact of D&D magic (or remove it completely) and only allow the spells described in d20 CoC. All classes could cast spells according to the d20 CoC rules, but spellcasters would be able to cast a limited number of spells according to the usual d20 rules (i.e. without paying the usual costs associated with d20 CoC magic use). In essence, spells would be considered more like "rituals" when used by other classes (or by spellcasters, when the spell would be of an higher level than allowed).
Furthermore, I would avoid the usual D&D classes in favor of NPC classes (adept, aristocrat, warrior, expert, commoner). Actually, d20 CoC does not have classes, rather it is based on "skills collections" to define classes. While this works marvels for a modern game, I feel that a fantasy game should have some archetypes; hence the idea of using the NPC classes.
Demihumans might be allowed (still not sure); it would depend if the campaign was to feel more like "Warhammer" or "Hyborian Age".
So, what other ideas/suggestions do you guys have? Please note I am completely open to use C&C side by side with d20 CoC. I referred to the SRD NPC classes since they are the ones most readily available, but I guess something similar might be "concocted" also for C&C (as I and serleran were discussing over at DF).
Thanks,
Antonio
Practically, "port over" (or use) d20 Call of Cthulhu as the basis for a "gritty" fantasy game. The scope and feel of the campaign would be more or less like described in the D&D-related appendix of said book, but I would reduce the impact of D&D magic (or remove it completely) and only allow the spells described in d20 CoC. All classes could cast spells according to the d20 CoC rules, but spellcasters would be able to cast a limited number of spells according to the usual d20 rules (i.e. without paying the usual costs associated with d20 CoC magic use). In essence, spells would be considered more like "rituals" when used by other classes (or by spellcasters, when the spell would be of an higher level than allowed).
Furthermore, I would avoid the usual D&D classes in favor of NPC classes (adept, aristocrat, warrior, expert, commoner). Actually, d20 CoC does not have classes, rather it is based on "skills collections" to define classes. While this works marvels for a modern game, I feel that a fantasy game should have some archetypes; hence the idea of using the NPC classes.
Demihumans might be allowed (still not sure); it would depend if the campaign was to feel more like "Warhammer" or "Hyborian Age".
So, what other ideas/suggestions do you guys have? Please note I am completely open to use C&C side by side with d20 CoC. I referred to the SRD NPC classes since they are the ones most readily available, but I guess something similar might be "concocted" also for C&C (as I and serleran were discussing over at DF).
Thanks,
Antonio
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rabindranath72
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A most excellent guy over at DF, Geoffrey, took the time to type and sort the d20 CoC spells according to D&D class and levels (a huge work, rewarded with a thread lock...):
This gives a nice picture of what spellcasters are able to do, in case one wanted to use the default classes.
I would only use the level information for my campaign idea (including the INAPPROPRIATE SPELLS).
Quote:
I've arranged all the d20 CoC spells according to the list on pp. 286-287, and I've added the five D&D spells (the spells listed in parentheses) suggested on p. 284. I think the lists for clerics and magic-users in particular are very good.
CLERIC SPELLS
0-level
Detect Magic
1st level
Cause Fear
(Deathwatch)
Detect Life
(Doom)
Magic Weapon
Raise Night Fog
2nd level
Augury
Consume Likeness
Darkness
(Death Knell)
Find Gate
Frozen Tracks
Identify Spirit
3rd level
Chant of Thoth
Curse of the Stone
Blind/Deafen
Eyes of the Zombie
Fist of Yog-Sothoth
Grasp of Cthulhu
Healing Touch
Hide from the Eye
Invisibility Purge
Locate Object
Obscuring Mist
Shriveling
Speak with Dead
Unmask Demon
4th level
Animal Form
Black Binding
Bring Pestilence
Cast out Devil
Dismissal
Divination
Power Drain
Seal of Isis
Snare Dreamer
Voice of Ra
Voorish Sign
5th level
Curse of Chaugnar Faugn
Insect Plague
Wave of Oblivion
6th level
Bind Enemy
Create Bad-Corpse Dust
Word of Recall
7th level
Control Weather
Dread Curse of Azathoth
8th level
Elder Sign
Eye of Light and Darkness
9th level
Call Deity
Dismiss Deity
DRUID SPELLS
0-level
Detect Life
Detect Magic
3rd level
Curse of the Stone
Death by Flames
Dominate Animal
4th level
Bind Loup-Garou (Cage of Kind)
Bring Pestilence
Hands of Colubra
Healing Touch
Seal of Isis
5th level
Insect Plague
7th level
Control Weather
8th level
Word of Recall
MAGIC-USER SPELLS
0-level
Detect Magic
(Ghost Sound)
(Mage Hand)
Message
1st level
Cause Fear
Detect Life
Hypnotism
Magic Weapon
Raise Night Fog
Skin of Sedefkar
True Strike
Warding the Eye
2nd level
Blind/Deafen
Circle of Nausea
Cloak of Fire
Consume Likeness
Curse of the Putrid Husk
Darkness
Death by Flames
Eibons Wheel of Mist
Evil Eye
Find Gate
Levitate
Locate Object
Obscuring Mist
Pose Mundane
Red Sign of Shudde Mell
Sekhmenkenheps Words
View Gate
Ward against Psychics
3rd level
Animal Form
Candle Communication
Cast out Shan
Cloud Memory
Clutch of Nyogtha
Curse of the Stone
Deflect Harm
Eyes of the Zombie
Flesh Ward
Hands of Colubra
Identify Spirit
Suggestion
4th level
Banishment of Yde Etad
Black Binding
Body Warping of Gorgoroth
Contact Human
Create Scrying Window
Grasp of Cthulhu
Imprison Mind
Locate Creature
Mindblast
Mirror of Tarkhun Atep
Power Drain
Seal of Isis
Wrack
5th level
Become Spectral Hunter
Breath of the Deep
Curse of the Rat-Thing
Dismissal
Dominate Person
Magic Jar
Mind Transfer
Nightmare
Return to Rest
Soul Trap
Unspeakable Oath
Wither Limb
6th level
Bind Soul
Contact Creature (level varies depending on monster)
Create Barrier of Naach-Tith
Dread Curse of Azathoth
Spectral Razor
7th level
Control Weather
Create Self-Ward
Dark Resurrection
Steal Life
Summon/Bind Creature
Wandering Soul
8th level
Create Gate
Elder Sign
Eye of Light and Darkness
Look to the Future
9th level
Contact Deity
Create Time Gate
Dismiss Deity
BARD SPELLS
0-level
Detect Magic
(Ghost Sound)
(Mage Hand)
Message
1st level
Cause Fear
Hypnotism
Obscuring Mist
2nd level
Blind/Deafen
Darkness
Locate Object
Sekhmenkenheps Words
Suggestion
3rd level
Eibons Wheel of Mist
Pipes of Madness
Sirens Song
4th level
Deflect Harm
Dominate Person
Locate Creature
Soul Singing
5th level
Nightmare
Song of Hastur
ASSASSIN SPELLS
1st level
(Ghost Sound)
True Strike
2nd level
Darkness
4th level
Locate Creature
BLACKGUARD SPELLS
1st level
Cause Fear
(Doom)
Magic Weapon
2nd level
Darkness
(Death Knell)
PALADIN SPELLS
1st level
Magic Weapon
INAPPROPRIATE SPELLS
Enchant Item
Power of Nyambe
This gives a nice picture of what spellcasters are able to do, in case one wanted to use the default classes.
I would only use the level information for my campaign idea (including the INAPPROPRIATE SPELLS).
I have been trying to start a d20 modern game but using the coc d20 rules. I wouldnt even uses classes just professions. set up skill sets for warriors, adepts, experts, etc..
on a related note i also have been tinkering with incorperating chasiom coc weapon skills into the d20 coc skills. take base to hit out and use it as a skill. that way the professions will work better. the d20 coc gives 8 + int mod for skill points per level but that would make the proffessions more important.
on a related note i also have been tinkering with incorperating chasiom coc weapon skills into the d20 coc skills. take base to hit out and use it as a skill. that way the professions will work better. the d20 coc gives 8 + int mod for skill points per level but that would make the proffessions more important.
3.x was good until they started cranking out splatbooks, new editions, and random rules changes. Some of the supplements were good, but honestly I had the most fun when all I had were the 3.0 core rulebooks.
Tried out D20 Modern, didn't like the talents/wealth systems, among other things. Professions were an interesting touch, though.
I have mixed feelings about Star Wars D20. The Revised Core Rulebook version had difficulties regarding Jedi/The Force, as well as certain things involving equipment and combat. Saga Edition was slightly better in those areas, but it screwed up practically everything else instead. I prefer sortof a hybrid/homebrew system, but if I had to choose, I would pick the RCR version.
I've never played D20 Call of Cthulu, but I've heard good things about it. I've also heard Monte Cook was coming out with a D20 version of World of Darkness (or maybe it's already out). But anyway, those are my opinions on the world of D20; basically, that system is the reason I went back to video games.
Tried out D20 Modern, didn't like the talents/wealth systems, among other things. Professions were an interesting touch, though.
I have mixed feelings about Star Wars D20. The Revised Core Rulebook version had difficulties regarding Jedi/The Force, as well as certain things involving equipment and combat. Saga Edition was slightly better in those areas, but it screwed up practically everything else instead. I prefer sortof a hybrid/homebrew system, but if I had to choose, I would pick the RCR version.
I've never played D20 Call of Cthulu, but I've heard good things about it. I've also heard Monte Cook was coming out with a D20 version of World of Darkness (or maybe it's already out). But anyway, those are my opinions on the world of D20; basically, that system is the reason I went back to video games.
According to the info on RPGnet (I'd link to it, but I don't have the minimum required number of posts yet ), it was supposed to have been released at GenCon. Haven't seen any reviews of it anywhere yet, but I haven't been looking too hard. The WoD setting never really was my thing.
I've been thinking of going back and taking another look at d20 CoC as of late. I sold my copy on eBay shortly after I acquired it (for not that much -- I'm as surprised as others that it's become something of a collector's item since) as I wasn't terribly impressed at the time, but some of the ideas in the thread over at DF have given me pause to think of other ways in which the rules could have been used.
I know the SO brought a copy with her when she moved in, so I may have to dig it out and take another look. Regardless, I look forward to the new ideas with relish.
I've been thinking of going back and taking another look at d20 CoC as of late. I sold my copy on eBay shortly after I acquired it (for not that much -- I'm as surprised as others that it's become something of a collector's item since) as I wasn't terribly impressed at the time, but some of the ideas in the thread over at DF have given me pause to think of other ways in which the rules could have been used.
I know the SO brought a copy with her when she moved in, so I may have to dig it out and take another look. Regardless, I look forward to the new ideas with relish.
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ConnallMac
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I haven't posted here in ages, but that craziness over the recent d20CofC thread over at DF has made me want to step away from there for a while. Why do they want to reinforce these artificial divisions between gamers? Nothing like further fragmenting an already shrinking hobby! I would think they would want to invite in any players of 3.x D&D and convert them to various old school style games. But apparently they want to kill their treasured editions as quickly as possible.....
A message for Dragonsfoot, since I know they police their members by what those members say on other sites.
A message for the Bunker Buddies, the terrorists of the role-playing world.
A message for anyone else who just doesn't get it.
Go ahead and kill the sacred cows while claiming to save them.
Go ahead and claim that you're legal, when everyone knows otherwise.
Go ahead and try to convert everyone to the "one true way".
Go ahead and shove your attitude straight up your candy ass.
Men, women, and small furry creatures from Alpha Centauri, it's simply a game. Any religious overtones, illegal acts, or killing of sacred cows are performed by a tiny minority of people with nothing better to do than to act as shepherds for us "lost sheep", saving us from what they perceive to be "wrong" not realizing that in trying to do so they destroy the very thing they attempt to save.
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
A message for the Bunker Buddies, the terrorists of the role-playing world.
A message for anyone else who just doesn't get it.
Go ahead and kill the sacred cows while claiming to save them.
Go ahead and claim that you're legal, when everyone knows otherwise.
Go ahead and try to convert everyone to the "one true way".
Go ahead and shove your attitude straight up your candy ass.
Men, women, and small furry creatures from Alpha Centauri, it's simply a game. Any religious overtones, illegal acts, or killing of sacred cows are performed by a tiny minority of people with nothing better to do than to act as shepherds for us "lost sheep", saving us from what they perceive to be "wrong" not realizing that in trying to do so they destroy the very thing they attempt to save.
_________________
NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
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rabindranath72
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rabindranath72
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A guy over at DF (order99) suggested the following basic professional templates for a C&C-d20CoC fantasy campaign, which mimic the NPC classes in the SRD, which I originally thought about using. Note that "master level" is a campaign-specific level. In my case, I would assume something around 5th-7th level.
These would qualify as Skills:
Ranger-Conceal, Delay/Neutralize Poison, Scale, Move Silently, Traps, Survival, Track.
Rogue-Cant, Pick Pockets, Climb, Hide, Move Silently, Traps, Open Lock.
Case Target, the other Rogue Abilities, Poisons, Disguise.
And for perhaps the cost of Two Skill slots:
Favored Enemy(Ranger)
Back Attack (Rogue)
Primal Fury(Barbarian)
Combat Sense(Barbarian)
Fast Movement(Monk, only as the 3rd Lvl Ability at 40')
Sharp Senses(Illusionist)
Quote:
Warrior
HD-D8 until Master Lvl, +2 HP beyond.
Armor/Weapons-all.
Defense Option Greater(Column B of CoC table)
Skills-3
Abilities-Weapon Specialisation(Lvl 1) an extra Skill(Lvl 3) Extra Attack(Master Lvl 5)
Adept
HD-D6 until Master, +1 HP beyond.
Armor/Weapons-Club, Dagger, Dart, Staff, Shortsword, Leather Coat.
Defense Option Lesser(Column A)
Skills-4
Abilities-Foul Magics(Lvl 1) an extra Skill(Lvl 3) Decipher Script(Master)
Expert
HD-6 until Master, +1 beyond.
Armor/Weapons-as Bard.
Defense Option Lesser
Skills-8
Abilities-Skill Focus(+3 to any one skill, once-Lvl 1) Extra Skill(Lvl 3) Legend Lore(Master)
Aristocrat
HD D6 until Master, +2 afterwards
Defense Option: Lesser
BTH-as Cleric
Weapons and Armor-as Bard
Skills-4
Abilities-Instruction(as Bardic Exalt, Lvl 1) Extra Skill(Lvl 3) Weapon Specialisation(as Fighter at Lvl 1, but at Master Lvl)
These would qualify as Skills:
Ranger-Conceal, Delay/Neutralize Poison, Scale, Move Silently, Traps, Survival, Track.
Rogue-Cant, Pick Pockets, Climb, Hide, Move Silently, Traps, Open Lock.
Case Target, the other Rogue Abilities, Poisons, Disguise.
And for perhaps the cost of Two Skill slots:
Favored Enemy(Ranger)
Back Attack (Rogue)
Primal Fury(Barbarian)
Combat Sense(Barbarian)
Fast Movement(Monk, only as the 3rd Lvl Ability at 40')
Sharp Senses(Illusionist)
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ConnallMac
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rabindranath72 wrote:
Eh, sad indeed that people well over their thirties behave like children who enjoy themselves spoiling the fun of other children.
Guys, I know this kind of arguments can get off hand, may I ask you to stay focused on the topic? I would avoid this thread getting closed, too
Sorry, I just had to get that off my chest!
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rabindranath72
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ConnallMac
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