Wilderlands Confusion

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Glaucusrex
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Wilderlands Confusion

Post by Glaucusrex »

OK, I'm officially confused and the more I investigate the more confused I get.

I definitely want to get a copy of Wilderlands. I'm sure I would like it. But I don't know which version to get. I am aware of:

1) Wilderlands for d20. People say the d20 aspects are minimal and it works great with C&C or 1e/2e.

2) But I think I've heard rumors of a Wilderlands specifically for C&C. Is it available? Should I wait?

3) and there's always Original Wilderlands products available on E-Bay.

Also I've heard of Wilderland of High Adventure, AND Wilderland of High Fantasy.

I currently play a 1e/2e hybrid, but am comfortable with C&C. I have a couple original Judge's Guild products.

I'm confused. What product do I want?

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gideon_thorne
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Re: Wilderlands Confusion

Post by gideon_thorne »

Wilderlands for d20 was produced by necromancer games. This is available on the market.

James Mishler is producing other Judges Guild products, which are not out yet save for one called Tel Qua, the full details of which can be found on the forums down below Wilderlands of High Fantasy and Wilderlands of High Adventure are James' forthcoming products.
http://www.freeyabb.com/phpbb/viewforum ... llordgames
www.adventuregamespubs.com Or on this website. ^_^
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Glaucusrex
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Re: Wilderlands Confusion

Post by Glaucusrex »

Thanks Peter.

By the way, my daughter has your print up on her wall. We bought it at LGGC. It's one of your more modest pieces. Personally, I like the racier ones. But don't tell her I said so.

Really great artwork though.

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Post by serleran »

Quote:
What product do I want?

That's a hard one to say...

The d20 Wilderlands of High Fantasy by Necromancer is likely to be easier to find, and cheaper in the end, than hunting down all the original Judges Guild stuff, but the original has that certain special "hey, I was original" appeal, if that means anything to you (does to me.) The d20 version is pretty much rules-light and is easy to use with C&C or 1e, or whatever other game you want... I've planned on using parts of it in a Shadowrun game I'm thinking of running, for example.

The C&C specific stuff, so far, is the Tell Qa thing, which you can get from the author. Its Wilderlands of High Adventure stuff, meaning it builds on the d20 stuff (which was based on the original), but is for C&C and is sanctioned by both the Trolls and Judges Guild. There's a magazine to be released as well, which I think replaces the original idea of several different books... so, I'd suggest you find out from James what is up with it, eithe rin the forum here, or his site, as Peter said.

Regardless: you will want the "core" of the Wilderlands. Whether d20, or JG original. Which one is a matter of what you prefer.

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Post by Treebore »

Get the d20 version. Even the guy doing the C&C stuff will tell you to get the d20 boxed set. He isn't actually redoing anything done before, but expanding upon what is already there.

So get the d20 set.
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Re: Wilderlands Confusion

Post by gideon_thorne »

Glaucusrex wrote:
Thanks Peter.

By the way, my daughter has your print up on her wall. We bought it at LGGC. It's one of your more modest pieces. Personally, I like the racier ones. But don't tell her I said so.

Really great artwork though.

What.. you want some more burlesque art work to hang in the private gallery?
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Post by jamesmishler »

Hi! I'm the guy doing new Wilderlands stuff. Nice to meet you!

First things first. Go out and buy yourself a copy of the Wilderlands of High Fantasy Boxed Set from Necromancer Games. You'll never be sorry you did, it is an awesome product, and is all you will ever need to run a Wilderlands campaign. Plus, it has minimal stats, which means it can readily be used with C&C, and there is no wasted space with stat blocks.

Of course, if you have all the original Wilderlands books from Judges Guild (High Fantasy, Fantastic Wilderlands Beyonde, Magic Realm, and Fantastic Reaches) you don't need the Necromancer box. Well, the Necromancer box adds a TON of cool stuff, but the core elements, the skeleton of the setting, is all right there in those four booklets. Plus, of course, the CSIO, CSWE, and Tarantis. And a slew of modules. But you get the gist with the four booklets. And then you never need anything else.

BUT... if you want more after that... you've got two avenues.

Goodman Games has published three updated classic Judges Guild modules: Thieves of Fortress Badabaskor, Citadel of Fire, and this month, Dark Tower. They are, of course, done for v3.5, so they got big googly-moogly stat blocks. But they are very well done and highly recommended. If they sell well, and if Goodman is good to go with 4E, I'm sure you will see more classics updated by Goodman and their contractors, Eostros.

And then there's me. I publish the Wilderlands of High Adventure, which is my own version of the Wilderlands after umpteen years of running campaigns. It's different from the Necro version. It's for Castles & Crusades. But it will be completely compatible with whatever went before; if you prefer your own version of a village, use that; if you prefer the Necro version, use that. If you like what I wrote, by all means use that. It's simple and easy.

The Wilderlands is very much a "Points of Light" setting, to steal a phrase from the 4E guys, who are trying to steal the classic Old School mojo. You want "Points of Light"? We got yer "Points of Light" right here. Fully modular setting. Dark Ages settlements with tons of wilderness all around. And bad guys a plenty.

The Wilderlands of High Adventure will be released in bits and pieces in three different ways: through my bi-monthly magazine Adventure Games Journal and through the Campaign Installments that are released at the same time as the magazine (and are part of the subscription); through Judges Gazetteers that release in the months opposite from the magazine and campaign installment (and are not a part of the subscription, though subscribers can buy it at a discount); and through adventure modules, which will follow down the road (again, not a part of the subscription, but available to subscribers at a discount). At this point, the Campaign Installments all will be Player's Guides to specific regions of the Wilderlands of High Adventure; the Judge's Gazetteer that follows the next month is for the same region, and has complementary information for the judge's eyes only.

Everything in the Wilderlands of High Adventure is NEW, and builds upon what came before.

You can find samples of the upcoming materials on the website in my sig. I'll have a full, multi-page PDF sample up shortly before the first issue of the magazine releases.

Hope this answers your questions!
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Post by Lurker »

Quote:
Glaucusrex wrote:

Thanks Peter.

By the way, my daughter has your print up on her wall. We bought it at LGGC. It's one of your more modest pieces. Personally, I like the racier ones. But don't tell her I said so.

Really great artwork though.

What.. you want some more burlesque art work to hang in the private gallery?

I know I do! My wife might say different though....
Quote:
Of course, if you have all the original Wilderlands books from Judges Guild (High Fantasy, Fantastic Wilderlands Beyonde, Magic Realm, and Fantastic Reaches) you don't need the Necromancer box. Well, the Necromancer box adds a TON of cool stuff, but the core elements, the skeleton of the setting, is all right there in those four booklets. Plus, of course, the CSIO, CSWE, and Tarantis. And a slew of modules. But you get the gist with the four booklets. And then you never need anything else.

Most of them are for sale in RPG now if you like PDFs.
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Glaucusrex
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Thanks

Post by Glaucusrex »

Thanks, all, for the responses.

I think I am clear on what I want now. That big boxed set.

I am no longer lost and confused in the Wilderlands.

...and the adventure has just begun.

Lloyd

P.S. Yes, Peter, the private gallery can always use a few more burlesque nymphs or dryads. No one has quite the eye that you do.

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Re: Thanks

Post by CharlieRock »

Glaucusrex wrote:
P.S. Yes, Peter, the private gallery can always use a few more burlesque nymphs or dryads. No one has quite the eye that you do.

Chainmail. Bikinis. You'll never leave the house again.
I had read about the Wilderlands subscription set. It looked (to me) kinda like what Paizo is doing with their Pathfinder series. The subscription rate is too high for me (I'm going through immigration and it gets most of the attention from my wallet at the moment). Will there be a way to pick up the series piecemeal?

I probably won't be able to 'catch up' to the guys that are subscribing to it. But I like Wilderlands and would like more of it in the future.
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Re: Thanks

Post by Philotomy Jurament »

CharlieRock wrote:
Chainmail. Bikinis. You'll never leave the house again.

Nah, Amazons in torc and ring armor. That's even bette.
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Post by Treebore »

I believe he has the $10 per month deal for the first year. That might require a credit card number, though.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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jamesmishler
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Re: Thanks

Post by jamesmishler »

CharlieRock wrote:
I had read about the Wilderlands subscription set. It looked (to me) kinda like what Paizo is doing with their Pathfinder series. The subscription rate is too high for me (I'm going through immigration and it gets most of the attention from my wallet at the moment). Will there be a way to pick up the series piecemeal?

I probably won't be able to 'catch up' to the guys that are subscribing to it. But I like Wilderlands and would like more of it in the future.

It's kinda like Pathfinder... the 32-page Campaign Installment most notably, but the 48-page the magazine half of the subscription is a mix of different things, rather than all dedicated to one region. Pathfinder is really all for dungeon masters, while AGJ is for players and judges.

As for catching up, that shouldn't be a problem. I'm printing extra copies of everything, so unless I'm far more successful than even I hope (which would be nice) you should be able to pick things up later. The magazine portion will go out of print once all copies are sold, but at that point I make it available for purchase as a PDF. The Campaign Installments should remain in print.

And better still, once you do become a subscriber, you can buy back issues and products you do not have at the subscriber discount (subscribers are entitled to purchase at least one if not more of every product already available at this discount). So if you buy #4 on its own, then decide you want to subscribe, you can get all the back issues (still available) at a discount, as well as Campaign Installments, Gazetteers, and Adventure Modules.

So it should be easy to "catch up" if you want to...

Oh, and the Special Subscription that Peter mentioned is, unfortunately, closed. Only Founding Subscribers were able to get in on that deal...
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Post by Joe Mac »

How large of an area, geographically, does the Wilderlands boxed set cover? Can it be readily placed into an established world setting? Anyone using it with Aihrde, for example?

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Post by CharlieRock »

Joe Mac wrote:
How large of an area, geographically, does the Wilderlands boxed set cover? Can it be readily placed into an established world setting? Anyone using it with Aihrde, for example?

Or ,more radically, how far up and down? Cloud Kingdoms and Underworlds?
One campaign two worlds got smushed together. We did this by going underground until you popped out the other side on a different world. Basically this ended after awhile when the party became disinterested in travelling back and forth and concentrated on one side. Ironically, I cannot remember anymore if this was the 'top' world or the 'bottom' world. It was close to eighteen years agone.
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