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SIEGE, strongest RPG system

Posted: Tue Oct 16, 2007 11:15 am
by CharlieRock
I was just messing around converting stuff across the different editions and alterations of a multitude of fantasy RPG systems and the thought struck me:

It is easier to SIEGE other systems then the other way around. Basically, for me, it is best to take something from C&C and put it into D&D/AD&D all the way to d20.

Try it and see; convert something from D&D3 into C&C (not too hard to do) then convert it again into CD&D or AD&D. Then convert something similar without using C&C as a 'bridge'. It gets harder for me to do. This even seems so if taking something from CD&D to D&D3. It gets easier with a 'bridge' across C&C.

Why am I doing these kinds of things. A new player to our team brings a AD&D2 Monstrous Compendium with more monsters then in my monster manuals (any edition). He asks me to use them in our game. So just to make sure I was doing things as close to original design as possible I started comparing monsters across all the games. This is when I noticed it is easier to 'lay SIEGE to another system'.
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Posted: Tue Oct 16, 2007 12:22 pm
by bighara
It's true. The SIEGE system is pretty robust. And it does bridge the gap between older systems, like Classic D&D and things like d20. I've converted a few DCCs from 3.5 to C&C as well as B10: Night's Dark Terror without too much difficulty.

Posted: Tue Oct 16, 2007 12:55 pm
by serleran
Sort of the intent, really.

Though, I'd say the original idea (to toot my own horn as I am wont to do) was even more flexible.

Posted: Tue Oct 16, 2007 5:13 pm
by rabindranath72
serleran wrote:
Sort of the intent, really.

Though, I'd say the original idea (to toot my own horn as I am wont to do) was even more flexible.

Any hints as to what was your idea? (curious, as always)

Posted: Tue Oct 16, 2007 5:44 pm
by Brutorz Bill
Course I'm having a blast converting all my old stuff to C&C.

I've even been converting some spells and critters from my old Rifts books!

Good Gaming,

Bill

Posted: Tue Oct 16, 2007 5:54 pm
by Treebore
Yep. I not only take stuff from any edition of D&D, but Paladium and GURPS, and even Traveller.

Essentially, if its D20/percentile based its easy to convert.
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Posted: Tue Oct 16, 2007 6:03 pm
by johns
Totally agree. This is why I love C&C - it links together every edition of D&D I have with almost no need to convert anything. Everything just works. Amen!

Posted: Tue Oct 16, 2007 6:32 pm
by CharlieRock
Thanks to GoO efforts to produce d20 versions of Tri-Stat it is not hard to make a C&C:Anime.
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The Rock says ...

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Posted: Tue Oct 16, 2007 8:07 pm
by Jyrdan Fairblade
Yes, the Siege system is darn muscular, even if I've toed the line for the most part. I'd like to try to push it a little further with my next campaign.

Treebore, dare I ask what you've yoinked from Traveller?

Posted: Tue Oct 16, 2007 11:01 pm
by Brutorz Bill
Treebore wrote:
Yep. I not only take stuff from any edition of D&D, but Paladium and GURPS, and even Traveller.

Essentially, if its D20/percentile based its easy to convert.

Oh man, GURPS! I kinda wish now I hadn't traded in my collection. Drat!

LOL

Posted: Tue Oct 16, 2007 11:31 pm
by serleran
In answer to Antonio: the idea involved slightly different numbers and a little bit different execution, but the SIEGE Engine is pretty much the same, only more "defined." Some have said it was the impetus for the creation of the SIEGE Engine, because it did not work "right" for "everything," but, I obviously disagree, as did several of the original developers... in the end, and after 4 near-releases (using the original concept,) the SIEGE Engine won out, primarily due to the slightly better wording of how it works. And, I think it made people feel a little more comfortable... ;)

I can't go into it more since its still covered by a NDA.

Heh. Its the one thing I pride myself on. Well, that and M&T. Heh.

Posted: Wed Oct 17, 2007 12:08 am
by old school gamer
SEIGE SYSTEM IS COOL! SEIGE SYSTEM IS MIGHTY! SIEGE SYSTEM WILL-KICK-YOUR-ASS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YAH!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: Wed Oct 17, 2007 1:47 am
by Treebore
Jyrdan Fairblade wrote:
Yes, the Siege system is darn muscular, even if I've toed the line for the most part. I'd like to try to push it a little further with my next campaign.

Treebore, dare I ask what you've yoinked from Traveller?

I wrote up a SIEGE mechanic that worked with a combo of the numbers given in Megatraveller with some armor values and weapon values used from T20.

Haven't played it yet, but I think the numbers are pretty solid.

Still, looking forward to StarSIEGE.
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Posted: Wed Oct 17, 2007 2:43 am
by Telhawk
It's long been my contention that one of the requirements for excellence be the absolute avoidance of confusion, obfuscation and overcomplication...all of which are sins attributable to certain other gaming systems with which I trust we are all familiar (and yes, I'm talking about Snakes and Ladders here - thirty-five years later and I still can't figure the damn thing out). The SEIGE engine has been a remarkable triumph of substance over slickness and bloated production values. To the designers and developers of this remarkable work: Salud.

Posted: Wed Oct 17, 2007 11:43 am
by Dyne
SIEGE is definitely a solid and flexible system. However, I've always wondered something: does SIEGE actually stand for something, or is it just fun to capitalize it?

Posted: Wed Oct 17, 2007 12:01 pm
by Fiffergrund
I believe it does....but I don't know the entire acronym. I believe the first S is Standard, and the GE is Gaming Engine.

Then again, I could be full of crap.

I remember Serleran's version, as it was in the earliest playtest model. It worked quite well, but it was a little unusual at first. For a good analogy, it was kind of like "lower is better" for armor class: it works well and has some strong points in its favor, but most people like to count upwards.

(Disclaimer: the system didn't work "lower is better." This is just an analogy. )
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