Palladium's Grab Bags
- Omote
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Oh my... well I guess Road Hogs is decent if you like a combo of Mad Max and TMNT.
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CharlieRock
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- Omote
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Eguh... Honestly, the only books in the TMNT RPG line worthy in my opinion are TMNT RPG and Transdimensional TMNT. The other Palladium books like Ninja & Superspies can take up the slack of the other TMNT books. If you want more mutants, pick up the more recent After The Bomb by Erick Wujcik. That book has a great compendium of muties.
-O
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-O
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- DangerDwarf
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Well, I got my 1st grab bag order today. Inside were:
Pantheons of the Megaverse
Rifts Game Master Guide
Rifts Adventure Guide
Rifter #40
Cover Price value of $83.80
Had I ordered these from Noble Knight (my usual game related shopping place the price would have been $71.80.
I'm pretty well pleased with what I got. Looking forward to seeing what I get in the 2nd one I ordered.
Pantheons of the Megaverse
Rifts Game Master Guide
Rifts Adventure Guide
Rifter #40
Cover Price value of $83.80
Had I ordered these from Noble Knight (my usual game related shopping place the price would have been $71.80.
I'm pretty well pleased with what I got. Looking forward to seeing what I get in the 2nd one I ordered.
Heh,
I guess I lucked out with my Grab Bag. I got:
Deluxe Revised Recon (special request)
After the Bomb RPG (special request)
Splicers RPG (game I'd never seen before)
John Zeleznik Rifts Colouring Book (yes, I know, sue me. I wanted one.)
Rifter #40
Color Catalogue (really, really pretty!)
Thats an $82.75 value for a measly $32 +shipping. I don't care what the haters at RPG.net say, Palladium gives you a good bang for your buck!
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Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
I guess I lucked out with my Grab Bag. I got:
Deluxe Revised Recon (special request)
After the Bomb RPG (special request)
Splicers RPG (game I'd never seen before)
John Zeleznik Rifts Colouring Book (yes, I know, sue me. I wanted one.)
Rifter #40
Color Catalogue (really, really pretty!)
Thats an $82.75 value for a measly $32 +shipping. I don't care what the haters at RPG.net say, Palladium gives you a good bang for your buck!
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Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
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CharlieRock
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Dyne wrote:
Wow, thanks for posting this link.
I've been thinking about getting into Palladium Fantasy RPG, can anyone say if it's worthwhile?
I havn't played it since like '92(?). It was alright. About what I expected, but we ended up playing Beyond the Supernatural before the month was out. Really it has gotten a lot more use for me as a pseudo-sourcebook for other games. Especially the monsters (I have a Wolfen empire in my C&C world). I have ripped off virtually everything from the High Seas Adventure book as far as naval combat goes.
Palladium Fantasy does have a unique background.
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- Brutorz Bill
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Dyne wrote:
Wow, thanks for posting this link.
I've been thinking about getting into Palladium Fantasy RPG, can anyone say if it's worthwhile?
I played/ran a Palladium Fantasy Campaign several years ago (before 3.0). We had alot of fun with it. I also agree that it makes for a great resource for C&C. The wolfen are cool, I think the Monsters & animals book is a great resource for some interesting fantasty critters. Bill Coffin's PFRPG books are all really good. Even if you don't use the mechanic there's some great crunch in there for whatever system you are using.
Bill
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Omote wrote:
Eguh... Honestly, the only books in the TMNT RPG line worthy in my opinion are TMNT RPG and Transdimensional TMNT. The other Palladium books like Ninja & Superspies can take up the slack of the other TMNT books. If you want more mutants, pick up the more recent After The Bomb by Erick Wujcik. That book has a great compendium of muties.
-O
After the Bomb 2nd ed.
That one book is one of my favorite books in my entire RPG library. Pity it wasn't more popular with the masses. You can't ask for a better mutant animal book. Now to just somehow work it into my C&C campaign. LOL
BIll
- Omote
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Palladium fantasy is an awesome system IMO. It's got everything that I like it a Palladium product, PLUS the Palladuim system works best in the fantasy milieu. As far as magic works in RPGs, Palladium fantasy was always the best. Various spell levels, but each spell is assigned a "magic point" cost. Some spells have such high costs that you would need to syphon magic from other sources (like sacrificing "things", or drawing magic for ley lines, other magical places, or during solstices and whatnot. Some magic was so potent, that you would need to take up a few of the these options to get some spells off.
Plus, there is differing kinds of magic. There's the good old healing and whiz-bang fireball magic, but some magic can be performed as rituals therefore with more prep and casting time, the spells are a lot harder to resist. Magic points (called PPE ((Potential Psychic Energy) in Palladium fantasy come back slowly with rest. This recovery rate can also be augmented by other means such as ley lines, places of power and a few other means.
The Palladium combat system works best for fantasy IMO. It's basic in nature but has a lot of basic components to it. While the combat system is mostly complete, Palladiumbooks did leave out some parts to the system from the core PFRPG rules. These missing pices can be easily found in Rifts or just by asking on their messageboards. Most people play Palladium combat in a fashion that gives PCs a "pool" of attacks or actions that one can perform in a single 15-second round. Actions are usually attacks, dodges, the casting of spells, movement, etc. I love the pool of actions method as it provides lots of flexibility and choice in combat.
The Palladium Fantasy world in some aspects is breathtakingly original, while at other times is just plain weird. I'm not a fan of all of it, but it's workible and as always, you don't have to use the Palladium fantasy world, although the game is fairly closely tied to the rules.
Character attributes are generated in an awesome way. For example, to generate attributes for a particualr race, you roll more dice for certain attributes and less of others. For example, the Troll races rolls 5d6 for Physical Strength and only 2d6 for Physical Beauty, whereas the normal human rolls 3d6 for all eight stats.
Lots of goodness in Palladium.
Next to C&C, Palladium Fantasy is right up there as one of my all time favorites.
-O
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Plus, there is differing kinds of magic. There's the good old healing and whiz-bang fireball magic, but some magic can be performed as rituals therefore with more prep and casting time, the spells are a lot harder to resist. Magic points (called PPE ((Potential Psychic Energy) in Palladium fantasy come back slowly with rest. This recovery rate can also be augmented by other means such as ley lines, places of power and a few other means.
The Palladium combat system works best for fantasy IMO. It's basic in nature but has a lot of basic components to it. While the combat system is mostly complete, Palladiumbooks did leave out some parts to the system from the core PFRPG rules. These missing pices can be easily found in Rifts or just by asking on their messageboards. Most people play Palladium combat in a fashion that gives PCs a "pool" of attacks or actions that one can perform in a single 15-second round. Actions are usually attacks, dodges, the casting of spells, movement, etc. I love the pool of actions method as it provides lots of flexibility and choice in combat.
The Palladium Fantasy world in some aspects is breathtakingly original, while at other times is just plain weird. I'm not a fan of all of it, but it's workible and as always, you don't have to use the Palladium fantasy world, although the game is fairly closely tied to the rules.
Character attributes are generated in an awesome way. For example, to generate attributes for a particualr race, you roll more dice for certain attributes and less of others. For example, the Troll races rolls 5d6 for Physical Strength and only 2d6 for Physical Beauty, whereas the normal human rolls 3d6 for all eight stats.
Lots of goodness in Palladium.
Next to C&C, Palladium Fantasy is right up there as one of my all time favorites.
-O
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- Brutorz Bill
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Omote wrote:
Palladium fantasy is an awesome system IMO. It's got everything that I like it a Palladium product, PLUS the Palladuim system works best in the fantasy milieu. As far as magic works in RPGs, Palladium fantasy was always the best. Various spell levels, but each spell is assigned a "magic point" cost. Some spells have such high costs that you would need to syphon magic from other sources (like sacrificing "things", or drawing magic for ley lines, other magical places, or during solstices and whatnot. Some magic was so potent, that you would need to take up a few of the these options to get some spells off.
Plus, there is differing kinds of magic. There's the good old healing and whiz-bang fireball magic, but some magic can be performed as rituals therefore with more prep and casting time, the spells are a lot harder to resist. Magic points (called PPE ((Potential Psychic Energy) in Palladium fantasy come back slowly with rest. This recovery rate can also be augmented by other means such as ley lines, places of power and a few other means.
The Palladium combat system works best for fantasy IMO. It's basic in nature but has a lot of basic components to it. While the combat system is mostly complete, Palladiumbooks did leave out some parts to the system from the core PFRPG rules. These missing pices can be easily found in Rifts or just by asking on their messageboards. Most people play Palladium combat in a fashion that gives PCs a "pool" of attacks or actions that one can perform in a single 15-second round. Actions are usually attacks, dodges, the casting of spells, movement, etc. I love the pool of actions method as it provides lots of flexibility and choice in combat.
The Palladium Fantasy world in some aspects is breathtakingly original, while at other times is just plain weird. I'm not a fan of all of it, but it's workible and as always, you don't have to use the Palladium fantasy world, although the game is fairly closely tied to the rules.
Character attributes are generated in an awesome way. For example, to generate attributes for a particualr race, you roll more dice for certain attributes and less of others. For example, the Troll races rolls 5d6 for Physical Strength and only 2d6 for Physical Beauty, whereas the normal human rolls 3d6 for all eight stats.
Lots of goodness in Palladium.
Next to C&C, Palladium Fantasy is right up there as one of my all time favorites.
-O
Omote,
I haven't thought about my Palladium Fantasy Campaign in a long time. Thanks for reminding me about it, brings a smile to my face.
One of my player's was a avid cat lover (it was her first time role-playing). So we used the TMNT Mutant animal rules to work up a Humanoid cat (This was back in the day when there weren't so many racial options available in D&D and such). She chose the PFRG Shaman Class and worshipped Bast. Worked out really really well! If I recall the other party members were a Changeling, a Cobbler (kinda a spell casting goblin), plus some humans and such.
They eventually ran accross a small Githyanki Raiding party (I converted them to Palladium) and ran for their lives, course it was the faeries that really messed them up in the end! Never eat Palladium Faerie Food!
Later,
Bill
- DangerDwarf
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- Omote
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DangerDwarf wrote:
I got my 2nd Grab Bag today.
Miniatures! OMG lots and lots of miniatures! Them and Madhaven.
I'm a happy dwarf. Good stuff.
Madhaven is THE $#!4. That is the best written RIFTS book in years, and defintely in the top 10 Rifts books of all time, personally it's it my top 5).
Paint up your skelebots DD, we're going to war!
-O
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- DangerDwarf
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- DangerDwarf
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serleran wrote:
Damnit, quit talking about RIFTS. You might make me tempted.
Hah!
This thread caused me to get back into it. Ive been gearing up for a Rifts game for the past 2 weeks. We've got the characters made and should kick it off this weekend!
Think I'm going to try and catch my Rift collection up. I almost forgot how friggin' brilliant the concept is.
Oh, and if you've never checked out Rifts: Chaos Earth, you need to. Seriously cool.
- Omote
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Chaos Earth is a great, small campaign or one-shot adventure game in my opinion. I think RIFTS on it's own has more legs then Chaos Earth, but that's just me.
As for talking about RIFTS, I got so tired of talking about it at Pally, that I can't talk much about it elsewhere... so we chat about it here. Yeah, I know this is a C&C site... sorry.
-O
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As for talking about RIFTS, I got so tired of talking about it at Pally, that I can't talk much about it elsewhere... so we chat about it here. Yeah, I know this is a C&C site... sorry.
-O
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- DangerDwarf
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Omote wrote:
Chaos Earth is a great, small campaign or one-shot adventure game in my opinion. I think RIFTS on it's own has more legs then Chaos Earth, but that's just me.
I totally agree there.CE is definitely a mini campaign or one shot type of game. I think what draws me to it is the futility of it all.
- DangerDwarf
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serleran wrote:
Have not gotten anything new for RIFTS since Dimension Book I. And, I don't own all the World Books, either. I dunno. I always liked the concept(s), but did not care for the execution of 99% of it, RIFTS - the game of sourcebooks.
Still need to finish the Gargoyle War.
Yeah, up until lat year I only had a handful of Rifts book from back in the early 90's. Then I picked up RUE, CE and Lonestar. Was content to leave it there, I generally only use the core Rifts book when I play it.
Now with my gab bag purchases, my collection grew a little further and I for the first time since the early to mid 90's I'm looking at actually trying a long term Rifts game instead of just a one-off.
- Omote
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Long term Rifts game? I've never heard of such a thing. Please explain this concept to me.DangerDwarf wrote:
...and I for the first time since the early to mid 90's I'm looking at actually trying a long term Rifts game...
-O
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Omote wrote:
Chaos Earth is a great, small campaign or one-shot adventure game in my opinion. I think RIFTS on it's own has more legs then Chaos Earth, but that's just me.
I thought they should have kept the original idea of Chaos Earth being an alternate Rifts setting that was not quite as wacked out as regular Rifts. More game potential I think. That and I really thought Skeleton Warriors SHOULD have been an Alternate Coalition.
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- Brutorz Bill
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DangerDwarf wrote:
Yeah, up until lat year I only had a handful of Rifts book from back in the early 90's. Then I picked up RUE, CE and Lonestar. Was content to leave it there, I generally only use the core Rifts book when I play it.
Now with my gab bag purchases, my collection grew a little further and I for the first time since the early to mid 90's I'm looking at actually trying a long term Rifts game instead of just a one-off.
Keep us posted on how it goes. I ran a short Rifts Campaign several years ago, it was alot of fun. Work schedules led the the Campaign's demise, but while we were playing it was quite alot of fun.
May just try to run RIfts for my group when the current C&C Campaign ends. Course I'm thinking that could be quite a ways off. : )
Bill
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CharlieRock
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