Tomb of Horrors or Ravenloft?

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CharlieRock
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Tomb of Horrors or Ravenloft?

Post by CharlieRock »

Tomb of Horror

Ship of Horror

From the Shadows

Roots of Evil

Which is the best stand-alone adventure module?
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moriarty777
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Re: Tomb of Horrors or Ravenloft?

Post by moriarty777 »

CharlieRock wrote:
Tomb of Horror

Ship of Horror

From the Shadows

Roots of Evil

Which is the best stand-alone adventure module?

What would you like to see in terms of party survival rate?

If no one has experienced the 'Tomb of Horrors', I'd go with that. It's a classic and one that's always talked about. Just don't tell them what you're running.

M
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CharlieRock
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Re: Tomb of Horrors or Ravenloft?

Post by CharlieRock »

moriarty777 wrote:
What would you like to see in terms of party survival rate?

If no one has experienced the 'Tomb of Horrors', I'd go with that. It's a classic and one that's always talked about. Just don't tell them what you're running.

M

Ah, thanks.
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Post by DangerDwarf »

Yeah, the tomb is a fun one. If you have the Return to the Tomb of Horrors...ouch, even meaner.

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Stand alone modules

Post by Hawkwinter »

Tomb of Horrors is Iconic in its devastation to parties throughout time. Its just plain nasty, and people like being abused it would seem. I always liked White Plume Mountain and Expedition to the Barrier Peaks as interesting modules, that while not always terminal, made for some real fun role-playing challenges.

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Post by Dagger »

I used to always get a kick out running Ship of Horrors. The plot is slowly revealed each day on the ship. I used to make the nighttime scenes even spookier by turning off the lights and lighting a candle. When morning came around, I'd blow the candle out and flip the lights back on. All in all, its a very spooky module that is very underrated.
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Post by Jyrdan Fairblade »

The only Ravenloft module I've run was the zombie-based swamp-one. Called The Living Dead, I think? I wasn't too fond of them, but I think back then I was just trying too hard with Ravenloft to make it the spookiest ookie thing possible.

Tomb of Horrors for the win....errr, make that for the lose. If you run that one, I'd recommend not running it with people using their regular PCs. That could get nasty.

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Re: Stand alone modules

Post by CharlieRock »

Hawkwinter wrote:
Tomb of Horrors is Iconic in its devastation to parties throughout time. Its just plain nasty, and people like being abused it would seem. I always liked White Plume Mountain and Expedition to the Barrier Peaks as interesting modules, that while not always terminal, made for some real fun role-playing challenges.

I ran White Plume Mountain this last september. The team broke out all the iron safety doors and then blew the bubble in the crab room. Flooded the whole dungeon.
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Post by Omote »

For the utter challange, I'd go Tomb of Horrors. However, I have not run the other modules though.

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Post by CharlieRock »

Omote wrote:
For the utter challange, I'd go Tomb of Horrors. However, I have not run the other modules though.

-O

I'm thinking so, too. Already we have done WPM, Temple of the Frog (OD&D version), and ToH will fit nicely in this "Iconic Series".
Though I'm going to have to take Ship of Horror to work now and read it. It might be next (it says to level 12 so ...)
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Post by SpencerWright »

Have you considered the desert of Desolation Series, (I3-I5) Pharoah, Oasis of the White Palm, Lost Tomb of Martek. What a great series. I loved playing it and running it.

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Post by serleran »

As I recall, the others are part of The Grand Conjunction series, started with Feast of Goblyns and ending with Death Ascendent (the Requiem box set.) They should not be used as stand-alones, per se, so, the only logical choice is Tomb of Horrors. ;)

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Post by Philotomy Jurament »

Tomb of Horrors
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Post by Hawkwinter »

CharlieRock wrote:
I'm thinking so, too. Already we have done WPM, Temple of the Frog (OD&D version), and ToH will fit nicely in this "Iconic Series".
Though I'm going to have to take Ship of Horror to work now and read it. It might be next (it says to level 12 so ...)

How long are you willing to run a single point goal campaign? Cause if they are approaching 10th level, the next "Iconic" module you would want would have to be Temple of Elemental Evil. That one should keep your party busy for months, with all the nasty goodies you'd expect from an old series module.

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Post by moriarty777 »

Hawkwinter wrote:
How long are you willing to run a single point goal campaign? Cause if they are approaching 10th level, the next "Iconic" module you would want would have to be Temple of Elemental Evil. That one should keep your party busy for months, with all the nasty goodies you'd expect from an old series module.

T1 (the first part of the ToEE) is intended for starting (or low level) characters.

M
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Post by Hawkwinter »

moriarty777 wrote:
T1 (the first part of the ToEE) is intended for starting (or low level) characters.

M

Yes, but Village is adaptable....early notes in the module show that, and the temple is definately for 8-10th level characters.

Just a suggestion, not an answer to his original post....

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Post by CharlieRock »

Unfortunately, ToEE is one I do not have yet.
I've had ToH sitting around for awhile, and I just got a box of used Ravenloft modules I hadn't read yet. It came with Night of the Walking Dead, Feast of Goblyns, Touch of Death, Ship of Horror, Roots of Evil, and From the Shadows. I've never played anything Ravenloft.
The character level range is one 9, three 10s, and one 11.
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Post by serleran »

Quote:
Unfortunately, ToEE is one I do not have yet.

I have one offered for sale / trade. Its missing the original map booklet, but I printed those contents out, so everything is there and accessible. Let me know.

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Post by CharlieRock »

serleran wrote:
I have one offered for sale / trade. Its missing the original map booklet, but I printed those contents out, so everything is there and accessible. Let me know.

Quite tempted, but I'm fine with the ToH for now. I'll pm you in january if you still have it then.
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Post by Alcahaelas »

serleran wrote:
I have one offered for sale / trade. Its missing the original map booklet, but I printed those contents out, so everything is there and accessible. Let me know.

I'm interested in the Temple of Elemental Evil, depending on price and method of payment. Especially interested if you've already converted it over to C&C usage and it'll come with notes.
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Post by moriarty777 »

Hawkwinter wrote:
Yes, but Village is adaptable....early notes in the module show that, and the temple is definately for 8-10th level characters.

Just a suggestion, not an answer to his original post....

True... only the Moat House would really need to be re-worked. I wasn't dissing the idea -- just a casual observation since I ran T1 not too long ago.

M
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Post by Hawkwinter »

moriarty777 wrote:
True... only the Moat House would really need to be re-worked. I wasn't dissing the idea -- just a casual observation since I ran T1 not too long ago.

M

Nope didn't see it as a dis...just a valid point. Yeah, Moat house is really just to introduce characters, help new players, and get the info that something nasty is out there...lol. Why not let a high level group chop up the place, before the nastiness starts in the Temple....bwahahaha....

ahem...yes....

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