Is the L.A. campaign setting fairly decent? -not rules
- slimykuotoan
- Greater Lore Drake
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Is the L.A. campaign setting fairly decent? -not rules
I was wondering if the world itself is interesting.
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deimos3428
- Hlobane Orc
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Re: Is the L.A. campaign setting fairly decent? -not rules
Yes.slimykuotoan wrote:
I was wondering if the world itself is interesting.
- Julian Grimm
- Greater Lore Drake
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Can we have some expansions on that. Like what is in there and what makes it good?
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Grand Knight Commander KoTC, Member C&CS
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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jamesmishler
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Take the best bits from Greyhawk and the best bits from Aerth (the campaign setting for the long-lost and much-lamented Dangerous Journeys: Mythus) and you have Lejendary Earth.
It's a LOT like Aerth, being modeled on Earth itself, but much more wide open. Aerth was very tightly defined, whereas Learth (as it is known to fans) has, like Greyhawk, more wide-open spaces to drop in your own things.
Greyhawk, at least as defined by Gary, was essentially an Americanized fantasy version of Europe (Flan=Amerinds or Celts, Oerdians/Suel/Baklunish=Europeans or Italics/Germans/Arabs), whereas Learth gives you the WHOLE WORLD to play with.
Learth has a "epic, high fantasy" feel to it, like Greyhawk, while Aerth always had more of a "sword & sorcery, low fantasy" feel. But that's easily alterable for your own campaign.
Compared to the Wilderlands, which provides the nitty-gritty info and you have to generate the "macro" situation, Learth is very "Top=>Down," so you get the kingdom and continent-wide information and then you have to develop all the local stuff.
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http://adventuregamespublishing.blogspot.com/
http://jamesmishler.blogspot.com
It's a LOT like Aerth, being modeled on Earth itself, but much more wide open. Aerth was very tightly defined, whereas Learth (as it is known to fans) has, like Greyhawk, more wide-open spaces to drop in your own things.
Greyhawk, at least as defined by Gary, was essentially an Americanized fantasy version of Europe (Flan=Amerinds or Celts, Oerdians/Suel/Baklunish=Europeans or Italics/Germans/Arabs), whereas Learth gives you the WHOLE WORLD to play with.
Learth has a "epic, high fantasy" feel to it, like Greyhawk, while Aerth always had more of a "sword & sorcery, low fantasy" feel. But that's easily alterable for your own campaign.
Compared to the Wilderlands, which provides the nitty-gritty info and you have to generate the "macro" situation, Learth is very "Top=>Down," so you get the kingdom and continent-wide information and then you have to develop all the local stuff.
_________________
James Mishler
Main Man, Adventure Games Publishing
jamesagp1@gmail.com
http://adventuregamespublishing.blogspot.com/
http://jamesmishler.blogspot.com