They Charge for This?!?
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
That's likely due to them not wanting somebody using those cool new 133t p0w3rz against the player characters (not fun enough for 4). I read a quote from one designer to that effect of that regarding their 'aggro holding' abilities. Not because the idea was silly, but because they didn't want monsters holding PC's aggro.
_________________
The Rock says ...
Know your roll!
_________________
The Rock says ...
Know your roll!
-
yell0w_lantern
- Hlobane Orc
- Posts: 138
- Joined: Sun Nov 12, 2006 8:00 am
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
http://paizo.com/paizo/messageboards/co ... donedFor4eDangerDwarf wrote:
Yeah, I read that in the "4ll ur g4me r b3long 2 us!" section.
Actually, didn't read any deign philosophy or goals that indicated that.
Quote:
We want DMs to make NPC fighters and paladins, and it would be really dumb if the DM had to impose a threat or aggro mechanic that dictated who the PCs had to attack.
Basically, they tried it ,didn't like it, changed it, but the latest previews looked like it was back on.
_________________
The Rock says ...
Know your roll!
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Yeah, I've read that before. Just didn't see anything in there to indicate that the reason they where going back to the design philosophy of:
The parameters and basic game mechanics for 4th Edition player characters are not identical to the rules and powers used by the world's monsters and nonplayer characters
Was because of:
them not wanting somebody using those cool new 133t p0w3rz against the player characters (not fun enough for 4)
The parameters and basic game mechanics for 4th Edition player characters are not identical to the rules and powers used by the world's monsters and nonplayer characters
Was because of:
them not wanting somebody using those cool new 133t p0w3rz against the player characters (not fun enough for 4)
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
DangerDwarf wrote:
Yeah, I've read that before. Just didn't see anything in there to indicate that the reason they where going back to the design philosophy of:
The parameters and basic game mechanics for 4th Edition player characters are not identical to the rules and powers used by the world's monsters and nonplayer characters
Was because of:
them not wanting somebody using those cool new 133t p0w3rz against the player characters (not fun enough for 4)
Seems most logical to me. Why go back to previous design ideas unless there was a reason. One reason they dumped aggro powers (though still looks like they still use them under a different name) was because they don't want monsters pulling player aggro. One step leads to the other, for me.
_________________
The Rock says ...
Know your roll!
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
-
Dragonhelm
- Red Cap
- Posts: 257
- Joined: Thu May 11, 2006 7:00 am
You know, I think putting out this book is a good idea from WotC's perspective. They need to make a transition from 3e to 4e, and in this interim period, it's hard to do that and to keep interest up. So what better way of doing that than putting out a preview book?
D&D is a brand, much as C&C is a brand. The approaches are different, but D&D is a big enough brand that it will get the corporate treatment. Personally, I find design philosophy to be quite interesting.
My advice is to thumb through it, and if nothing catches your eye, then put it back. I, for one, am looking forward to getting my copy.
_________________
Trampas Whiteman
---DragonHelm--->
Dragonlance Nexus
D&D is a brand, much as C&C is a brand. The approaches are different, but D&D is a big enough brand that it will get the corporate treatment. Personally, I find design philosophy to be quite interesting.
My advice is to thumb through it, and if nothing catches your eye, then put it back. I, for one, am looking forward to getting my copy.
_________________
Trampas Whiteman
---DragonHelm--->
Dragonlance Nexus
Dragonhelm wrote:
You know, I think putting out this book is a good idea from WotC's perspective. They need to make a transition from 3e to 4e, and in this interim period, it's hard to do that and to keep interest up. So what better way of doing that than putting out a preview book?
D&D is a brand, much as C&C is a brand. The approaches are different, but D&D is a big enough brand that it will get the corporate treatment. Personally, I find design philosophy to be quite interesting.
My advice is to thumb through it, and if nothing catches your eye, then put it back. I, for one, am looking forward to getting my copy.
I just prefer saving my money for the PH and DMG, which will definitely tell me what 4E is going to be like, rather than spend money on a book that tells me what it might look like 6 months from now. If the stuff in these books were definitely a look at what 4E definitely IS, I would likely buy them, but since it is still subject to major changes between now and June, its a waste of money in my book.
So I'll wait for the actual rules.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
I finished up the book last night. If for no other reason, it is worth it for the fluff alone.
Some really good stuff in there that, even if I never play a single session of 4e, I'll definitely be stealing for my game.
The Eladrin for example are what they are using for high elves. They are making elves a lot more fey which is something I can really, really get behind:
Most Eladrin communities exist close to the ever shifting border between the Feyworld and the world. The city of Shinaelestra, for example, shifts onto the world at each midnight, replacing a glade deep within the Howling Forest for a few hours before returning to the Feywild with the first light of dawn. Jenn-Tourach crosses over onto a mountaintop for only a single day at midsummer.
See, stuff like that I find extremely sweet. Also there is:
Even the beautiful palaces of the eladrins can be welcoming in the daylight but places of terror when the sun fades from view.
They are no doubt really switching some things up, but specially in this case, it is in a way I can appreciate.
Some really good stuff in there that, even if I never play a single session of 4e, I'll definitely be stealing for my game.
The Eladrin for example are what they are using for high elves. They are making elves a lot more fey which is something I can really, really get behind:
Most Eladrin communities exist close to the ever shifting border between the Feyworld and the world. The city of Shinaelestra, for example, shifts onto the world at each midnight, replacing a glade deep within the Howling Forest for a few hours before returning to the Feywild with the first light of dawn. Jenn-Tourach crosses over onto a mountaintop for only a single day at midsummer.
See, stuff like that I find extremely sweet. Also there is:
Even the beautiful palaces of the eladrins can be welcoming in the daylight but places of terror when the sun fades from view.
They are no doubt really switching some things up, but specially in this case, it is in a way I can appreciate.
- Buttmonkey
- Greater Lore Drake
- Posts: 2047
- Joined: Fri Jun 15, 2007 7:00 am
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
Buttmonkey wrote:
I'm out of the loop. Would someone be willing to explain what aggro is?
Aggro is aggression. You can use it like a verb; "I aggro'd that room" and it means you recieved all the aggression from the room. Or like a noun "I took all the aggro" meaning every attack was on my character.
It is just the shortened form of the word.
_________________
The Rock says ...
Know your roll!
- Buttmonkey
- Greater Lore Drake
- Posts: 2047
- Joined: Fri Jun 15, 2007 7:00 am
CharlieRock wrote:
Aggro is aggression. You can use it like a verb; "I aggro'd that room" and it means you recieved all the aggression from the room. Or like a noun "I took all the aggro" meaning every attack was on my character.
It is just the shortened form of the word.
Thank you!
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
- Julian Grimm
- Greater Lore Drake
- Posts: 4573
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
- Contact:
DangerDwarf wrote:
I finished up the book last night. If for no other reason, it is worth it for the fluff alone.
Some really good stuff in there that, even if I never play a single session of 4e, I'll definitely be stealing for my game.
The Eladrin for example are what they are using for high elves. They are making elves a lot more fey which is something I can really, really get behind:
Most Eladrin communities exist close to the ever shifting border between the Feyworld and the world. The city of Shinaelestra, for example, shifts onto the world at each midnight, replacing a glade deep within the Howling Forest for a few hours before returning to the Feywild with the first light of dawn. Jenn-Tourach crosses over onto a mountaintop for only a single day at midsummer.
See, stuff like that I find extremely sweet. Also there is:
Even the beautiful palaces of the eladrins can be welcoming in the daylight but places of terror when the sun fades from view.
They are no doubt really switching some things up, but specially in this case, it is in a way I can appreciate.
Very nice stuff there and I see this stolen for my games.
_________________
The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Yeah, some of the fluff I've read thus far is actually pretty good stuff. Even the section on humans was a very interesting read with their take on human frailty and corruptability.
One thing that surprised me....
The Dragonborn.
This was a race I wall all set to hate. Seriously, do we need these goobs? After reading the flavor text, background, concept? It really, really pains me to admit this.....
they sound kinda cool.
I hate admitting that but it is true. I like the idea they came up with for this race.
One thing that surprised me....
The Dragonborn.
This was a race I wall all set to hate. Seriously, do we need these goobs? After reading the flavor text, background, concept? It really, really pains me to admit this.....
they sound kinda cool.
I hate admitting that but it is true. I like the idea they came up with for this race.
-
CharlieRock
- Lore Drake
- Posts: 1946
- Joined: Sun Sep 24, 2006 7:00 am
DangerDwarf wrote:
Yeah, some of the fluff I've read thus far is actually pretty good stuff. Even the section on humans was a very interesting read with their take on human frailty and corruptability.
One thing that surprised me....
The Dragonborn.
This was a race I wall all set to hate. Seriously, do we need these goobs? After reading the flavor text, background, concept? It really, really pains me to admit this.....
they sound kinda cool.
I hate admitting that but it is true. I like the idea they came up with for this race.
I think they added that character race due to the popularity of the half-dragon characters from D&D3. Every group seemed to have had one or more in the team.
_________________
The Rock says ...
Know your roll!
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
CharlieRock wrote:
I think they added that character race due to the popularity of the half-dragon characters from D&D3. Every group seemed to have had one or more in the team.
Yeah, which I was dead set to HATE them. I mean really, really hate them.
Cool write up though. The Dragonborn Fighter sketch at the beginning of the books is pure awesome too.