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E6

Posted: Tue Dec 25, 2007 10:50 pm
by shane
Howdy!

Anyone have any experience with E6?. What a great idea!
Quote:
How E6 works

Like d20, E6 is a game of enigmatic wizards, canny rogues, and mighty warriors who rise against terrible dangers and overcome powerful foes. But instead of using d20s 20 levels to translate characters into the rules, E6 uses only the first 6. E6 is about changing one of d20s essential assumptions, but it doesn't need a lot of rules to make that change.

To understand E6, imagine the perspective of the average medieval peasant in a d20 game. This person has the stats of a 1st-level commoner, and while they might not know their stats explicitly, they know their relation to the rest of the world. Our peasant knows that he can be killed quite easily by maurauding raiders, enemy soldiers, or even wild animals. Hes not mighty, hes not organized, and he doesnt have any special skills to bring to bear when danger strikes. He worries about drought and flood, and the welfare of his livestock. His extended family likely all lives within a mile of his birthplace. To him, a trip to a town ten miles off is an expedition into the unknown.

Imagine you are this peasant, and you meet a trio of 6th-level adventurers. When you address the wizard, you are speaking to someone who could incinerate your home and slay all your livestock with a few words. The fighter has prevailed against a dozen orcish skirmishers and slain them all and he could do the same again. The cleric is a man so holy that the gods themselves have granted him the power to cure the sick and heal the wounded. These are epic heroes.

Now consider the powers of a CR 5 manticore. To the peasant, the appearance of this manticore near the village isnt a nuisance: the beast can, and likely will slay you in seconds if you draw its attention. You, your livestock, and your entire family are in immediate danger of violent death. Even if you were well armed and gathered a large peasant militia, your village faces heavy losses and no guarantee of success. Against such a creature, adventurers may be your only hope. E6 recognizes that 6th level characters are mortal, while reframing the games perspective to create a context where those same 6th level characters are epic heroes.
_________________
::: Shane

::: Rational thought, not superstition

Posted: Tue Dec 25, 2007 11:36 pm
by Treebore
Yeah, I've been following Ryan S.'s development of this over on ENWorld for awhile. Very workable.
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Posted: Wed Dec 26, 2007 12:57 am
by Maliki
I like the idea, but a very hard sell to my players. (Stopping at level 6 just is not what they want to hear.)
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Posted: Wed Dec 26, 2007 1:28 am
by Eisenmann
I too think it's a great idea. Very interesting.

Posted: Wed Dec 26, 2007 2:09 am
by Breakdaddy
This *almost* made me want to run a 3.5e game again when I first saw it over on enworld. If I were to run another D&D 3.5e game it would be E6, hands down. I could plug level 6 as max level into etools and tell it to ignore max number of feats so I could keep adding em. Bingo, E6 with a decent character generator.

Posted: Wed Dec 26, 2007 3:04 am
by Treebore
Maliki wrote:
I like the idea, but a very hard sell to my players. (Stopping at level 6 just is not what they want to hear.)

\

It doesn't stop at level 6, not really. Your character still progresses, just differently.
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Next Con I am attending: http://www.neoncon.com/

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Posted: Wed Dec 26, 2007 7:36 am
by shane
Maliki wrote:
I like the idea, but a very hard sell to my players. (Stopping at level 6 just is not what they want to hear.)

Get new players!

Western MD, though... not likely. Where at in western MD? Near Frostburg, per chance?
_________________
::: Shane

::: Rational thought, not superstition

Posted: Wed Dec 26, 2007 7:40 am
by shane
I guess a way to mimic E6 in C&C is to simply halt progression at 6th level? Probably more like 8th level since there's no feats to keep earning, huh?
_________________
::: Shane

::: Rational thought, not superstition

Posted: Wed Dec 26, 2007 8:35 am
by Harry Joy
I don't think it CAN be emulated in C&C. The feel they are going for is the one that already exists in this game. In C&C, it can take forever to get to higher levels, and you can be pretty damned Epic by 6th or 7th level.

Posted: Wed Dec 26, 2007 3:08 pm
by Omote
I'm really, really impressed with this way of thinking. Good stuff.

-O
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Posted: Wed Dec 26, 2007 8:29 pm
by Emryys
He has an E6 wiki setup...
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Posted: Wed Dec 26, 2007 8:51 pm
by Breakdaddy
Harry Joy wrote:
I don't think it CAN be emulated in C&C. The feel they are going for is the one that already exists in this game. In C&C, it can take forever to get to higher levels, and you can be pretty damned Epic by 6th or 7th level.

I think it would be extremely difficult to do in C&C without adding in feats or feat-like abilities. You could always let the players pump points into abilities or extra bonuses to SIEGE checks, but then you might as well let them level up anyway, except for the HP gain (which is negligible past "name-level" anyway.)

Posted: Wed Dec 26, 2007 8:54 pm
by Breakdaddy
Omote wrote:
I'm really, really impressed with this way of thinking. Good stuff.

-O

Yes. This is an excellent way to enjoy 3.x D&D, IMO. I will probably end up running a short campaign just to get to try out the E6 rules. They are that cool AFAIC.

Posted: Wed Dec 26, 2007 11:56 pm
by Omote
While E6 is not exactly everything I would look for in a v3.5 game, it does make the game a bit more worthwild to me. However, my players tend to be more interested in lots of mechanical effects and high-power games.

As for doing this with C&C, eh... not so enthused about that idea. C&C really grabs me as an easy game to make low power, if it isn't that already.

-O
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Posted: Thu Dec 27, 2007 10:02 am
by rabindranath72
The purpose of E6, as far as I understand, is to limit the complexity of character development and stop at "realistic" levels.

C&C characters never become so complex as to be unmanageable; nor they become demigods even at 13th level.

It is quite interesting that if one applies the conversion rules from BRP to Call of Cthulhu d20, one gets that "humanly feasible" characters are at most 7th level. This is the level I set for my d20 CoC games, and it works marvellously well.

Cheers,

Antonio