Aasimar conversion

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danbuter
Hlobane Orc
Posts: 167
Joined: Fri Sep 14, 2007 7:00 am

Aasimar conversion

Post by danbuter »

Just hoping you guys could review this and let me know what you think. I'm thinking it may be a bit too powerful, but it's in line with the Planescape stuff. Thanks!

Aasimar

Aasimar have the blood of angels in their veins. The first aasimar appeared during the Demon Wars, a reminder of the angelic forces who protected humanity.

Description: Aasimar have an otherworldly beauty. Many are pale, with blonde hair. They have finely chiseled features. Males stand around 510 tall, and weigh around 160 lb. Females stand around 56 tall, and weigh around 130 lb. All aasimar will have at least one strange feature. This ranges from blue, green, or white hair; eyes being all white with no iris or pupil; eyes of pure gold; vestigial wings; pointed ears; feathers instead of hair; light blue, light green, or golden skin; etc.

Personality: Aasimar tend to be Good. They look for the good in everyone around them. Many become paladins. Some aasimar have no tolerance for evil at all, and will happily join up if the local church calls a Crusade. There are a few evil aasimar, but they are uncommon. More than one aasimar was in the forefront of the Inquisition that occurred following the end of the Demon Wars.

Racial Affinities: Aasimar get along well with humans and other aasimar. They are cautious around wildlings, appreciating their abilities, but wary of their tempers. Aasimar get nervous around changelings, whose chaotic nature puts them on edge. They tend to think the worst of tieflings, though once a tiefling has earned an aasimars trust it is not lightly taken away.

Environment: Aasimar prefer cities, their outlook suits them to the city life. Many can be found working at the local cathedral. Those who live in the country tend to work at an abbey, or in support of one.

Racial Traits and Abilities

Darkvision: Aasimar can see in complete darkness for up to 60 feet. Darkvision produces images that are in shades of gray, but is otherwise like normal sight. Aasimar can function well with no light at all. Bright lights, such as from a lantern or other light sources, spoil darkvision. An aasimar requires one turn to adjust his eyes when a light source is extinguished before gaining full use of darkvision.

Light: Aasimar can cast the spell Light once per day, even while wearing armor. This is an innate ability, and does not count against spells per day for spell-casters.

Resistance: Choose one at character creation: Resist Acid, Resist Cold, or Resist Electricity. An aasimar does not take the first five points of damage from any attack that is generated by the selected effect.

Languages: Common, Celestial

Size: Medium

Movement: 30 feet

Typical Classes: Fighter, Cleric, Knight, and Paladin

Attribute Modifiers: +1 Wisdom, +1 Charisma

Age

Middle Old Venerable Age Limit

100 150 200 +1d100
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Dan
http://home.comcast.net/~danbuter/candc.html - my Castles and Crusades webpage

rabindranath72
Lore Drake
Posts: 1102
Joined: Wed May 17, 2006 7:00 am

Post by rabindranath72 »

Like this too! My comment as for the tiefling is to replace Resistance with something like the Druid ability.

Are you planning a full conversion of Planescape?

danbuter
Hlobane Orc
Posts: 167
Joined: Fri Sep 14, 2007 7:00 am

Post by danbuter »

Not really. I just really like these two races, and import them into any game world I run .
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Dan
http://home.comcast.net/~danbuter/candc.html - my Castles and Crusades webpage

Harry Joy
Ulthal
Posts: 593
Joined: Thu Aug 30, 2007 7:00 am

Post by Harry Joy »

I rather like Aasimars in concept, and I rather like the flavor associated with them. They do make ideal Paladins and Clerics. But the one time I tried my hand at playing one, I couldn't abide with the central characteristics. The same ones I'd signed up to play. Of course, it didn't help that the party also featured a half-Drow character, so my Aasimar was compromising his tenets from Day 1.

I do like your conversion, though. Doesn't seem over;y powerful to me at all. Some of the basic "goodies" the race brings aren't something you are going to commonly use. I'm curious to see what you can do with other popular off-shoot races. I glanced at your Tiefling and Shifter, but those aren't races that interest me.

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