Page 1 of 1
RC Weapon Mastery for C&C
Posted: Wed Feb 20, 2008 4:10 pm
by Aladar
I have a question for those of you who, like me, use the Weapon Mastery rules from the OD&D Rules Cyclopedia for C&C.
Do you allow Rangers, Knights, Paladins, and Barbarians to gain weapon choices as "Fighters"? Or do you allow their weapon choices as "All Others"?
I have been using the "All Others" column on the table for every class except Fighters, but one of my players has suggested that his Ranger should be allowed to gain weapon choices as a Fighter, since he argues that a Ranger is a sub-class of Fighter.
How do the rest of you all handle this?
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Posted: Wed Feb 20, 2008 4:20 pm
by Omote
I don't use the RC weapon mastery rules exactly as written in the RC, because C&C is a different game. However, what I have decided is that since C&C level advencement is slow enough, I have allowed ALL character classes in C&C to get the chance to train in weapon mastery levels as fighters. This creates a more weapon focused game for sure, but it gives the players more choices (so they think) and let's them vary thier characters approprately.
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
Posted: Wed Feb 20, 2008 4:29 pm
by Tank
I don't think my response will be too helpful because I have restructured the classes in my C&C game, but I will offer my input anyway. First off, I don't have rangers - they are just fighters who have taken the proper general skills (we use the RC rules). Also, knights and paladins are just optional progressions for fighters who have reached name level, so they are not exactly classes at all. I was thinking of including an OD&D 3LB-style berserker as a PC class (although I haven't yet), and I would give them the fighter progression.
So in a bit of an oversimplification, my answer would be yes. Paladins, knights, and rangers would gain weapon mastery slots as fighters - but that's because their actual class is fighter and not the usual C&C classes.
In my game, fighters have the best progression, followed by bards (my bard class is adopted from the Strategic Review, not from C&C), and then all others. The table looks like this and is a little cleaned-up from the RC version:
Weapon Slots per Level Table:
Level Fighter Bard Magic-User/Cleric/Thief/Monk
1 4 3 2
3 5 4 3
6 6 5 4
9 7 6 5
12 8 7 6
15 9 8 7
18 10 9 7
21 11 10 8
24 12 10 8
27 13 11 9
30 14 11 9
33 15 12 10
36 16 12 10
Re: RC Weapon Mastery for C&C
Posted: Wed Feb 20, 2008 5:04 pm
by CharlieRock
Alwyn wrote:
I have a question for those of you who, like me, use the Weapon Mastery rules from the OD&D Rules Cyclopedia for C&C.
Do you allow Rangers, Knights, Paladins, and Barbarians to gain weapon choices as "Fighters"? Or do you allow their weapon choices as "All Others"?
I have been using the "All Others" column on the table for every class except Fighters, but one of my players has suggested that his Ranger should be allowed to gain weapon choices as a Fighter, since he argues that a Ranger is a sub-class of Fighter.
How do the rest of you all handle this?
I put them in as "all others". How can somebody get Combat Marauder and feel gipped compared to a fighter? Take out Weapon Specialization (since this is basically the same skill twice). Then tell the Ranger he must be willing to "trade-in" Combat Marauder if he wants extra weapon slots.
All the 'fighter sub-types' get some kind of gimmick:
Rangers-Combat Marauder
Barbarians-Rage
Paladins-Smite Evil etc.
The fighters get weapon specialization, which is basically the same thing as if you used Weapon Mastery with extra slots to the Fighter.
Really, if I was a ranger I wouldn't mind. I'd be quite happy with marauding.
_________________
The Rock says ...
Know your roll!
Posted: Wed Feb 20, 2008 5:10 pm
by serleran
C&C does not use weapon slots, so that would need to be incorporated, first. Or, you could do an XP adjustment. Or, you could allow each character class to select a weapon at Xth level (sort of like slots), or make them "feats" or all kinds of options. C&C also does not use sub-classes, so the only "fighter" is the fighter - that is the rules, but there are "warrior-like" characters (knight, bard, monk, ranger, paladin, barbarian...) so I would stick to "all others." Or, modify the charts slightly so you have Fighter / Warrior Subclass / Everyone Else. That's probably the easiest.
Posted: Wed Feb 20, 2008 7:11 pm
by Aladar
CharlieRock,
That was my opinion as well. I just wanted to see what others were doing.
Thanks to all the rest of you as well for the advice.
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/