WorldWide GaryCon This Weekend!
-
Lord Falcon MacGreggor
- Mist Elf
- Posts: 33
- Joined: Sun Mar 09, 2008 8:00 am
GaryCon
This evening, 08MAR08, we held our GaryCon. Although a couple of our members were missing, one older, and one younger, we still held a candle light vigil in memory of the man who created the many movies that will forever play in my mind.
Movies in which I was allowed to play a major charater; movies for which the script would never have been writen if not for his divine inspriation to both the DM's I have played before, or the games that I have run in my many years since I found this great creation that is the multiverse of Dungeons And Dragons.
My many thanks to the great Odin. The 'All Father' of our gaming world.
Although Odin has been defeated, you will live on in the memories that we all share, and many adventures to come.
Rest in peace, Dungeon Master of Dungeon Masters.
Death is the real adventure, Life was only the pastime.
LORD FALCON MACGREGGOR, Dungeon Master in the Shadow of the Master
BTW, I took many pics of our session this evening, and would like to know where/who to send them to. I can be reached via E-Mail at Mordenkinan@live.ca
Movies in which I was allowed to play a major charater; movies for which the script would never have been writen if not for his divine inspriation to both the DM's I have played before, or the games that I have run in my many years since I found this great creation that is the multiverse of Dungeons And Dragons.
My many thanks to the great Odin. The 'All Father' of our gaming world.
Although Odin has been defeated, you will live on in the memories that we all share, and many adventures to come.
Rest in peace, Dungeon Master of Dungeon Masters.
Death is the real adventure, Life was only the pastime.
LORD FALCON MACGREGGOR, Dungeon Master in the Shadow of the Master
BTW, I took many pics of our session this evening, and would like to know where/who to send them to. I can be reached via E-Mail at Mordenkinan@live.ca
Our gaming session went as planned this past Saturday. We would have had an empty chair for Gary but we don't have enough room, so instead we kept him in mind as I CK'd the group through the Goodman Games' DCC #44: "Dreaming Caverns of the Duergar".
A good time was had by all in the short session we played. We held Gary and his contributions in memory as we talked at one point during a break in the action.
We also discussed with hope that the "Master of the Game" credited the "Master of Life" (see Gary's posts at http://www.fansforchrist.org/). Gary has passed from death to new life and has victory in Jesus:
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
A good time was had by all in the short session we played. We held Gary and his contributions in memory as we talked at one point during a break in the action.
We also discussed with hope that the "Master of the Game" credited the "Master of Life" (see Gary's posts at http://www.fansforchrist.org/). Gary has passed from death to new life and has victory in Jesus:
_________________1 Corinthians 15: 53-55 wrote:
For this corruptible must put on incorruption, and this mortal must put on immortality. So when this corruptible has put on incorruption, and this mortal has put on immortality, then shall be brought to pass the saying that is written: Death is swallowed up in victory.
O Death, where is your sting?
O Hades, where is your victory?
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
We played some Adventurer (using Gary's character card), some Unhallowed, and a little bit of unpublished stuff. We ate lots of chips and had some Dew, too. It was difficult going to a game session, wanting to be at the funeral... but, I figured if I could not be where I needed to be, I should be where others might be. I also got to talk a little about Engineering Dungeons... I hope Gary got to see it, and I hope he knew it was inspired by him.
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
GaryCon, Olmsted Falls (suburb of Cleveland) Ohio went off with a bang. It all began with about 24 inches of snow, and the authorities closing most of the roadways around us. Still, despite the many hours of shoveling, and the distances travelled to attend (one from Syracuse NY!), we still pulled off GaryCon. About 16 hours of straight D&D goodness. 14 people showed up, with lots of dice, hearts filled with adventure, and stories aplenty.
Ah, this weekend will be memorable for many reasons, and I think Gary would be proud.
Thanks to all the FPQers (y'all know who you are ) who showed up, braved the treacherous weather conditions, and shared some good old fashioned D&D.
................................................Omote
FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
Ah, this weekend will be memorable for many reasons, and I think Gary would be proud.
Thanks to all the FPQers (y'all know who you are ) who showed up, braved the treacherous weather conditions, and shared some good old fashioned D&D.
................................................Omote
FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- Jyrdan Fairblade
- Unkbartig
- Posts: 947
- Joined: Thu May 11, 2006 7:00 am
I didn't have much time, and don't have that big a gaming group right now. Originally I was going to run a dungeon crawl using the 1e DMG random dungeon tables, but we didn't have the time to do it justice. So I finally cracked open the Lejendary Adventures Essentials boxed set, with one Avatar and one LM (me).
Now, I had just finished watching Beowulf, so I was in the mood for a bloody monster-slaying romp. But the Avatar that was created was a thievery-oriented Kobold with terrible weapons ability!
I had planned on improving the adventure, like I used to often do back in the 1e days. So, beginning in the city of Indaloglobius, the sneaky Kobold named Myr began the day with an attempt at pick-pocketing a barbarous visitor to civilization. This proved a poor choice - a rousing chase ensued, with Myr attempting to gain enough distance to have the time to turn invisible, but never quite managing it. Things turned serious when a knife was thrown - through a lucky roll of Swashbuckling, Myr was able to escape with much nose-thumbing.
With nightfall, our still-empty-pocketed Avatar tried his hand at burglary. But this time, he turned invisible prior to the endeavor. This attempt at larceny proved to be much more successful. For Myr's efforts, he was rewarded with a silver cloak pin - in tribute, a stylized letter "G" patterned after a serpent.
We had a blast with Lejendary Adventures - character creation was very involved, but running it was fast-paced and action-filled. I was glad to run this great system in honor of Gary.
Now, I had just finished watching Beowulf, so I was in the mood for a bloody monster-slaying romp. But the Avatar that was created was a thievery-oriented Kobold with terrible weapons ability!
I had planned on improving the adventure, like I used to often do back in the 1e days. So, beginning in the city of Indaloglobius, the sneaky Kobold named Myr began the day with an attempt at pick-pocketing a barbarous visitor to civilization. This proved a poor choice - a rousing chase ensued, with Myr attempting to gain enough distance to have the time to turn invisible, but never quite managing it. Things turned serious when a knife was thrown - through a lucky roll of Swashbuckling, Myr was able to escape with much nose-thumbing.
With nightfall, our still-empty-pocketed Avatar tried his hand at burglary. But this time, he turned invisible prior to the endeavor. This attempt at larceny proved to be much more successful. For Myr's efforts, he was rewarded with a silver cloak pin - in tribute, a stylized letter "G" patterned after a serpent.
We had a blast with Lejendary Adventures - character creation was very involved, but running it was fast-paced and action-filled. I was glad to run this great system in honor of Gary.
Our participation actually began before I knew about worldwide GaryCon 08. I suggested to my group the very day he passed that I run an AD&D 1-shot, first edition. They were all into it. We had a minor roadbump when 4 of our 7 players ended up not being able to make it due to weather conditions and/or work issues (and 1, Eric, being at a real con where I dearly hope they did something to honor Mr. Gygax).
I had spent the past couple days pre-generating 1st-level characters for my group, and to their credit, Mike, Jimmy, and Taje wanted to soldier on. Mike had the wonderfully "old school" idea of everyone running 2 characters, since I had 6 made up.
The characters and their players:
LG Human Cleric (Jimmy)
NG Elf Ranger/Cleric (Taje)
LG Dwarf Fighter (Jimmy)
NG Half-Elf Magic User (Taje)
CG Halfling Thief (Mike)
CG Gnome Illusionist (Mike)
I ran the first mini-scenario from the old D&D module "Castle Caldwell and Beyond." For those unfamiliar, it's a basic, straightforward, single-level dungeon crawl that has the PC's cleaning out a small keep just recently purchased by a local merchant. Not five minutes went by where Gary's name wasn't dropped in some (often humorous) way or another. GREAT fun was had by all. We dove in head-first and reveled in the old-schoolness of it all. One character--the cleric/ranger--met his doom, so VERY appropriately, to a save-or-die poison bite from a giant spider. Gary would've been proud. No one complained, no one got bummed out. The only thing that was said was, "Hey, first level characters die."
And anyone who complains that AD&D 1 was outmoded and clunky and complicated...you're quite incorrect. It was easy and smooth, save just a few instances of not remembering how certain things were handled (and when those arose, if the rules weren't right at hand I just made a judgment call). Sure, a few old house rules crept in, but don't they always, anyway? I've rarely had such a smooth and easy experience running a game as I did that one.
It went well enough at the end that everyone decided to keep their characters and asked for XP for next time we do this. Everyone declared that they'd had a lot of fun, and Jimmy--normally the least outspoken member of the group--said, "That was a lot of fun, man. I really miss that game; the simplicity of it. Good stuff." That did me proud.
Good times were had by all, and Master Gygax was kept firmly and fondly in the forefront all evening. I hope we do end up playing again; I may suggest that I take a turn at DM when Taje wraps up his current Silver Age Sentinels game, and we run AD&D for awhile.
I had spent the past couple days pre-generating 1st-level characters for my group, and to their credit, Mike, Jimmy, and Taje wanted to soldier on. Mike had the wonderfully "old school" idea of everyone running 2 characters, since I had 6 made up.
The characters and their players:
LG Human Cleric (Jimmy)
NG Elf Ranger/Cleric (Taje)
LG Dwarf Fighter (Jimmy)
NG Half-Elf Magic User (Taje)
CG Halfling Thief (Mike)
CG Gnome Illusionist (Mike)
I ran the first mini-scenario from the old D&D module "Castle Caldwell and Beyond." For those unfamiliar, it's a basic, straightforward, single-level dungeon crawl that has the PC's cleaning out a small keep just recently purchased by a local merchant. Not five minutes went by where Gary's name wasn't dropped in some (often humorous) way or another. GREAT fun was had by all. We dove in head-first and reveled in the old-schoolness of it all. One character--the cleric/ranger--met his doom, so VERY appropriately, to a save-or-die poison bite from a giant spider. Gary would've been proud. No one complained, no one got bummed out. The only thing that was said was, "Hey, first level characters die."
And anyone who complains that AD&D 1 was outmoded and clunky and complicated...you're quite incorrect. It was easy and smooth, save just a few instances of not remembering how certain things were handled (and when those arose, if the rules weren't right at hand I just made a judgment call). Sure, a few old house rules crept in, but don't they always, anyway? I've rarely had such a smooth and easy experience running a game as I did that one.
It went well enough at the end that everyone decided to keep their characters and asked for XP for next time we do this. Everyone declared that they'd had a lot of fun, and Jimmy--normally the least outspoken member of the group--said, "That was a lot of fun, man. I really miss that game; the simplicity of it. Good stuff." That did me proud.
Good times were had by all, and Master Gygax was kept firmly and fondly in the forefront all evening. I hope we do end up playing again; I may suggest that I take a turn at DM when Taje wraps up his current Silver Age Sentinels game, and we run AD&D for awhile.
My group met last night.
The party was awakened at their house by a knock on the door. A wizard, unfamiliar to them, appeared to hire them for a job... he asked they simply call him Mordy.
He lured them with promise of great gold (this party is extremely mercenary when it comes to the money) to seek out two artifacts, rumored to be found in the tomb of the River King on Mound Island. The party was teleported to the island just south of the tomb entrance, and the adventure began. The group was ambushed by the pygmies hiding around the entrance area, and one was poisoned though healed here. Pressing into tomb, the party had a spirited battle with the guards in the room before the temple, and some discussion ensued as to leaving and coming back (the group can get cautious at times - a little too much time spent in Ascalon). They decided to press on, and into the temple section.
When the Shadow pygmies attacked, the cleric imediately cast Daylight after the 1st one ripped our dwarf NPC for damage and str drain. The shadows screached and retreated to their alcoves. The dwarf NPC charged after the one who hit him, much to the chagrin of the rest of the party. He was hit again with a nat 20, losing 2 more str pts and a potload of HPs. The others noticed the crystals binding the shadows to the locale and our marksmen took two of them out, dispelling the shadows, and another party member took the other two out. Fortuitously, our cleric had decided to spend some of her hard-fought spoils on a potion of greater restoration, and so Kang the dwarf was restored to full str.
The party then saw the treasure piled on the pillared alter, and our mage said, wisely, "This is too good to be true... we must be careful." They did, however, proceed to search and check for traps on the altar, and the Herzou demon appeared and attacked. The party got insanely lucky on the rolls the demon made on its attacks - the dwarf and the assassin Raife were raked and bit, with the dwarf taking the most damage again. The cleric attempted to consecrate the temple, which pissed off the demon and did minor damage as its feet smoked, and he levitated up away from the floor. Our wizard Destro got some damage in with a volley of Magic Missiles, and the dwarf slashed across the demon's knee and leg with his axe +1 of electricty (1d4+2 extra on a hit). The marksman and the assassin launched arrows and bolts, but to no avail. The demon turned his full fury on Kang the dwarf, who was already down to 7 HPs. I rolled -- 2, 5, 6.... even after the attack mods the demon simply missed his prey (any one of the hits would have likely rended the dwarf to pieces). One more volley of Magic missiles hit from the wizard, and then our Cleric Bah-Ra cast spirtual weapon and hit powerfully with it, cleaving the head of the demon from its body.
The flame storm was unleashed across the altar area, sending the dwarf, the loremaster and others flying across the room. Kang the dwarf slammed, burning, into a wall and sank unconscious to the ground. The others scurried to heal him and themselves, using some of the healing ointments they had procurred previously on the Isle of Dread as well as a few Cure Light potions. The wizard Destro stood silently, staring at the conflagration that destroyed the mounds of treasure on the altar. (I let 1 ancient silver cup and 1 ancient agnate necklace survive amidst the ashes of the altar).
The group decided to rest, and feeling they had secured the room, smashed the demon statue in the forecourt and used it to pile behind the door leaving the chambers to protect them for the night.
Thus, our dungeon-crawl through a Gygaxian locale took a rest. We will continue with Mound Island next week.....
Oh, and an empty chair with an open beer sat at our game the entire night.
In honor, EGG.
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
The party was awakened at their house by a knock on the door. A wizard, unfamiliar to them, appeared to hire them for a job... he asked they simply call him Mordy.
He lured them with promise of great gold (this party is extremely mercenary when it comes to the money) to seek out two artifacts, rumored to be found in the tomb of the River King on Mound Island. The party was teleported to the island just south of the tomb entrance, and the adventure began. The group was ambushed by the pygmies hiding around the entrance area, and one was poisoned though healed here. Pressing into tomb, the party had a spirited battle with the guards in the room before the temple, and some discussion ensued as to leaving and coming back (the group can get cautious at times - a little too much time spent in Ascalon). They decided to press on, and into the temple section.
When the Shadow pygmies attacked, the cleric imediately cast Daylight after the 1st one ripped our dwarf NPC for damage and str drain. The shadows screached and retreated to their alcoves. The dwarf NPC charged after the one who hit him, much to the chagrin of the rest of the party. He was hit again with a nat 20, losing 2 more str pts and a potload of HPs. The others noticed the crystals binding the shadows to the locale and our marksmen took two of them out, dispelling the shadows, and another party member took the other two out. Fortuitously, our cleric had decided to spend some of her hard-fought spoils on a potion of greater restoration, and so Kang the dwarf was restored to full str.
The party then saw the treasure piled on the pillared alter, and our mage said, wisely, "This is too good to be true... we must be careful." They did, however, proceed to search and check for traps on the altar, and the Herzou demon appeared and attacked. The party got insanely lucky on the rolls the demon made on its attacks - the dwarf and the assassin Raife were raked and bit, with the dwarf taking the most damage again. The cleric attempted to consecrate the temple, which pissed off the demon and did minor damage as its feet smoked, and he levitated up away from the floor. Our wizard Destro got some damage in with a volley of Magic Missiles, and the dwarf slashed across the demon's knee and leg with his axe +1 of electricty (1d4+2 extra on a hit). The marksman and the assassin launched arrows and bolts, but to no avail. The demon turned his full fury on Kang the dwarf, who was already down to 7 HPs. I rolled -- 2, 5, 6.... even after the attack mods the demon simply missed his prey (any one of the hits would have likely rended the dwarf to pieces). One more volley of Magic missiles hit from the wizard, and then our Cleric Bah-Ra cast spirtual weapon and hit powerfully with it, cleaving the head of the demon from its body.
The flame storm was unleashed across the altar area, sending the dwarf, the loremaster and others flying across the room. Kang the dwarf slammed, burning, into a wall and sank unconscious to the ground. The others scurried to heal him and themselves, using some of the healing ointments they had procurred previously on the Isle of Dread as well as a few Cure Light potions. The wizard Destro stood silently, staring at the conflagration that destroyed the mounds of treasure on the altar. (I let 1 ancient silver cup and 1 ancient agnate necklace survive amidst the ashes of the altar).
The group decided to rest, and feeling they had secured the room, smashed the demon statue in the forecourt and used it to pile behind the door leaving the chambers to protect them for the night.
Thus, our dungeon-crawl through a Gygaxian locale took a rest. We will continue with Mound Island next week.....
Oh, and an empty chair with an open beer sat at our game the entire night.
In honor, EGG.
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
-
anonymous
GaryCon, Port Orchard, Washington, 3-8-08 16:00 thru 3-9-08 00:30 hours.
Our group decided to honor Mr. Gygax by playing though Tomb of Horrors for the first time in over twenty years... We used some of the pregenerated charachters from the module and the 1st ed PHB only, and since we were short on players, did like the above group and each of us played two PC's... It has been a good couple decades since we played in that fasion as well. We each had one hour to get our two characters ready for play, spell list and the like... What a hoot it was! ( I even drank some fine brews in Garys honor, I don't partake much anymore, I've had more than my share for one lifetime, but what the hell).
One of my characters was a Wizard 14th lvl, the other was a Ranger 13lvl... My first melee attack with the Ranger was a Natural TWENTY! With a Natural 20 to back it! (At this point I was assured that Garys spirit was approving ).
Actually there were more than an average number of Natural Twenties rolled that night, which was a blessing considering the difficulties in this dungeon.
Other than being able to attend the funeral, the best thing I could come up with was to play a module written by Gary, and I am glad we did.
We were unable to finish in one sitting, so we will be setting aside our current campaign to finish Tomb Of Horrors!
Thanks for sharing and letting this guest share, much appreciated.
Cheers!
Dustin Deitchler
Our group decided to honor Mr. Gygax by playing though Tomb of Horrors for the first time in over twenty years... We used some of the pregenerated charachters from the module and the 1st ed PHB only, and since we were short on players, did like the above group and each of us played two PC's... It has been a good couple decades since we played in that fasion as well. We each had one hour to get our two characters ready for play, spell list and the like... What a hoot it was! ( I even drank some fine brews in Garys honor, I don't partake much anymore, I've had more than my share for one lifetime, but what the hell).
One of my characters was a Wizard 14th lvl, the other was a Ranger 13lvl... My first melee attack with the Ranger was a Natural TWENTY! With a Natural 20 to back it! (At this point I was assured that Garys spirit was approving ).
Actually there were more than an average number of Natural Twenties rolled that night, which was a blessing considering the difficulties in this dungeon.
Other than being able to attend the funeral, the best thing I could come up with was to play a module written by Gary, and I am glad we did.
We were unable to finish in one sitting, so we will be setting aside our current campaign to finish Tomb Of Horrors!
Thanks for sharing and letting this guest share, much appreciated.
Cheers!
Dustin Deitchler
Berlin, Germany, GaryCon 3-8-08 16:00 thru 3-9-08 05:00 hours.
Our Game session start with a small obsequy in Honor of Gary.
On the table were all books and adventures of AD&D 1st that we have. Surrounded by some original D&D dices. We put also an empty chair at the table and a pile of stuff what a player needs to roleplaying (Character sheet, pencil, ereaser, a pencil sharpener, a snack and a glas of red wine).
I as the main GM in our group speak some words in tribute of Gary. Then a minute of silence. After this, every player rolls a D20 in Honor of the first GM. Then we raise our mugs and cheers to Gary.
Some of our members have tears in his eyes. Like me.
Then we start the game. It was the 3rd act of a campaign, our Heros where involved in an intrigue between two drow houses. Hart, we must free an elfen maid, wich has informations for us. Okay, in short: We free the elfen maid, but we must kill the Ilharess and their guards.
This was the main fight.
In this fight we know: Gary was with us! Why?
Our human male ranger (level 10, 2 magic longswords) rolls a natural 20. Next attack: he rolls a natural 20... next attack...20...20...
In this fight he rolls almost 17 (in word: SEVENTEEN) natural twenty
I've never seen such a thing before in 28 years of roleplaying.
Needles to say, we won the fight
But one member auf the group died: my Barbarian Fighter (Level 7)
But he died as a Hero. He protected the other Chars, so they can flee. Alone, well knowing that he is going to die, he fight against a group of 30 drow guards. He kill 15 of them, the he was slaying under the cruel attacks of the rest of the guards.
Okay, at 05:00 in the morning the session came to an end, we all was pretty tired... but the most important thing: We had fun
I think, this evening was a real tribute to Gary
Our Game session start with a small obsequy in Honor of Gary.
On the table were all books and adventures of AD&D 1st that we have. Surrounded by some original D&D dices. We put also an empty chair at the table and a pile of stuff what a player needs to roleplaying (Character sheet, pencil, ereaser, a pencil sharpener, a snack and a glas of red wine).
I as the main GM in our group speak some words in tribute of Gary. Then a minute of silence. After this, every player rolls a D20 in Honor of the first GM. Then we raise our mugs and cheers to Gary.
Some of our members have tears in his eyes. Like me.
Then we start the game. It was the 3rd act of a campaign, our Heros where involved in an intrigue between two drow houses. Hart, we must free an elfen maid, wich has informations for us. Okay, in short: We free the elfen maid, but we must kill the Ilharess and their guards.
This was the main fight.
In this fight we know: Gary was with us! Why?
Our human male ranger (level 10, 2 magic longswords) rolls a natural 20. Next attack: he rolls a natural 20... next attack...20...20...
In this fight he rolls almost 17 (in word: SEVENTEEN) natural twenty
I've never seen such a thing before in 28 years of roleplaying.
Needles to say, we won the fight
But one member auf the group died: my Barbarian Fighter (Level 7)
But he died as a Hero. He protected the other Chars, so they can flee. Alone, well knowing that he is going to die, he fight against a group of 30 drow guards. He kill 15 of them, the he was slaying under the cruel attacks of the rest of the guards.
Okay, at 05:00 in the morning the session came to an end, we all was pretty tired... but the most important thing: We had fun
I think, this evening was a real tribute to Gary
Thanks everyone for posting these GaryCON game reports.
I've been thinking about how many people were either gaming, reading his works or just thinking about Gary this last weekend. The numbers are probably amazing, I couldn't even begin to guess.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
I've been thinking about how many people were either gaming, reading his works or just thinking about Gary this last weekend. The numbers are probably amazing, I couldn't even begin to guess.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
MILLIONS!!!
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
-
The Venomous Pao
- Mist Elf
- Posts: 22
- Joined: Wed Sep 13, 2006 7:00 am
GaryCon in Austin
(cross-posted from RPG.net)
We played C&C on Saturday night. Here's the gist of things:
Players:
* Mari, My wife (who played as a kid and a few times since with me)
* Parker, a long-time gamer who played in a few C&C games I ran a while back
* Chloe, Parker's wife who had never played, but loved the old D&D cartoon
Characters:
* Mari -> CG Gnome Wizard
* Parker -> LG Dwarven Paladin
* Chloe -> NG Half-Elf Rogue
The Adventure: DCC #31, The Transmuter's Last Touch
I won't do complete run-down here, mostly for spoilers' sake, but I will say that a full-on blast was had by all. We started completely from scratch, rolling up 1st level characters - 3d6, in order! - and then dove right in with a random encounter (an owlbear! eek!). After making it through that, we headed straight into the module.
Highlights:
* After dealing with the owlbear Mari wanted to use her gnome's animal empathy to summon badgers to dig a grave. This lead into much hilarity, culminating in a brief discussion of a way to skin the owl bear and use it like a Holocaust Cloak.
* Chloe warmed the rest of our geeky hearts by catching on right away, being the very first player to ask to loot the bodies of anything that stood in the party's way.
* The pizza guy (who knows us by name, but had never seen us game) looked over my shoulder, smiled and said "So, do y'all play weekly or is this just for Gary?" Man, I love Austin.
* Parker isn't used to playing Paladins. There was a point where he, in character, was actively pushing torturing some captives. Jokes were made.
* I did a then & now show of the various monsters with illustrations from the 1st ed. AD&D MM and the D&D 3 MM, to great effect. Man, can you imagine being scared of that AD&D owlbear?
* The usual pushes to defeat things via pyromania and the tossing of dead enemies at the living reared their heads.
All in all, it was an absolutely enjoyable evening - nearly six hours' worth of fun, from start to finish - even though we only made it halfway through the module. The better news is that we'll actually probably try to finish up next weekend, or the weekend after, since SXSW is about to interrupt everyone's schedules.
I don't think we've made a full-time geek out of Chloe (we certainly weren't trying to), but my wife's inner RPG dork may just have returned from exile. Parker and I, of course, want to play again tonight. But that ain't happening.
So all-in-all it was definitely a GaryCon success. I just wish it hadn't taken that loss to make this happen. Bittersweet indeed.
Here's to you, Gary, for being the ultimate source of yet another night of magic. Roll on!
We played C&C on Saturday night. Here's the gist of things:
Players:
* Mari, My wife (who played as a kid and a few times since with me)
* Parker, a long-time gamer who played in a few C&C games I ran a while back
* Chloe, Parker's wife who had never played, but loved the old D&D cartoon
Characters:
* Mari -> CG Gnome Wizard
* Parker -> LG Dwarven Paladin
* Chloe -> NG Half-Elf Rogue
The Adventure: DCC #31, The Transmuter's Last Touch
I won't do complete run-down here, mostly for spoilers' sake, but I will say that a full-on blast was had by all. We started completely from scratch, rolling up 1st level characters - 3d6, in order! - and then dove right in with a random encounter (an owlbear! eek!). After making it through that, we headed straight into the module.
Highlights:
* After dealing with the owlbear Mari wanted to use her gnome's animal empathy to summon badgers to dig a grave. This lead into much hilarity, culminating in a brief discussion of a way to skin the owl bear and use it like a Holocaust Cloak.
* Chloe warmed the rest of our geeky hearts by catching on right away, being the very first player to ask to loot the bodies of anything that stood in the party's way.
* The pizza guy (who knows us by name, but had never seen us game) looked over my shoulder, smiled and said "So, do y'all play weekly or is this just for Gary?" Man, I love Austin.
* Parker isn't used to playing Paladins. There was a point where he, in character, was actively pushing torturing some captives. Jokes were made.
* I did a then & now show of the various monsters with illustrations from the 1st ed. AD&D MM and the D&D 3 MM, to great effect. Man, can you imagine being scared of that AD&D owlbear?
* The usual pushes to defeat things via pyromania and the tossing of dead enemies at the living reared their heads.
All in all, it was an absolutely enjoyable evening - nearly six hours' worth of fun, from start to finish - even though we only made it halfway through the module. The better news is that we'll actually probably try to finish up next weekend, or the weekend after, since SXSW is about to interrupt everyone's schedules.
I don't think we've made a full-time geek out of Chloe (we certainly weren't trying to), but my wife's inner RPG dork may just have returned from exile. Parker and I, of course, want to play again tonight. But that ain't happening.
So all-in-all it was definitely a GaryCon success. I just wish it hadn't taken that loss to make this happen. Bittersweet indeed.
Here's to you, Gary, for being the ultimate source of yet another night of magic. Roll on!
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Sticky Lizard
- Skobbit
- Posts: 19
- Joined: Fri Mar 07, 2008 8:00 am
I'm in. I have a few dusty old tomes and rune cubes that need to be used before they lose their magic.
Now all I need to find are some mages and monsters to complete the ritual!
_________________
The lizardfolk follow the deity Semuanya, who at the present has not stepped in to stop Sess'Innek's attempts at corrupting and usurping his worshippers.
In time, you will all see that Sess'Innek is the one, true and most powerful deity!
Now all I need to find are some mages and monsters to complete the ritual!
_________________
The lizardfolk follow the deity Semuanya, who at the present has not stepped in to stop Sess'Innek's attempts at corrupting and usurping his worshippers.
In time, you will all see that Sess'Innek is the one, true and most powerful deity!
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Lightfinger
- Skobbit
- Posts: 13
- Joined: Tue Mar 11, 2008 7:00 am