Page 1 of 1

Baltrons beacon Help

Posted: Mon Mar 10, 2008 10:55 pm
by Valerian
I am getting ready to run Baltrons Beacon AD&D module I7 . Upon reading it over I realized I am missing pages 13-21 all the inserts . If anyone has a scanner and the mod. I would really appreciate scans of the missing pages . You can PM me for my e-mail. Thanks anyone who can help.
_________________
What is best in life-

To crush the PC's

See their character sheets piled before you

And to hear the lamentations of the players

-Conan the dungeonmaster

Posted: Tue Mar 11, 2008 12:29 am
by Harry Joy
PM sent.

Posted: Wed Mar 12, 2008 12:59 pm
by Brutorz Bill
Let us know how running the module goes. I have that one. Haven't looked at it in awhile.

Posted: Wed Mar 12, 2008 3:46 pm
by Valerian
They started it last night. Wandering through the swamp seeking the light. They were ambushed by a gas spore whose explosion aroused some nearby Algoids . The wizard through plant growth in the Algoids area "bamf" giant Algoids . I am an evil DM. They deafeated the Algoids and a few fog giants . They have just reached the road leading to the keep ruins .
_________________
What is best in life-

To crush the PC's

See their character sheets piled before you

And to hear the lamentations of the players

-Conan the dungeonmaster

Posted: Wed Mar 12, 2008 4:36 pm
by Brutorz Bill
Valerian wrote:
They started it last night. Wandering through the swamp seeking the light. They were ambushed by a gas spore whose explosion aroused some nearby Algoids . The wizard through plant growth in the Algoids area "bamf" giant Algoids . I am an evil DM. They deafeated the Algoids and a few fog giants . They have just reached the road leading to the keep ruins .

Sounds like fun! Good call on the spell beefing up the Algoids.

Aah Fog Giants, I always liked them for some reason.

Keep us posted!!

And beware of Gnomes!!

Posted: Wed Mar 12, 2008 8:00 pm
by Franklincense
After I gave that one some punching up, the author complained bitterly that I had made it too hard.

Lemme know if you find that to be the case.

Frank Mentzer
ExTSR@aol.com

Posted: Wed Mar 12, 2008 8:26 pm
by Valerian
Franklincense wrote:
After I gave that one some punching up, the author complained bitterly that I had made it too hard.

Lemme know if you find that to be the case.

Frank Mentzer
ExTSR@aol.com

The party I am running is big and near the top of the 4-8 level range > I made the adventure quite a bit tougher . Gave most monster max HP inc. the fog giants. I added 2 level to all the NPC 's in the keep . Added some damage to traps ect. Send me an idea of your "punching up " and maybe I'll use it.
_________________
What is best in life-

To crush the PC's

See their character sheets piled before you

And to hear the lamentations of the players

-Conan the dungeonmaster

Posted: Thu Mar 13, 2008 2:23 pm
by Franklincense
Well, all of my 'punching up' was included in the published product.

It's been so many years that I don't recall much.

I did add a bit about how the residents would react to invaders, like using oil at the front gate...

F

Posted: Thu Mar 13, 2008 3:32 pm
by Valerian
Well then I do not think it is to hard at all > We will see what my players think though .
_________________
What is best in life-

To crush the PC's

See their character sheets piled before you

And to hear the lamentations of the players

-Conan the dungeonmaster