I just browsed through the free PDF after hearing much excitement about it. I have to say, I'm unimpressed. At first glance, PFRPG seems just like any other OGL RPG just with more of a classic 3e D&D feel. Where was all the love for those other OGL systems? It's all about timing I guess.
The 3e fan base is amazing to watch. Before the 4e announcement, 3e could do no wrong. After the 4e announcement, some of them cried "Hurrah! 3e needed some fixing!" and some cried, "Sirrah! 3e is a great game with so much more potential!" After the PFRPG announcement it seems like all the 3e diehards broke ranks and claim PF as their RPG savior. In reality, they could just continue to play the 3e they know happily until they die. I'm having a hard time finding anyone saying they're sticking with 3e and not going to either 4e or PFRPG. That's amazing to me. A very smart move on Paizo's part!
The same people who used to defend 3e when I would say it promoted miniatures combat and powergaming over true roleplaying, are now saying that very thing and that the PFRPG is a return to a true roleplaying game. PFRPG is no more or less of a roleplaying game than 3e is. A few changes in mechanics and fluff does not all of a sudden make a game a better roleplaying style game. Mechanics aside, it's up to the GM and players to make a game more roleplaying focused. They still don't get it, which is why they don't see it.
I am so glad I'm lifted out of this mess through C&C.
PAIZO to continue with 3E!! (Sorry Peter)
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rabindranath72
- Lore Drake
- Posts: 1102
- Joined: Wed May 17, 2006 7:00 am
I must say I never was a fan of 3.x (liked 3.0 much more than 3.5, however). Still, I find Pathfinder VERY interesting since it tries to simplify and address the points I liked the least about 3.x. I am not a "D&D purist" by any stretch of the imagination, I like different sorts of games, and I did not buy into 3.x initially only because of some very annoying aspects of the game. But if Pathfinder seems to solve those problems, I will surely buy it. I can play C&C AND Pathfinder and be a happy gamer
The very first d20 books: the Player's Handbook and Monster Manual (I don't care for the DMG; pretty much useless, as was the 2e DMG) were actually neat, different... sort of inspiring (though a lot of what was in there I'd seen before in other game systems -- just not gathered together as a single set of rules.) Then, came everything else. I suppose if one stuck to core 3.0 only (maybe 3.5 too - don't know, did not, and will not, buy them) it would work rather nicely, if you want a game like it (sort of skill-based, sort of class-based, but not really either.)
Maybe it'll have some cripser, cleaner, mechanics that make having a "rules cyclopendium" unnecessary.
Maybe it'll have some cripser, cleaner, mechanics that make having a "rules cyclopendium" unnecessary.
serleran wrote:
The very first d20 books: the Player's Handbook and Monster Manual (I don't care for the DMG; pretty much useless, as was the 2e DMG) were actually neat, different... sort of inspiring (though a lot of what was in there I'd seen before in other game systems -- just not gathered together as a single set of rules.) Then, came everything else. I suppose if one stuck to core 3.0 only (maybe 3.5 too - don't know, did not, and will not, buy them) it would work rather nicely, if you want a game like it (sort of skill-based, sort of class-based, but not really either.)
Maybe it'll have some cripser, cleaner, mechanics that make having a "rules cyclopendium" unnecessary.
This was very much my experience - my return to gaming was with 3.0, the very 1st core book release and only a few bits from the 1st round of supplements (the fairly slim class books). The earliest 3.0 mods were actually really nice to - especially The Sunless Citadel. It was only when the massive explosion of expansions and splat books, endless suplementals, Eberron and d20 splat books, ultimately ending with the "rule for every situation" philosophy of 3.5 that it really went off the cliff. Of course, all the stuff even in the core that I didn't like I just house-ruled way down, and that became unnecessary when I discovered C&C.
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John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
Their new 1.1 document has some very interesting ideas in it. At least two of which I will be stealing for my C&C game.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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CharlieRock
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