CnC in English with Taiwanese kids
Posted: Fri Mar 28, 2008 11:12 am
Okok,
So after a few weeks, it finally happened. I ran an hour long game of CnC with two 10 year old Taiwanese kids. This was the second half of their English lesson (I think it will be 30 mins in the future, but they just had their midterms). A blast was had by all. Basically the PCs were two 1st level warriors on an escort quest of a cow to a farm at dusk. They were ambushed by 5 goblins and we had a big old fight. The kids were pretty quick to pick up the ideas of how to play the game. Some of the mechanics were new to them but I walked them thru it all.
It was groovy, one kid kept on trying to kill everything, the captain, stray dogs, the farmers daughter- and I pretty much let him try, but some favorable rolled 1s kept the game from going haywire.
I stripped the game way down to initiative, attack, damage, and siege rolls. I will slowly make the game more complex, but as is it is a good time and I genuinely feel the kids learned a bit. I continually made them tell me what they were doing, what they rolled, how they felt, all in complete sentences.
Good times, if anyone has any advice, let me know.
Here is my original thread about the idea:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
Someone send me some dice!
So after a few weeks, it finally happened. I ran an hour long game of CnC with two 10 year old Taiwanese kids. This was the second half of their English lesson (I think it will be 30 mins in the future, but they just had their midterms). A blast was had by all. Basically the PCs were two 1st level warriors on an escort quest of a cow to a farm at dusk. They were ambushed by 5 goblins and we had a big old fight. The kids were pretty quick to pick up the ideas of how to play the game. Some of the mechanics were new to them but I walked them thru it all.
It was groovy, one kid kept on trying to kill everything, the captain, stray dogs, the farmers daughter- and I pretty much let him try, but some favorable rolled 1s kept the game from going haywire.
I stripped the game way down to initiative, attack, damage, and siege rolls. I will slowly make the game more complex, but as is it is a good time and I genuinely feel the kids learned a bit. I continually made them tell me what they were doing, what they rolled, how they felt, all in complete sentences.
Good times, if anyone has any advice, let me know.
Here is my original thread about the idea:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
Someone send me some dice!