SIEGE engine games:

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slimykuotoan
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SIEGE engine games:

Post by slimykuotoan »

I know there's the sci-fi game in the works (Star Siege).

And I heard a rumor about a post-apocalypse game...

In that vein, are there any other SIEGE engine 'genre specific' games in the works?

ie. supers, etc.
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Post by Treebore »

Yep, set in either the late 1800's or early 1900's if I recall correctly.
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Post by seskis281 »

Robert Doyel has said on another thread he is indeed working on a post-Apocalyptic game:

Ruins & Radiation

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Post by sieg »

Yeah, "Victorious" is a Siege-Supers game that's has a baseline setting in a "Sherlock Holmesian/Dracula/Jeckyl-Hyde" type era, though I'm going to put in a couple of pages for those wishing to run a "Modern" type game.

Its Roleplaying basis is "SuperMankind" (Ie 'Mystery-Men' type SuperHeroes/Villans) but with power gradients so that you could run a game of "gifted normals" versus evils and horrors all the way to the mega-powered tbeings (Superman-types and returned gods).

Hmm. I think a seperate post might avoid some OT.
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Post by moriarty777 »

Personally, I can't wait for Victorious to come out -- I'm somewhat fond of the period in question.
Is it still in the early development stage?

I've been developing (really toying with) something though this is more for personal use (I haven't tried pitching the idea to the trolls but if you like it the idea, drop me a PM). I'm calling it 'Zombie Siege'.

It's in part tribute to Romero and other movies that either poke fun at or embrace the zombie genre. It's not something I envision as sustainable in terms of a campaign but I wanted to do something easy to create characters and jump in the game for the occasional one-shot.

It's also not meant to be overly complex with oodles of 'stuff' (no pages upon pages of equipment for instance but some definite samplings to be pulled from and used and relatively compatible with existing 'Siege' material (to more easily draw upon *other* material).

I know that there is a game out there called All Flesh Must Be Eaten which would probably fit the bill anyway but I don't want to invest in another RPG.
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Post by anglefish »

moriarty777 wrote:
Personally, I can't wait for Victorious to come out -- I'm somewhat fond of the period in question.
Is it still in the early development stage?

I've been developing (really toying with) something though this is more for personal use (I haven't tried pitching the idea to the trolls but if you like it the idea, drop me a PM). I'm calling it 'Zombie Siege'.

It's in part tribute to Romero and other movies that either poke fun at or embrace the zombie genre. It's not something I envision as sustainable in terms of a campaign but I wanted to do something easy to create characters and jump in the game for the occasional one-shot.

It's also not meant to be overly complex with oodles of 'stuff' (no pages upon pages of equipment for instance but some definite samplings to be pulled from and used and relatively compatible with existing 'Siege' material (to more easily draw upon *other* material).

I know that there is a game out there called All Flesh Must Be Eaten which would probably fit the bill anyway but I don't want to invest in another RPG.
M

Oh. If you were in an investing mood, I'd suggest Rippers, a Savage Worlds Victorian game where Monster Hunters are tempted to harvest vampire fangs and demonic hearts from their prey to even the playing field ... but at a price.

Other benefits are the chance to meet famous era characters.

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Re: SIEGE engine games:

Post by gideon_thorne »

slimykuotoan wrote:
I know there's the sci-fi game in the works (Star Siege).

And I heard a rumor about a post-apocalypse game...

In that vein, are there any other SIEGE engine 'genre specific' games in the works?

ie. supers, etc.

I imagine, down the road, depending on the success of the initial offerings, there might be more.
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Post by Orpheus »

moriarty777 wrote:
Personally, I can't wait for Victorious to come out -- I'm somewhat fond of the period in question.

Same here. I actually saw some pictures online (linked from Brass Goggles I think) that were of the Justice League redone as Victorian-era superheroes. Very cool. I've thought about Rippers, but I'm kind of sticking to C&C, CoC, and Star Wars d6 for the moment. I'm kind of fed up with buying stuff that I never actually wind up using.

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Post by Aladar »

Victorious does sound cool. I am a fan of that genre.

I look forward to seeing this one come out.
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Post by Jyrdan Fairblade »

That sounds very cool. Almost LXG-ish. Count me in.
sieg wrote:
Yeah, "Victorious" is a Siege-Supers game that's has a baseline setting in a "Sherlock Holmesian/Dracula/Jeckyl-Hyde" type era, though I'm going to put in a couple of pages for those wishing to run a "Modern" type game.

Its Roleplaying basis is "SuperMankind" (Ie 'Mystery-Men' type SuperHeroes/Villans) but with power gradients so that you could run a game of "gifted normals" versus evils and horrors all the way to the mega-powered tbeings (Superman-types and returned gods).

Hmm. I think a seperate post might avoid some OT.

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Post by tylermo »

Allow this C&C player to also toot the horn for Rippers, and the needed Savage Worlds universal rulebook...just 10.00 for the latter I understand your concerns about buying games that won't get played. That said, C&C and Savage Worlds are among the few that I do buy, and play. Maybe some Star Wars saga, maybe some Firefly, Battlestar, the upcoming Doctor Who game, the odd HERO books, or some old classic games, but largely C&C and Savage Worlds. That keeps me from buying too many systems that will never get played. hehe

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Post by Omote »

Looking forward to Ruins & Radiation (like for 2+ years now ) and Deogolf's anthropomorphism RPG. Sorry sieg, supers are usually not my cup of tea. Though, I'll still pick it up because I love the idea of a wholly contained box game.

-O
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Post by slimykuotoan »

Awesome

There's nothing like a cool system supported with a cool idea.

And with regard to supers, I was never really into them until I played a game 'just for the hay' one evening, and got to throw cars into crowds of people.

Indeedy, it was very cathartic to smash stuff to garble on a city street.

Very cathartic
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Post by serleran »

Once I have some things out of the way, I will be able to devote more effort to R&R. And yes, that pun is meant.

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Post by slimykuotoan »

Let's make a pact here, after the bomb, we all divide the world up into sections, and become self-styled gods.

No Highlander rule people...
http://www.youtube.com/watch?v=JwWp-AcY ... re=related
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Post by sieg »

Hey Moriarty,

Its in "final" stage now, and thanks to the fine playtesters such as your group its pretty playable (IMO) and yet easily portable to and from C&C; so the learning curve is small and cross genre play is possible.

Zombie game? Love to see it! I love that genre (though Indigo Rose only tolerates it).
I've got All Flesh Must Be Eaten, and while its an ok system its a lot like the White Wolf system in play. Though they did fix the irritating dice pool problem. But still a bit too clunky for me. But AFMBE is worth its price just as a source reference for the Zombie genre.

I've heard about Rippers, and while the Cyberpunk-Monster bits bit doesn't grab me I might pick it up for the setting flavor. I'm wanting Victorious to be useful for agents all the way to supers and I'm afraid of being unintentionally influenced so I'll probably wait until after V! is out before picking it up. Does it have the usual SW "Auto Adventuring" system lik in Necessary Evil?

Thanks to all for their interest in the setting (you too Omote, even if just buying to support TLG!). I hope the game meets your expectations!
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Post by Buttmonkey »

serleran wrote:
Once I have some things out of the way, I will be able to devote more effort to R&R. And yes, that pun is meant.

I am definitely looking forward R&R. It will be interesting to see how it compares to Goodman Games's post-apocalyptic game.
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Post by Deogolf »

Omote wrote:
Looking forward to Ruins & Radiation (like for 2+ years now ) and Deogolf's anthropomorphism RPG. Sorry sieg, supers are usually not my cup of tea. Though, I'll still pick it up because I love the idea of a wholly contained box game.

-O

Thanks, Omote! I'm kinda looking forward to it too!
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Post by moriarty777 »

sieg wrote:
Hey Moriarty,

Its in "final" stage now, and thanks to the fine playtesters such as your group its pretty playable (IMO) and yet easily portable to and from C&C; so the learning curve is small and cross genre play is possible.

Zombie game? Love to see it! I love that genre (though Indigo Rose only tolerates it).
I've got All Flesh Must Be Eaten, and while its an ok system its a lot like the White Wolf system in play. Though they did fix the irritating dice pool problem. But still a bit too clunky for me. But AFMBE is worth its price just as a source reference for the Zombie genre.

Can't wait for it! As for project 'Zombie SIEGE', as soon as I've got a the framework a bit more 'fixed', I'll be very happy to pass it along. Time is my only adversary it seems.
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Post by sieg »

Hey Moriarty,

Drop me an email at sieg (at) dragonsfoot (dot) org. I might be able to help.
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Post by moriarty777 »

sieg wrote:
Hey Moriarty,

Drop me an email at sieg (at) dragonsfoot (dot) org. I might be able to help.

Hey Sieg... thanks! I will send you a note in a couple of weeks towards the end of May. Things have been a bit busy these days so I won't have much of a chance to look at it till then.

Besides, between some pretty heavy play testing for Star Siege, an academic conference (of sorts), and a friend's wedding. I'll probably be in the perfect 'zombie' head space to tackle the material again.
Seriously though... expect an email between May 25th and May 31st and, if for whatever reason you need to touch base before that, I can be reached at 'arcana777 (at) gmail (dot) com'

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Post by papercut »

Lets see,

Western

Sci Fi

Apocalyptic

Zombie

Steam punk Supers

???

And of course fantasy

What else can the Siege Engine power? And can the Troll Lords handle all this porting?
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Post by shadoes »

Victorian/ Steampunk FTW! love the genre. can't wait.

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Post by Julian Grimm »

I'd like to see something along the lines of Twilight 2000. It doesn't have to be post nuclear but something that goes back to the cold war era military would be welcome.
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Post by serleran »

Basically, to use SIEGE in a game, all you need are attributes. They don't even, technically, have to have a value. :)

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Post by Aladar »

A Pulp Era game would be cool.
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Post by Foxroe »

Espionage.

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Post by serleran »

I'd prefer a multigenre subset, myself.

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Post by sieg »

IMO, a single set could handle both Pulp (1930s) and Espionage.... I haven't seen Star Siege, but depending on how robust the skills system is it might work as a framework for those genres.

Back in the early 80s we got tired of Top Secret's clunkiness (before TS/SI; don't know if that made a diff) and my gaming group did pretty well by taking Classic LBB Traveller and just removing everything over Tech Level 5 and played it as a contemporary Espionage game. Worked pretty well!
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Post by Treebore »

I have been reading True 20 the last couple of days (True 20 Revised for those familiar with it).

Anyways, with a bit of changes you could use the True 20 character building method to create pretty much any class concept, for many genre, and then fit it on the SIEGE engine and be good to go.

Buy one or two more True 20 supplements and you'll be able to handle just about any genre I can think of with True 20 as your character class build kit and then the SIEGE engine as the game engine.

Or, if your fine with the complexity, use the full True 20 system.
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