Any good intro rogue/thief modules?

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papercut
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Any good intro rogue/thief modules?

Post by papercut »

Hey guys,

I am thinking of running a low level rogue campaign with some Chinese kids pretty soon and I would like some advice on some classic rouge modules. I can run hack and slash raid the cave type games without any problems, but not so sure about intrigue games.

Is there any good material out there?

Cheers,

papercut

edited for spelling, har har
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Zebulon
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Post by Zebulon »

What is a "rouge"? A red rogue? Man, do I hate the use of this word when it comes to a character class...
Sorry, but I couldn't resist.
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Aramis
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Re: Any good intro rogue/thief modules?

Post by Aramis »

papercut wrote:
Hey guys,

I am thinking of running a low level rogue campaign with some Chinese kids pretty soon and I would like some advice on some classic rouge modules. I can run hack and slash raid the cave type games without any problems, but not so sure about intrigue games.

Is there any good material out there?

Cheers,

papercut

edited for spelling, har har

There is quite a bit of stuff for this. I have had the same idea in the past. But most of these items should probably be used more for ideas than as a tight module. Once the players are out of a confined dungeon setting, be prepared for it to go in different directions than you expect

There are a few old supplements that might give you some ideas about guilds, extra equiptment and such, class variations and so on

They are Den of Thieves
http://home.flash.net/~brenfrow/dd1/den.htm

And the complete Thieves' Handbook
http://home.flash.net/~brenfrow/dd1/phbr2-1.htm

I think these are available as $4 pdfs at various locations

As to modules, there is the Lankhmar setting as well as various adventures
http://home.flash.net/~brenfrow/lm/lm.htm

This is _the_ setting in Sword and sorcery literature for thieves, and in fact if you read Fritz Leiber's books, you will have a plethora of wonderful ideas
http://www.amazon.com/Lankhmar-Book-Swo ... 784&sr=1-1

However, the modules themselves are of somewhat mixed quality, and I do not think they are available as pdfs, so you would have to find them. Full of lots of good ideas though, if you use them as a resource

Another source of thief type adventures from fantasy literature is the Thieves' World books. Green Ronin did a 3.5 adaptation of these, which can be seen here
http://www.greenronin.com/catalog/grr1801

However, they are 3.5, so need some adapting, and might be a bit pricey

TSR produced some old school modules that are thief centric

One that comes to mind as doable is B6 Veiled society.
http://home.flash.net/~brenfrow/dd/dd-b6.htm

It is reviewed here
http://www.rpg.net/news+reviews/reviews/rev_4119.html

Two others are Gem and the Staff
http://home.flash.net/~brenfrow/dd/dd-o1.htm

and Thief's Challenge
http://home.flash.net/~brenfrow/dd1/hhq3.htm

These last two are intended for a one-on-one DM and one player so would require some adaptation. I don't know if any of these are considered absolute classics, but again, they could be used for some ideas

I believe these last 3 can be found as $4 pdfs as well

Another source of inspiration is of course, books and movies. Lots of good ideas to be found

Hope that helps
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papercut
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Post by papercut »

Wow,

Great advice! Den of thieves and the complete book look to be just right. I like to run games off the seat of my pants and those two tomes will give me the proper ammo. Thanks a ton!

papercut
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Aramis
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Post by Aramis »

papercut wrote:
Wow,

Great advice! Den of thieves and the complete book look to be just right. I like to run games off the seat of my pants and those two tomes will give me the proper ammo. Thanks a ton!

papercut

Glad to help.

Those two supplements are where I would start as well. Den of thieves (which is essentially a fully fleshed out thieves' guild. And I mean fully.) actually has some 'capers' outlined that you can expand as you see fit.
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