Midnight campaign setting
- daddystabz
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Midnight campaign setting
I have recently become enthralled with the Midnight campaign setting and have been considering using it for a C&C campaign where the players start out as nobodies and eventually and heroically attempt to overthrow the shadow that has now taken over the entire world. This setting has a lot of Tolkienesque goodness and the potential for a truly epic campaign story in which the players can fight against the shadow and even try to retake their world.
It seems this might be easier to adapt to C&C than into D&D 4e. Any of you out there tried it or familiar with it?
http://www.fantasyflightgames.com/midnight.html
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It seems this might be easier to adapt to C&C than into D&D 4e. Any of you out there tried it or familiar with it?
http://www.fantasyflightgames.com/midnight.html
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- DangerDwarf
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I've run a Midnight C&C campaign. Not a tough convert, and fun as hell to run.
Class-wise the only ones I was concerned with actual conversions was the channelers, everything else I used the C&C classes, modified with flavor text. I posted my channeler conversions on the board HERE.
I also posted some of my race conversions HERE.
At one time I planned on doing a spiffy PDF document for a C&Cized Midnight but, it suffered due to my work schedule and work on other gaming stuff for my group. So, I ended up with a campaign notebook with a lot of stuf fin it but no workable file at the moment.
For the most part, its an easy run. I prefer simple conversions over exact ones. The game works really well in C&C and my group had a blast with our mini-campaign.
Class-wise the only ones I was concerned with actual conversions was the channelers, everything else I used the C&C classes, modified with flavor text. I posted my channeler conversions on the board HERE.
I also posted some of my race conversions HERE.
At one time I planned on doing a spiffy PDF document for a C&Cized Midnight but, it suffered due to my work schedule and work on other gaming stuff for my group. So, I ended up with a campaign notebook with a lot of stuf fin it but no workable file at the moment.
For the most part, its an easy run. I prefer simple conversions over exact ones. The game works really well in C&C and my group had a blast with our mini-campaign.
I really like Midnight, though I've only thumbed through the big book once. I found it compelling in a sort of poetic sense, which I imagine is rare for a d20 campaign setting.
I think C&C would be a good fit for the setting, mechanics-wise.
For those unfamiliar, the setting is "Tolkienesque" in this sense: Imagine if Sauron had won.
I think C&C would be a good fit for the setting, mechanics-wise.
For those unfamiliar, the setting is "Tolkienesque" in this sense: Imagine if Sauron had won.
- daddystabz
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- DangerDwarf
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My initial thought would to go C&C over 4e when running a Midnight game. I haven't given a 4e/Midnight game a thought (been busy doing my homebrew for it) but I think I'd wait until I saw a monk and druid class for 4e before trying to go Midnight with it.
C&C fits really well for Midnight with little modification.
C&C fits really well for Midnight with little modification.
You guys may know this already, but the 4th Edition PHB explicitly promises monks and druids in a future supplement.
My own impression of Midnight's typical player character is that they need to be subtle. I don't think 4th Edition player characters are subtle at all. Subtlety can naturally always be provided by roleplaying, but I would think that C&C would fit better. Consider that 1st level 4th Edition wizards must spend 35% to 40% of their magical learning on attack spells.
Then you have the problem of everyone being wolverine. It's hard for a setting to be dark and gritty when no injury short of a mortal wound lasts longer than six hours. You'd have to house-rule it pretty heavily.
My own impression of Midnight's typical player character is that they need to be subtle. I don't think 4th Edition player characters are subtle at all. Subtlety can naturally always be provided by roleplaying, but I would think that C&C would fit better. Consider that 1st level 4th Edition wizards must spend 35% to 40% of their magical learning on attack spells.
Then you have the problem of everyone being wolverine. It's hard for a setting to be dark and gritty when no injury short of a mortal wound lasts longer than six hours. You'd have to house-rule it pretty heavily.
- Omote
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Big fan of the Midnight setting. And honestly, I think you can drop the setting in C&C purely with little to no modification. Just don't allow good clerics.
There is plenty of room for converting over certain aspects (like the lifepath thingys) but since the real heart of Midnight is the setting, I think that little conversion is needed. Though, characters do need to be a little tougher then standard C&C fare.
-O
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There is plenty of room for converting over certain aspects (like the lifepath thingys) but since the real heart of Midnight is the setting, I think that little conversion is needed. Though, characters do need to be a little tougher then standard C&C fare.
-O
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- DangerDwarf
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- Omote
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One of the thoughts I had regarding wizards in a C&C Midnight setting would be to convert spells to spell points. Every 1st level spell is 1 point to cast, 2nd level spells would be 2 points, etc. Have acquiring spells a bit more difficult, and limit the amount of spell points. Spell pointscould be derived from a combo of (CON mod + INT mod), plus 1 per level (+ CON mod) orsomething along those lines.
-O
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-O
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I highly doubt 4e can work with Midnight as it appears every class/race has magical abilities of at will, per day, and per encounter, but that is based solely on what people say - not what I have read - and Midnight is sort of the anti-magic setting, in a sense. d20, C&C, Warhammer Fantasy... these are more "modern" (and by modern I only mean released in the last decade - Warhammer Fantasy 2 is very different than Warhammer 1) games that could do it no problem, but there are several others such as The Arcanum, Basic Roleplay, and so on and so forth. Midnight is a decent setting, so if you really wanted to do it, I'm sure you could find a way... but, it is a setting where the rules matter.
- DangerDwarf
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serleran wrote:
but that is based solely on what people say
Most of those people are wrong. Swiping a coin purse while making a melee attack is not a magical power. A commander type character shouting at his comrades to shake off their fear and charge the enemy, granting them the ability to try to save is not a magical power. Attacking with two weapons is not a magical power.
The powers/abilities of 4e I don't think would cause any problems in Midnight. Especially when you consider the Midnight PC's all have Heroic Paths where they get special abilities at every level. Many have magical abilities.
My only real concern with Midnight in 4e would be the magic users. I think you'd need to make them be far more Ritual magic based.
- Breakdaddy
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DangerDwarf wrote:
Most of those people are wrong. Swiping a coin purse while making a melee attack is not a magical power. A commander type character shouting at his comrades to shake off their fear and charge the enemy, granting them the ability to try to save is not a magical power. Attacking with two weapons is not a magical power.
The powers/abilities of 4e I don't think would cause any problems in Midnight. Especially when you consider the Midnight PC's all have Heroic Paths where they get special abilities at every level. Many have magical abilities.
My only real concern with Midnight in 4e would be the magic users. I think you'd need to make them be far more Ritual magic based.
Which would bite since one of the best things about 4e is what theyve done to mitigate the Wizard/Controller ability to become uber mega leatherman multi tool-ish at mid to high levels while allowing them to remain viable at low levels.
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- Omote
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C'mon guys, let's not turn this into a 4E thread. It's all about MADNIGHT.
-O
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Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
-O
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- DangerDwarf
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DangerDwarf wrote:
Most of those people are wrong.
Well, sorta. "Powers" are not all magical, but many of them are. Only Rangers, Rogues, Warlords, and Fighters are not magical in their power source, which is half the classes. I don't know the breakdown interally though, because I already got rid of my 4th Ed PHB.
- daddystabz
- Red Cap
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daddystabz wrote:
Come on guys! Don't make fun of my typo!![]()
My typo racks!!!!![]()
Yeah it . . . hey, where'd it go?
I AM SO CONFUSED. O_O
In all seriousness, would you be interested in an attempt at collaborating on some kind of document that would, er, document how to play Midnight with C&C? I can borrow the book from a friend and it would help me learn C&C which I want to do anyway.
- daddystabz
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I would be EXTREMELY interested in doing so. I starting getting out all my C&C material tonight to start working on a campaign doc. We should also ask DangerDwarf to be a part of this. We all three can work together and make docs for a nice and proper conversion and then host a Midnight conversion thread here on the forums. Would you be interested as well, DangerDwarf?
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- daddystabz
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- DangerDwarf
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Definitely interested, just unsure I'll have much time to devote to it. Between my home game and developing my homebrew setting I'm using up a lot of my free time there. I'll try and pull my old computer out of storage sometime this week too and see what parts of my own C&C conversion I already typed up.
I borrowed the Midnight Campaign Setting (2nd Edition) from my friend and I've been reading. It seems as if C&C needs a little extra crunch to accomodate Midnight mechanically, mostly because the system uses feats to give every character the chance to learn to cast spells. I'm not sure I want to introduce feats to C&C to achieve this, though, because then C&C loses some of its beautiful elegance.
What if instead of adding d20-style automatic feat attainment for every character, we instead institute a system of tradeoffs. For instance, a character can earn a spellcasting-related feat by sacrificing something that their character has:
* a point of BtH (if +0 due to being low-level then it becomes -1),
* a class ability,
* a level of hit points for their class?
* two points off any save bonus?
I have no idea if this is fair at all, and it would require some additional prohibitions (channelers perhaps shouldn't be allowed to do this since they earn spellcasting automatically?) but I think it's elegant.
How's it coming with you guys?
What if instead of adding d20-style automatic feat attainment for every character, we instead institute a system of tradeoffs. For instance, a character can earn a spellcasting-related feat by sacrificing something that their character has:
* a point of BtH (if +0 due to being low-level then it becomes -1),
* a class ability,
* a level of hit points for their class?
* two points off any save bonus?
I have no idea if this is fair at all, and it would require some additional prohibitions (channelers perhaps shouldn't be allowed to do this since they earn spellcasting automatically?) but I think it's elegant.
How's it coming with you guys?
- DangerDwarf
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In my Midnight C&C game I used the CZ: Class Skills & Options PDF and implemented the secondary skills rules. Using those rules I added some new ones like Arcane Initiate and the like to allow any character to learn minor spellcasting.
However, doing that isn't even necessary. As long as you maintain the overall feel of Midnight in your running of it, the extra crunch is uneeded. The extra crunch is optional. Fun admittedly, but optional.
The primary area I felt it was necessary to change was spellcasting classes. After that, all other changes were optional to me and my group.
However, doing that isn't even necessary. As long as you maintain the overall feel of Midnight in your running of it, the extra crunch is uneeded. The extra crunch is optional. Fun admittedly, but optional.
The primary area I felt it was necessary to change was spellcasting classes. After that, all other changes were optional to me and my group.
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- daddystabz
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tex wrote:
ah I see what you two are getting at. I was going to attempt to go for a more detailed conversion. I don't know the S&P book so I can't compare much.
I'd be willing to go a bit more detailed to if you want to. What ideas do you have after reading through some of the cam[aign setting material?
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