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Starsiege Quickstart .pdf?

Posted: Sun Jun 29, 2008 11:50 pm
by anonymous
my local didn't participate in Free RPG Day and, frankly, the Starsiege QS was the only thing I wanted.

I know that the C&C QS was eventually available as a .pdf. will the same be true of Starsiege? I'll be patient, I swear, as long as I know how patient I need to be!

Posted: Mon Jun 30, 2008 12:05 am
by Treebore
I haven't heard yet.
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Posted: Mon Jun 30, 2008 2:14 am
by Go0gleplex
I feel your pain Dr. Though I don't 'have' and FLGS....at least not within 100 miles plus/minus
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Posted: Mon Jun 30, 2008 5:47 am
by Harry Joy
Maybe this can tide you over: LINK

Posted: Tue Jul 01, 2008 4:06 pm
by anonymous
Perhaps surprisingly, it does not. Thanks, though!

Posted: Tue Jul 01, 2008 4:47 pm
by Omote
The Starsiege Quickstart Rules are indeed, brief. I cant wait until the box set is released so that I can understand what all the stuff in the QS rules is!
-O
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Posted: Thu Jul 03, 2008 2:14 pm
by FASAfan
Omote wrote:
The Starsiege Quickstart Rules are indeed, brief. I cant wait until the box set is released so that I can understand what all the stuff in the QS rules is!
-O

I just got my StarSIEGE Quickstart Rules in the mail yesterday (yeah I admit- Ebay...) and skimmed over them last night and this morning.

First let me say that, mechanics-wise, I like what I see so far. I really like the idea of skill bundles and wound points. The character sheet looks great and everything you need is on one page.

I must admit I'm a little concerned about the editing. Specifically, I thought several paragraphs were too wordy and could be tighted up with points being made more concisely. There were a few subject-verb agreement errors as well. I couldn't help but feel I was reading an "old school" rulebook, due not to the mechanics, but because of the style: a little too much "exposition" between actual game mechanics.

I noticed that the editor for the QS rules was also the author; that's a difficult spot to be in. I'm in a regulatory field and I constantly have to write so that 120+ governmental employees AND the general public understand certain laws, regulations and policies. It's difficult and an outside editor helps tremendously.

Anyway, these are just my hopefully constructive criticisms. I for one am very excited about StarSIEGE and I want to see it the best it can be all around!

Lee

Posted: Thu Jul 03, 2008 2:25 pm
by DangerDwarf
I intentionally avoided getting the StarSiege Quickstart. I'm highly interested in the game, I just want to get the final product and not just a taste. I admit I'm kicking myself for avoiding it, but hopefully I wont have to wait too long before I see the final product.

Posted: Thu Jul 03, 2008 11:15 pm
by Indigo Rose
Crusader 10 will have an article about StarSIEGE in it which gives a quick overview on creating characters for the game... not quite the same as having the quickstart rules, but it will be something!
But I know how you feel--our FLGS didn't participate in Free RPG day, either...
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Posted: Sat Jul 05, 2008 11:45 am
by finarvyn
Maybe TLG will be nice and put up a PDF....

(Just hoping )
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Lord Marshall, Earl of Stone Creek, C&C Society

C&C Playtester in 2003
OD&D player since 1975

Posted: Sun Jul 06, 2008 9:13 pm
by Danger
While slightly on topic, I await StarSiege with baited breath and a great longing to utilize all those d20 Star Wars books that I've got for a game that I like (ie. not d6, sorta like d20, forget those "feat" things etc., etc.).

If it works out all cool-like, I will love it long time...

Posted: Sat Jul 19, 2008 7:56 pm
by adaen
I'm with Rotwang....me needs the StarSiege rules. I didn't get a copy of the preview....

~AoB
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Posted: Sat Jul 19, 2008 8:10 pm
by Thegreenman
FASAfan wrote:
I just got my StarSIEGE Quickstart Rules in the mail yesterday (yeah I admit- Ebay...) and skimmed over them last night and this morning.

First let me say that, mechanics-wise, I like what I see so far. I really like the idea of skill bundles and wound points. The character sheet looks great and everything you need is on one page.

I must admit I'm a little concerned about the editing. Specifically, I thought several paragraphs were too wordy and could be tighted up with points being made more concisely. There were a few subject-verb agreement errors as well. I couldn't help but feel I was reading an "old school" rulebook, due not to the mechanics, but because of the style: a little too much "exposition" between actual game mechanics.

I noticed that the editor for the QS rules was also the author; that's a difficult spot to be in. I'm in a regulatory field and I constantly have to write so that 120+ governmental employees AND the general public understand certain laws, regulations and policies. It's difficult and an outside editor helps tremendously.

Anyway, these are just my hopefully constructive criticisms. I for one am very excited about StarSIEGE and I want to see it the best it can be all around!

Lee

Perhaps a refresher in Technical Report Writing is in order for the author/editor. IMHO, a rules mechanics publication should have clear delineation between substance and style.