An old/new RPG you would love to run?

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Treebore
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An old/new RPG you would love to run?

Post by Treebore »

Is there an old RPG you have not run or played in ages?

Is there a new RPG you would love to try out by running it?

If so you may want to join our on line Thursday game.

We run old/new systems for approximately 6 weeks to give everyone a chance to discover other RPG's, as well as a chance for people to run old favorites.

We are currently running Gamma World. We have done Twilight 2000, L5R, Go for Your Gun, and Traveller so far (I may be forgetting one or two).

We are a group committed to trying out old and new systems alike.

If you would like to join the group for the long haul your welcome to do so.

If you are dying to run a new game or an old favorite download SKYPE and Maptools or OpenRPG and contact us, and we'll be happy to let you "guest DM? GM? CK?", whatever for approximately 6 weeks.

Normally I would post this in the "looking for games" forum, but I have a feeling that forum doesn't get as much traffic as I would like.

Anyways, this is your chance. We play Thursdays, 6 to 9 PM PST. Online, so no travelling, no hauling books, etc...
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by DaveyB »

Hey Tree, how do you find the online playing to work? What I mean is, does it work out just as well as sitting around the table or is it different? My gaming group recently fell apart (although I'm trying to get it going again) and was wondering if perhaps this might be a better alternative?

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Post by slimykuotoan »

DaveyB, I now find online play infinitely better than 'round the table' fun.

And the people I've met have been wonderful all 'round.
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Post by shadoes »

I would love to run some old school d6 star wars but unfortunately I run CnC game at my local shop every other thursday night

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Post by serleran »

If I could, considering I work nights, and have to have my phone and no audible background, I'd love to run some Shadowrun, but that won't happen unless everyone plays after midnight EST.

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Post by DangerDwarf »

serleran wrote:
If I could, considering I work nights, and have to have my phone and no audible background, I'd love to run some Shadowrun, but that won't happen unless everyone plays after midnight EST.

I'd love to actually play SR instead of running it. damn makes me wish I was still working nights. I think that'd get me to put aside my aversion to on-line play.

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Post by Treebore »

serleran wrote:
If I could, considering I work nights, and have to have my phone and no audible background, I'd love to run some Shadowrun, but that won't happen unless everyone plays after midnight EST.

That would be 9 to midnight for me.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Rigon »

I've found online play works as well as face to face play. Plus I don't have to travel anywhere, haul out my books, or put up with someone's yappy dog (Treebore ). Though I miss rolling my own dice.

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Post by Treebore »

Our group played tonight. We have put classic modules on the list too. Some mentioned were N1, S3, Tomb of Horror, and the Gauntlet and Sentinel modules.

We are doing Paranoia next. We have a week or two of GW left to do first.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by DangerDwarf »

How is Go Fer Yer Gun! in actual game play?

Never been a huge fan of HP's and lotsa guns but this game looks pretty nifty to me. Does it play well?

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Post by Aramis »

DangerDwarf wrote:
How is Go Fer Yer Gun! in actual game play?

Never been a huge fan of HP's and lotsa guns but this game looks pretty nifty to me. Does it play well?

It was a fun game. The mechanic is very much of the C&C family. There are various classes with class abilities and so on

One oddity was that, like with C&C, one adds the strength modifier to melee attacks but not ranged attacks. So punches were often more effective than bullets
I houseruled it somewhat, in part to make it conform more to the gameplay of Boot Hill.

The amusing adventures of the reprobates are chronicled in the Crusades section as C&C Wild West: Dead Mule
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Re: An old/new RPG you would love to run?

Post by mordrene »

[quote="Treebore"]

Normally I would post this in the "looking for games" forum, but I have a feeling that forum doesn't get as much traffic as I would like.

quote]

If we are interested, will you guys let us play? i asked to play in the new sunday night game but was turned down.

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Post by jaybird216 »

DangerDwarf wrote:
How is Go Fer Yer Gun! in actual game play?

Never been a huge fan of HP's and lotsa guns but this game looks pretty nifty to me. Does it play well?
Go Fer Yer Gun was a blast. Aramis did a great job shepherding our motley group of heroes* through the streets of Dead Mule, Arizona. I think the one draw back was as he noted above, the fact that melee was much much more effective than gunfire. I was just glad to have my trusted tommie-hawk.

Like any non-fantasy setting, there was also the problem of not having magical healing, so I think Aramis had to fudge that a bit for us too. I know my character was taking no end of physical abuse all session long, and should have succumbed to a failed DEX check while leaping from roof to roof *term used in the loosest terms imaginable. Not to be construed as support for the act of extorting local shopkeepers or engaging in nightly bouts of liquored-up fisticuffs.
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Post by daddystabz »

I'd like to run a Midnight C&C campaign and some Feng Shui. I would like to return to some L5R too. Rippers would be fun too. It is the Savage Worlds setting that is Victorian era gothic horror; much the same kind of setting as in the Van Helsing movie.
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Re: An old/new RPG you would love to run?

Post by Treebore »

mordrene wrote:
Treebore wrote:
Normally I would post this in the "looking for games" forum, but I have a feeling that forum doesn't get as much traffic as I would like.

quote]

If we are interested, will you guys let us play? i asked to play in the new sunday night game but was turned down.

Yes, your welcome to join. We aren't at 6 players. After GW is over we will be a 3 players and the "Game Master", so we have room for up to 3 regulars to join.

So as long as 6 to 9 PM PST works for you, let me (us) know.

The group currently consists of me, Titania, Spakman, and Aramis. Jaybird will be leaving us for an undetermined amount of time after GW wraps up.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

daddystabz wrote:
I'd like to run a Midnight C&C campaign and some Feng Shui. I would like to return to some L5R too. Rippers would be fun too, the Savage Worlds setting that is Victorian era gothic horror, much the same kind of setting as in the Van Helsing movie.

If your work schedule ever stabilizes enough to let you do anything let us know.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Aramis »

jaybird216 wrote:
Go Fer Yer Gun was a blast. Aramis did a great job shepherding our motley group of heroes* through the streets of Dead Mule, Arizona. I think the one draw back was as he noted above, the fact that melee was much much more effective than gunfire. I was just glad to have my trusted tommie-hawk.

Like any non-fantasy setting, there was also the problem of not having magical healing so I think Aramis had to fudge that a bit for us too. I know my character was taking no end of physical abuse all session long, and should have succumbed to a failed DEX check while leaping from roof to roof Laughing

Thanks Jaybird. Your demolition of the bank robbery leader with only your tomahawk, _in preference_ to your pistol (hidden in that ratty coonskin cap) really showed that in a humorous way.

You are right about the healing as well. I forgot about that. Most "realistic" games run into that problem. If they are combat heavy, and magical healing is unavailable, the players need long breaks between combats, making "dungeon crawling" style play impossible

As to future members of the Thursday Night Irregulars, as stated, we are thinking of playing Paranoia next (maybe starting 3 weeks from last night), then maybe Shadowrun.

In future, we were thinking of running through some classic AD&D and Basic modules. Other games as people volunteer to run them. I know I would like to give some pulp cthulhu a try, as a player. An eventual return to Dead Mule (Wild West) is also on the cards

We try to SIEGE up the various mechanics as much as possible (like Go For Your Gun) for ease of play and because the SIEGE mechanic is the best roleplaying mechanic ever invented .

People who are new to roleplaying, or C&C, or who do not own any of the games listed, are more than welcome to join. Most players do not own the rules to the games we play. The DM acts as the rulebook, and SIEGE makes it easy.

If people are interested, please note we are looking for fairly regular attendance. We have had good luck keeping the group playing regularly for awhile now and would like to continue our record for consistency.
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Re: An old/new RPG you would love to run?

Post by Dragondaddy »

Treebore wrote:
Is there an old RPG you have not run or played in ages?

Is there a new RPG you would love to try out by running it?

If so you may want to join our on line Thursday game.

Anyways, this is your chance. We play Thursdays, 6 to 9 PM PST. Online, so no travelling, no hauling books, etc...

Mmm... nice.

Haven't played Traveller it quite some time. Would like to.

Would like to run:
Runequest (Avalon Hill edition) set on earth C.A. 17,000 years ago
Farscape d20 -- The search for John Crichton, where a Search and rescue team goes to Farscape retreive Crichton

A Judges Guild Wilderlands 0D&D adventure beginning in Barbarian Altanis

a GURPS Alpha Centauri game, based on the CRPG by Brian Reynolds and Sid Meier.

A Spycraft CSI game, using my Hogshead Crime Scene: Police Investigation supplement, and the Crime Scene: Forensics

and actually a few others, as well including Roma Imperia with the Way of the Witch, set in the early republic in Brittania or Germanica.

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Post by DaveyB »

Slimykuotoan wrote:
DaveyB, I now find online play infinitely better than 'round the table' fun.

And the people I've met have been wonderful all 'round.

Hmmm....I *may* have to give this a shot. What are some essential things that are needed? We use Ventrillo for online gaming, but is Skype better? What about virtual game tables, etc.?

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Post by Aramis »

DaveyB wrote:
Hmmm....I *may* have to give this a shot. What are some essential things that are needed? We use Ventrillo for online gaming, but is Skype better? What about virtual game tables, etc.?

We tend to look for 2 things to make these games as good as tabletop: a way to communicate and a game table, for maps and dice rolls (and typed chat, which is more important than you might think, since one issue can be a bit of overtalk chatter since people cannot see each other and give non verbal cues when they are starting/stopping speaking)

Each comes in 2 varieties: really easy and easy.

The really easy options are Skype for voice chat and OpenRPG for map/dice roller. Each person needs to download the program, start it up, "open a room" (OpenRPG) or start a conference call (Skype) and voila, you are gaming. However, both Skype and OpenRPG can have a lowest common denominator feeling to them in their options and quality

The merely easy option is Ventrilo (or others) for voice, and Maptools (made by RPTools) for the map and dice roller

I think most find the quality of these to be superior to the really easy options (although some prefer Skype) but regardless, there is a catch with these two. Each requires that someone set up a "server" for the other players (and DM) to log into. This usually requires something called portforwarding, and can be a bit tricky for the uninitiated. But especially in the case of Maptools vs. OpenRPG, the quality difference if you can get a server runnning for Maptools is very noticeable indeed

(all of the above terms, like RPTools, can be found through a google search or by looking through some of the threads in the Online Gaming forum)

Online roleplaying is a bit different than face to face. It takes a bit of getting used to, it is maybe a bit slower than face to face, there is often some kind of technical issue that prevents getting a full 3 hour session in, etc.

However, it is very close in quality to the face to face version, at least in my experience. And for the many gamers who are no longer able to game for all the various reasons (moved, work, have to watch the baby etc.) it is really a perfect solution that I am surprised more gamers do not try.
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Post by cinderblock »

I'd like to run Earthdawn sometime. Love the setting and system just not so much interest around here for it though. I would have to try to track down more stuff for it. Following that thought, has anyone looked at the new ED stuff available thru Lulu? If you have you can PM me with a review so I dont jack the thread.

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Post by daddystabz »

I would be willing to give Dark Heresy a try too. I have never done ANYTHING Warhammer before. I am going to buy a copy of the rulebook and tonight I just bought the 40k minis rulebook to learn even more about the setting. I know a bit of the material about the setting already but I have a lot more learning still yet to do.
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Post by spak_man »

Wow, I really need to check these forums more often
super mega multi reply mode GO!!
serleran wrote:
If I could, considering I work nights, and have to have my phone and no audible background, I'd love to run some Shadowrun, but that won't happen unless everyone plays after midnight EST.

Damn it, I would love to play Shadowrun, but starting at midnight (im EST as well) is too late for me on thursday nights
daddystabz wrote:
I'd like to run a Midnight C&C campaign and some Feng Shui. I would like to return to some L5R too. Rippers would be fun too. It is the Savage Worlds setting that is Victorian era gothic horror; much the same kind of setting as in the Van Helsing movie.

Don't know much about midnight, but from what Ive read on these forums, it sounds interesting.

Feng Shui? Never heard of it, but of course that kind of is the point of the Thursday nighters, new games, new settings etc..

L5R Im sure we will wind up returning to games we've played already ( iirc we have GFYG penciled in for december-ish)

Rippers sounds like fun too. After all the ranting and raving ive hard surrounding the SW system, id like to give it a try.
Like Tree said, whenever your schedule allows, your welcome back Mr. Stabz
Dragondaddy wrote:
Mmm... nice.

Haven't played Traveller it quite some time. Would like to.

Would like to run:
Runequest (Avalon Hill edition) set on earth C.A. 17,000 years ago
Farscape d20 -- The search for John Crichton, where a Search and rescue team goes to Farscape retreive Crichton

A Judges Guild Wilderlands 0D&D adventure beginning in Barbarian Altanis

a GURPS Alpha Centauri game, based on the CRPG by Brian Reynolds and Sid Meier.

A Spycraft CSI game, using my Hogshead Crime Scene: Police Investigation supplement, and the Crime Scene: Forensics

and actually a few others, as well including Roma Imperia with the Way of the Witch, set in the early republic in Brittania or Germanica.

Traveler: we just wrapped up traveler about a month ago, Im sure we will be making a return eventually though.

As for the rest of the games you listed, drawing a bunch of blanks except for GURPS: Alpha Centauri, I played the computer game, and I played a bit of GURPS 3rd edition a long while back, but never the 2 together
cinderblock wrote:
I'd like to run Earthdawn sometime. Love the setting and system just not so much interest around here for it though. I would have to try to track down more stuff for it. Following that thought, has anyone looked at the new ED stuff available thru Lulu? If you have you can PM me with a review so I dont jack the thread.

Again, I don't know much about Earthdawn, but give us a quick rundown of the setting and then Ill cast my vote
daddystabz wrote:
I would be willing to give Dark Heresy a try too. I have never done ANYTHING Warhammer before. I am going to buy a copy of the rulebook and tonight I just bought the 40k minis rulebook to learn even more about the setting. I know a bit of the material about the setting already but I have a lot more learning still yet to do.

That damned Dark Heresy book has been staring me down every time I go into my local game store... I love WH:40K and have spent way too much time/money on my Ork army (which is still, sadly, far from finished)

But I love the feel of the background and setting, and while I'm not sure how well the setting would work for a long running campaign, I think it would make a great short term game (even if I don't get to play an Ork)
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The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons which they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who will rule this galaxy.

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Re: An old/new RPG you would love to run?

Post by FASAfan »

Dragondaddy wrote:
Would like to run:

[Farscape d20 -- The search for John Crichton, where a Search and rescue team goes to Farscape retreive Crichton

Cool! I love Farscape, but I never knew how to "run" Farscape. I feel like the setting's a bit limiting as far as gaming is concerned, but this is a great idea!

I was lucky enough to run a game setting that is VERY underappreciated earlier this year: TSR's "Buck Rogers in the 25th Century". Although it has Lorraine Williams written all over it, it's actually a very cool setting. The game comics and novels published in support of it were VERY edgy; the comics are some of the most enjoyable I've read. Even the mechanic (streamlined 2nd edition AD&D with a percentile skill system) is very good.

On the 'net, this game get's poo-pooed a lot, but most critics don't seem to find fault with the game itself. In fact, most of what little is written about it is actually favorable. Even the two PC games* that were made in the XXVc setting enjoy great reviews.

*"Countdown to Doomsday" also was ported to Sega- and rocks!

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Re: An old/new RPG you would love to run?

Post by adaen »

Treebore wrote:
Is there an old RPG you have not run or played in ages?

Is there a new RPG you would love to try out by running it?

If so you may want to join our on line Thursday game.

(snip)

Anyways, this is your chance. We play Thursdays, 6 to 9 PM PST. Online, so no travelling, no hauling books, etc...

Tree,

I think I want in....Would it be alright if I sit in this Thursday?

~AoB
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Re: An old/new RPG you would love to run?

Post by Treebore »

adaen wrote:
Tree,

I think I want in....Would it be alright if I sit in this Thursday?

~AoB

Sure. Get in touch with Spakman, he may be willing to let you bring in a GW character for the last sessions.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by adaen »

MapTools? Do we have a url? or other guidance?
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Post by Treebore »

Yes, our Thursday game thread has all the info. Today is Maptools v .35 password is player.

We also typically use Ventrilo to talk with. I have SKYPE up now if you want verbal help.
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The Ruby Lord, Earl of the Society

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by tylermo »

Rippers is quite good, and so is the Savage Worlds system. Unfortunately, we only got through part of the plot point in the main book. There's also a pdf companion book called Rippers Companion. Extra and alternate rules, more adventures, etc. And, there's two pdf's(adventures for sale) The Third Hand, and The Black Ankh. Both are quite good. Not to mention the freebie adventure, The Laughter of Death. Can't go wrong with Rippers. Maybe too much big name dropping in the plot point(Van Helsing, etc) But, that's a nitpick.

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