Possible Combat Maneuver System/Feat
Posted: Tue Aug 08, 2006 3:07 am
I just got From Stone to Steel, basically a huge indepth book on Weapon/Armor from various timeframes and areas. They have an interesting way of handling some maneuvers for combat without resorting to feats.
One of the prestige classes, The Duelist, has a skill called Fencing. You use the fencing skill as a way to handle things you can do in fencing. For example
Riposte: If an opponent misses you, make a Fencing Skill Check, DC = 10 + opponents Fencing Skill or BAB (whichever is higher), if you succeed you can make an attack of opportunity against him.
Now this might be a great way to bring in "feats" into C&C. Basically some method that a character can obtain a fighting style, then while using that style he can accomplish the maneuvers using that style.
Riposte would be, opponent misses you, you can make a Dexterity ability check, CL is the opponents HD, if you succeed you can make a free attack against him.
What do you think.
Sorry if this seems like rambling, I just got this book and a bunch of ideas are jumping in my head. I only wish this was the default method in 3.x, instead of thousands of feats/prestige classes to accomplish the same thing.
One of the prestige classes, The Duelist, has a skill called Fencing. You use the fencing skill as a way to handle things you can do in fencing. For example
Riposte: If an opponent misses you, make a Fencing Skill Check, DC = 10 + opponents Fencing Skill or BAB (whichever is higher), if you succeed you can make an attack of opportunity against him.
Now this might be a great way to bring in "feats" into C&C. Basically some method that a character can obtain a fighting style, then while using that style he can accomplish the maneuvers using that style.
Riposte would be, opponent misses you, you can make a Dexterity ability check, CL is the opponents HD, if you succeed you can make a free attack against him.
What do you think.
Sorry if this seems like rambling, I just got this book and a bunch of ideas are jumping in my head. I only wish this was the default method in 3.x, instead of thousands of feats/prestige classes to accomplish the same thing.