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Possible Combat Maneuver System/Feat

Posted: Tue Aug 08, 2006 3:07 am
by yipwyg2
I just got From Stone to Steel, basically a huge indepth book on Weapon/Armor from various timeframes and areas. They have an interesting way of handling some maneuvers for combat without resorting to feats.

One of the prestige classes, The Duelist, has a skill called Fencing. You use the fencing skill as a way to handle things you can do in fencing. For example

Riposte: If an opponent misses you, make a Fencing Skill Check, DC = 10 + opponents Fencing Skill or BAB (whichever is higher), if you succeed you can make an attack of opportunity against him.

Now this might be a great way to bring in "feats" into C&C. Basically some method that a character can obtain a fighting style, then while using that style he can accomplish the maneuvers using that style.

Riposte would be, opponent misses you, you can make a Dexterity ability check, CL is the opponents HD, if you succeed you can make a free attack against him.

What do you think.

Sorry if this seems like rambling, I just got this book and a bunch of ideas are jumping in my head. I only wish this was the default method in 3.x, instead of thousands of feats/prestige classes to accomplish the same thing.

Posted: Tue Aug 08, 2006 3:34 am
by JRR
I think you are getting your D20 in my C&C.
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Posted: Tue Aug 08, 2006 3:40 am
by serleran
If you want to incorporate such things, go for it. I would caution that you playtest it, and probably make the Riposte work something like: The opponent has to miss you by more than 10 (or something equally bad) or the attacker is not off-balance enough to grant a free attack.

Posted: Tue Aug 08, 2006 3:48 am
by yipwyg2
hehe. I can see where one might think that way.

However, I think it would add a bit of interesting cinematic combat options using the Siege engine without having to resort to actual feats. I think feats sometimes unbalance reg D&D 3.x due to the combos.

With it you could make characters have different fighting styles (fencing/Kendo etc.), without all the complications feats bring in. I mean you still have trip, grapple, etc maneuvers in C&C, this would just add some more maneuvers that you would have to earn/buy into.

It would be like adding weapon proficiencies from RC or 1st/2nd editon.

Posted: Tue Aug 08, 2006 3:50 am
by serleran
Well, if you're interested... I did create some new maneuvers for use with C&C, which can be found through my signature. It should be called "New Combat Maneuvers" or somesuch.

[edit]

Found it: http://cncplayer.net/serleran/pdfs/maneuvers.pdf

Posted: Tue Aug 08, 2006 4:05 am
by yipwyg2
yah, maybe if they roll a 1. That way it wouldn't happen on a too frequent basis.

Posted: Tue Aug 08, 2006 4:35 am
by Treebore
Like I said on ENWorld, very workable. May take some fine tuning, but it will work.

Posted: Tue Aug 08, 2006 1:52 pm
by angelius
Conan RPG has some neat fighting moves too. Although I hear they are quite deadly.
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