Man, wish I had the money for this:
here
Looks like it's got some time to go....
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John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
Wish I could get these!
- gideon_thorne
- Maukling
- Posts: 6176
- Joined: Thu Mar 30, 2006 8:00 am
- Contact:
Re: Wish I could get these!
*snorts* Got em, but for about 1/3rd that price sans box.
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"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
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"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Not too terrible, price-wise. I don't know if you are a "completist" type, or how much it would bother you not having the box. I would be bugged, but I'd survive. You might be able to find them cheaper, I don't know.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
- Breakdaddy
- Greater Lore Drake
- Posts: 3875
- Joined: Tue Aug 15, 2006 7:00 am
I own the OCE, the last printing released. The game as presented in the box was not well polished and there were some unfortunate omissions in the rules which may irritate the eyes of gamers of today who are used to cohesive, polished product. The D&D game as presented in the book bears very little resemblance to the game that became popular just a few years later. It's poorly composed, the artwork stinks (even having been traced in at least two instances, and it has a lot of holes for the referee to fill. Yet its popularity is due to it being different.
Many concepts that are taken for granted in AD&D were either hastily thought out or were not even present in the OD&D rules. The combat system was one of those that was hastily thought out. In the OD&D rules, it was assumed that the referee would be conducting his combats using the Chainmail man-to-man rules and its fantasy supplement. However, there were some out there who didn't care for wargaming so for those people Gary created an alternative combat system. This alternative combat system might be familiar to AD&D players, as that system became the default in the later game. Unfortunately, using the alternate combat system had a consequence. Since there were no saving throw rules in the game, referees had to use the Chainmail systems or had to create their own.
Another system that was hastily thought out was the experience system. In the OD&D rules, all characters had d6 hit dice, all weapons did d6 damage, and experience awards were given out at the rate of 100XP times the dungeon level. When characters increased in level, they were rated as "hero", "hero +1", "superhero" and so on. Unlike the combat system, there was no alternate system, which made advancement slow, and made weapon choice irrelevant. The reason was that since combat was assumed to be using Chainmail, the hit dice and weapons all had to work under that system. There were no alterations to these systems until the Greyhawk supplement was released.
The Greyhawk supplement was the first major rules supplement for the OD&D game. It was in this book that many of the things that would see later release in AD&D made their first appearance. At the same time, several significant fixes were implemented. The most significant fix was to the characters themselves. As mentioned previously the core OD&D rules had characters with d6 hit dice, d6 weapon damages, and a wonky hit dice arrangement that mentioned a rank like "hero +1". Greyhawk introduced variable hit dice for characters, and varaible damage potentials for weapons. At the same time Greyhawk fixed the slow advancement by introducing an XP table based upon creature hit dice, instead of the "ridiculous" (Gary's words, not mine) 100XP per dungeon level. Monsters weren't left out in the cold either as their hit dice were bumped up to d8 and they received variable damage potentials for their natural weapons.
These four books together comprise "Proto AD&D" as some pundit once called it. However, putting the whole thing together into a playable form is not for the faint of heart, especially if used to more polished works like Castles & Crusades. I have some personal experience in that regard, as the edition of the game I have in my signature took a year to put together. However, the rewards are worth the effort.
P.S. Can someone shorten that ebay link please?
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
Many concepts that are taken for granted in AD&D were either hastily thought out or were not even present in the OD&D rules. The combat system was one of those that was hastily thought out. In the OD&D rules, it was assumed that the referee would be conducting his combats using the Chainmail man-to-man rules and its fantasy supplement. However, there were some out there who didn't care for wargaming so for those people Gary created an alternative combat system. This alternative combat system might be familiar to AD&D players, as that system became the default in the later game. Unfortunately, using the alternate combat system had a consequence. Since there were no saving throw rules in the game, referees had to use the Chainmail systems or had to create their own.
Another system that was hastily thought out was the experience system. In the OD&D rules, all characters had d6 hit dice, all weapons did d6 damage, and experience awards were given out at the rate of 100XP times the dungeon level. When characters increased in level, they were rated as "hero", "hero +1", "superhero" and so on. Unlike the combat system, there was no alternate system, which made advancement slow, and made weapon choice irrelevant. The reason was that since combat was assumed to be using Chainmail, the hit dice and weapons all had to work under that system. There were no alterations to these systems until the Greyhawk supplement was released.
The Greyhawk supplement was the first major rules supplement for the OD&D game. It was in this book that many of the things that would see later release in AD&D made their first appearance. At the same time, several significant fixes were implemented. The most significant fix was to the characters themselves. As mentioned previously the core OD&D rules had characters with d6 hit dice, d6 weapon damages, and a wonky hit dice arrangement that mentioned a rank like "hero +1". Greyhawk introduced variable hit dice for characters, and varaible damage potentials for weapons. At the same time Greyhawk fixed the slow advancement by introducing an XP table based upon creature hit dice, instead of the "ridiculous" (Gary's words, not mine) 100XP per dungeon level. Monsters weren't left out in the cold either as their hit dice were bumped up to d8 and they received variable damage potentials for their natural weapons.
These four books together comprise "Proto AD&D" as some pundit once called it. However, putting the whole thing together into a playable form is not for the faint of heart, especially if used to more polished works like Castles & Crusades. I have some personal experience in that regard, as the edition of the game I have in my signature took a year to put together. However, the rewards are worth the effort.
P.S. Can someone shorten that ebay link please?
_________________
NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.