Fallout 3. Discuss.

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Lord Dynel
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Post by Lord Dynel »

DangerDwarf wrote:
I think it takes the Oblivion game engine and builds upon it in a way I much more enjoy.

The immersion and utter detail of the setting is amazing too. I prefer Oblivion's genre over Fallout's, but Fallout does what is does so well. It was a bonus that the game controls were so close to Oblivion that learning the controls was a snap.

So does it follow the same, "if you can see it, you can explore it" kind of philosophy that Oblivion has where you can explore just about anywhere?

I have the same feeling you do, DD, about the genre. But I'm never opposed to playing a good, immersive rpg, regardless of genre.
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DangerDwarf
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Post by DangerDwarf »

Yeah, it's one of the "here's the setting, now go get it!" design of Oblivion.

There are many improvements too. One thing I really like is the improved AI of the critters. In oblivion I could stand on a rock that the critters couldn't reach and pick them off with them doing nothing but running futilely at the base trying to reach me. In fallout when faced with a similar situation the critters run and take cover.

PLus, I like the XP leveling system of Fallout over the skill point usage leveling system of Oblivion.

You really should check it out. I was skeptical at first but completely love the game.

Lord Dynel
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Post by Lord Dynel »

That AI sounds awesome. Sounds like I am going to have to check it out. I heard the skill system was pretty neat. Thanks for the info...you've pretty much convinced me to give it a go.
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Post by Omote »

Plus... as it was mentioned before there are literally hundreds of post-apoc game ideas in Fallout 3 you could rip off. Goods. Win.

-O
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