Page 1 of 3

Twilight 2013

Posted: Mon Nov 17, 2008 3:56 pm
by Breakdaddy
Because I was a huge fan of Twilight 2000 and its expansion material, I went ahead and preordered the Twilight 2013 hardback. I just DLed the included PDF but haven't had time to give it a thorough read through yet. Anyone else preordered this? If you've given the PDF a read yet, any thoughts? I am a sucker for "realistic" military style combat action.

Posted: Mon Nov 17, 2008 4:44 pm
by Omote
Played Twilight 20XX in the past, and loved the game. The newest version of the game intrigues me but frankly I just don't ever think I'll have time to play or run it. Also, sometimes the guys in our gaming group are a little to hard core military guys and the inevitable argument "that would never happen" comes up a lot.

Still, a great game though.

-Oh
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Mon Nov 17, 2008 4:48 pm
by Breakdaddy
Omote wrote:
Played Twilight 20XX in the past, and loved the game. The newest version of the game intrigues me but frankly I just don't ever think I'll have time to play or run it. Also, sometimes the guys in our gaming group are a little to hard core military guys and the inevitable argument "that would never happen" comes up a lot.

Still, a great game though.

-Oh

Yeah I understand about the time issue. Im the most hardcore military gamer in my group so that shouldnt be an issue at least. It's very rules intensive at a glance, which may turn off some of my rules lite lovin' players but they've surprised me in the past so we will see.

Posted: Mon Nov 17, 2008 4:58 pm
by Omote
Breakdaddy wrote:
It's very rules intensive at a glance, which may turn off some of my rules lite lovin' players...

One thing I will say, and not to dissuade any new players to play Twilight 2013, but as in the previous editions of the game, the rules are quite heavy. Do you still need a scientific calculator to play Twilight 2013?
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Mon Nov 17, 2008 6:09 pm
by Breakdaddy
Unknown at this time, but according to the developers, no. I will start a full reading tonight, but I wont absorb as much as I will when I get the full hardcover.

Posted: Mon Nov 17, 2008 6:15 pm
by jamesmishler
My friends and I played the hell out of T2k back in the day. For a while it beat out even D&D in number of sessions per week (man, I miss having multiple gaming sessions per week... lucky to get multiple sessions per month anymore).

I've followed T2013 with some interest, so I'm very eager to see what you ahve to say about it, BD...
_________________
James Mishler

Main Man, Adventure Games Publishing
jamesagp1@gmail.com
http://adventuregamespublishing.blogspot.com/
http://jamesmishler.blogspot.com

Posted: Mon Nov 17, 2008 6:34 pm
by Breakdaddy
jamesmishler wrote:
My friends and I played the hell out of T2k back in the day. For a while it beat out even D&D in number of sessions per week (man, I miss having multiple gaming sessions per week... lucky to get multiple sessions per month anymore).

I've followed T2013 with some interest, so I'm very eager to see what you ahve to say about it, BD...

Hey James, long time no hear from. Hope yer well. I will report back with whatever information my little brain can absorb.

Posted: Mon Nov 17, 2008 6:39 pm
by Breakdaddy
Ive been looking at it over lunch by the way and the first thing that strikes me is that there isnt a lot of troop deployment and unit strength data. This is by design according to the authors, to facilitate the GMs ability to make the setting his own. I kind of miss the old edition's attention to detail on these points but see the new author's point.

Posted: Mon Nov 17, 2008 7:09 pm
by CKDad
Interesting - played around a bit with T2K when it first came out. I was still in the Army and recall getting the S2 guys to pull a couple maps of Poland to expand our play area.

I agree that one of the charms of the original was how well it captured the overall feel of a military unit of the era. I'd rather see it included, especially as Things Have Changed since my days in green.

In any case, hope it turns out well!

Posted: Mon Nov 17, 2008 7:58 pm
by Go0gleplex
Messed around with 2300...played more Traveller:2300 than Twilight though. Be interested to see what folks have to say about the 2013 version.
_________________
The obvious will always trip you up FAR more than the obscure.

Baron Grignak Hammerhand of the Pacifica Provinces-

High Warden of the Castles & Crusades Society

Posted: Mon Nov 17, 2008 9:20 pm
by Treebore
My understanding is there are 3 levels of difficulty built into the rules set. Could you take a look at that aspect and see if you think they pulled it off?
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames

Posted: Mon Nov 17, 2008 11:00 pm
by Breakdaddy
Treebore wrote:
My understanding is there are 3 levels of difficulty built into the rules set. Could you take a look at that aspect and see if you think they pulled it off?

I will definitely look in to it and let you know what I find

Posted: Mon Nov 17, 2008 11:30 pm
by Breakdaddy
OK looking at character generation. Stage III chargen (the hardest level) includes such minutiae like the characters physique (slight, athletic, etc.) and a complex carrying capacity rules system. Stage III chargen also includes a few more steps that will flesh the character out even more (stage II doesnt include advantages and disadvantages but does include skills, stage III includes all of this, including daily nutrition requirements to keep the character in top physical form). Character generation is not too different from Traveller in that you roll up "lifepaths" that eventually lead to your character ending up where he does when the balloon goes up. It should be noted that this isnt entirely different than the old Twilight 2000 character generation system but includes some more updated concepts. I'm having a hard time recalling the old twilight 2k chargen system in great detail, so forgive any errors. Stage II play is the default assumption of play in twilight 2013 and other rules that add complexity (Stage III) or reduce complexity (Stage I) are interspersed throughout the book.

Default play includes rules for Coolness Under Fire (CUF) and Observe-Orient-Decide-Act (OODA- how quickly a character can react to violent and/or unexpected events). Stage I strips the game of these rules making these roleplaying decisions rather than dice mechanics.

Posted: Mon Nov 17, 2008 11:55 pm
by cinderblock
Do you have a link for this? I love me some Twilight.

Posted: Mon Nov 17, 2008 11:58 pm
by Breakdaddy
cinderblock wrote:
Do you have a link for this? I love me some Twilight.

Roger link:
http://93gamesstudio.com/site/node/18

The preorder seems to be a good deal.

Posted: Tue Nov 18, 2008 12:28 am
by tylermo
Ah yes. Twighlight 2000. Never had a chance to play it. One of my friends owned the 2nd(?) edition boxed set back in the day. Intensive rules resulted in that being a wasted purchase. The idea seemed cool at least.

Posted: Tue Nov 18, 2008 1:56 am
by Breakdaddy
Dont miss the point though, tylermo. Twilight has always been a game with an eye towards simulationism. The perceived realism was high in the old 2.0 and 2.2 rules (for many). If you don't care about the simulationist bent of this type of game then you are almost guaranteed to not enjoy the game and its many nuanced rules. I will state for the record here: Twilight 2013 is a RULES HEAVY game, very unlike C&C. I like all types of games and appreciate military games that attempt to simulate the combat within reason and this is what attracted me to the Twilight series of games.

Posted: Tue Nov 18, 2008 2:25 am
by Fat Dragon Games
Breakdaddy wrote:
I like all types of games and appreciate military games that attempt to simulate the combat within reason and this is what attracted me to the Twilight series of games.

Ditto, 20 year ago the best times I had RPGing besides AD&D were with Twilight 2000. I'm not usually a fans of rule intensive RPGs, but T2K was the exception. For this subject it's the only way to go.
_________________
Thomas A. Tullis

Fat Dragon Games
www.fatdragongames.com

Castles & Crusades...more D&D than D&D.

Posted: Tue Nov 18, 2008 3:33 am
by Treebore
Well, I just recently played Twilight 2000 for the first time ever, and I found it to be less rules heavy than 3E. Definitely more rules heavy than C&C. 2E D&D, with all the rules options, is more rules heavy than T2000.

Heck, I think L5R, a game I love, is more rules heavy than T2000.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames

Posted: Tue Nov 18, 2008 5:09 am
by Breakdaddy
Treebore wrote:
Well, I just recently played Twilight 2000 for the first time ever, and I found it to be less rules heavy than 3E. Definitely more rules heavy than C&C. 2E D&D, with all the rules options, is more rules heavy than T2000.

Heck, I think L5R, a game I love, is more rules heavy than T2000.

I was not trying to imply that it was more rules heavy than any other game than C&C but if we are to start naming games then I would say that your assessment of Twilight 2000 isnt far from mine. It's not Rolemasterian in its rules heaviness by any means. Twilight 2013 is shaping up as a different story when using Stage III rules, at least from what I've read thus far. I would say that the default Stage II rules are on par with the Twilight 2k V2 rules.

Posted: Tue Nov 18, 2008 5:37 am
by Fat Dragon Games
Breakdaddy wrote:
I was not trying to imply that it was more rules heavy than any other game than C&C but if we are to start naming games then I would say that your assessment of Twilight 2000 isnt far from mine. It's not Rolemasterian in its rules heaviness by any means. Twilight 2013 is shaping up as a different story when using Stage III rules, at least from what I've read thus far. I would say that the default Stage II rules are on par with the Twilight 2k V2 rules.

Bottom line it for me BD, as a fan of T2K 1E, is it worth it for me to pick up? Answer promptly or I shall do wicked things to you with duct tape.
_________________
Thomas A. Tullis

Fat Dragon Games
www.fatdragongames.com

Castles & Crusades...more D&D than D&D.

Posted: Tue Nov 18, 2008 5:45 am
by serleran
Twilight 2KX holds no flame to The Morrow Project on level of simulation, nor does it come remotely close to GURPS. Its a baby to both.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Posted: Tue Nov 18, 2008 8:19 am
by cinderblock
Yellow book Twilight sucked (think that was 2nd ed? can't remember). The boxed set was awesome, had some really great games. We did use the source material from the later books though.

Posted: Tue Nov 18, 2008 1:23 pm
by Breakdaddy
serleran wrote:
Twilight 2KX holds no flame to The Morrow Project on level of simulation, nor does it come remotely close to GURPS. Its a baby to both.

Smoking crack is bad for you, Robert. You are wrong about GURPS as compares to Twilight 2k13. At least as pertains to GURPS 4e. Never heard of Morrow Project, so maybe. Now, if you are talking about Twilight 2000, I find it arguable unless you use optional rules from some of the excellent GURPS supplements and even then only if you dont use Merc2000 options. I would urge you to not mistake rules bloat for relevant rules that endeavor to simulate the action.

Posted: Tue Nov 18, 2008 1:26 pm
by Breakdaddy
Fat Dragon Games wrote:
Bottom line it for me BD, as a fan of T2K 1E, is it worth it for me to pick up? Answer promptly or I shall do wicked things to you with duct tape.

My moderately informed opinion is that yes, you should get it. There are a lot of typos (TLG style, adds character) and a few quirky rules but theyve stayed true to the spirit of the old ruleset and the background information is very interesting.

Posted: Tue Nov 18, 2008 2:29 pm
by Omote
Did somebody just compare Twilight 20XX to GURPS? I'm assuming you are trying to compare complxity of the games... but GURPS?! Wow.

Give me paper, pencil and a scientific calculator over the schlock that GURPS is any day.

-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Tue Nov 18, 2008 2:44 pm
by Breakdaddy
Omote wrote:
Did somebody just compare Twilight 20XX to GURPS? I'm assuming you are trying to compare complxity of the games... but GURPS?! Wow.

Give me paper, pencil and a scientific calculator over the schlock that GURPS is any day.

-O

You're the man now, dawg.

/Sean Connery

Posted: Tue Nov 18, 2008 2:49 pm
by Omote
[Sean Connery] SIT DOWN! [/Sean Connery]

-
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Tue Nov 18, 2008 4:08 pm
by jaybird216
As a huge T:2k fan, Breakdaddy, I pre-ordered the game as well. Still kicking myself for not submitting artwork for it though.

The PDF is a little daunting at 384 pages, but I like what I've skimmed of it. I'll wait until the demolished nymph-house version shows up to actually attempt chargen or a play-though. I'm eagerly awaiting that day.

Myself, I loved all versions of the game. v1 was nice and crunchy, but v2 had the life paths and better option for civvie characters. From what I've read of 2013, it's the best of both worlds. It also seems to be intentionally geared towards making a character from anywhere in the world.

I am really looking forward to giving it some table time.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

Posted: Tue Nov 18, 2008 4:28 pm
by Breakdaddy
jaybird216 wrote:
As a huge T:2k fan, Breakdaddy, I pre-ordered the game as well. Still kicking myself for not submitting artwork for it though.

The PDF is a little daunting at 384 pages, but I like what I've skimmed of it. I'll wait until the demolished nymph-house version shows up to actually attempt chargen or a play-though. I'm eagerly awaiting that day.

Myself, I loved all versions of the game. v1 was nice and crunchy, but v2 had the life paths and better option for civvie characters. From what I've read of 2013, it's the best of both worlds. It also seems to be intentionally geared towards making a character from anywhere in the world.

I am really looking forward to giving it some table time.

Agreed, I can't wait to get a game off of the ground. Twilight 2k was one of those games that made me want to read it cover to cover (and I did) and then start playing immediately. Few games have been as addictive to me.