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Breakdaddy
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Post by Breakdaddy »

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Post by serleran »

Do you still want me to work on those things we half discussed?
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Post by Troll Lord »

Omote wrote:
Basic C&C! I'm surprised we have heard so little about it, even in this particular thread.

-O

Basic C&C is still very much on the ticker. Its long been on the schedule (unlike the CKG interestingly enough) and is only delayed. I am moving it into general Games however as it will be marketed as a Game in and of itself, much like Harvesters.

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Post by Troll Lord »

Omote wrote:
Adventurer's Backpack? Has that book been merged with the CKG, or just on the back-burner?

-O

The Adventurer's Backpack is still its own book. We had discussed putting it in with the CKG, but I have decided not to. I have very tentatively put that into the early 2010 schedule.

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Post by Troll Lord »

serleran wrote:
Do you still want me to work on those things we half discussed?

Yeppers. Talking to you right now actually. LOL

Steve
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Post by serleran »

Oh, yeah, sure, be all sneaky about it. Must be a nice thing to be such a busy Troll Lord.
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Post by Omote »

Troll Lord wrote:
Basic C&C is still very much on the ticker. Its long been on the schedule (unlike the CKG interestingly enough) and is only delayed. I am moving it into general Games however as it will be marketed as a Game in and of itself, much like Harvesters.

Steve

That sounds like a strong strategy. This could prove to be a solid, and unique game from standard C&C. I'm still very much looking forward to spending some time with it.
Thanks for the updates Mr. TLG man.

-O
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Post by Troll Lord »

One thing that got passed over on the schedule is the reprint of the screens. I'm thinking of doing a few small alterations and am interested in some opinions.

1) I'm adding a red band at the bottom of the screen to match the new cover color.

2) The new screens will be quad fold as the old but the fold will go into the screen not like an accordion.

3) I'm thinking of removing a little text and placing two areas that have lines only on them where the CK can write in MARCHING ORDERS and WATCHES.

I'm curious about the third change. Opinions?

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Post by dachda »

On #3, I wouldn't have a use for it, and for me it would just be a waste of space.

Looking over the charts. I notice I use some frequently and some never. The one I use are: Attribute Checks, Combat, Monsters, Saving Throws, Game Play.

I rarely use the Weapon & Armor Statistics, as the monster stats in my adventures already have them.

I never use Class Abilities, Monster Experience Points, or Treasure. The latter two I can't see much of anyone needing on a CK Screen so I'd drop 'em for something else.

One thing I do want added is Turning Undead. That is the one thing I find myself frequently having to look up in the PHB. Can't seem to keep that in my memory for some reason. Maybe drop the Monster Exp points chart or the Treasure chart and add in Turning Undead?
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Post by serleran »

There should be a smaller foldout for writing down wandering monster encounters, too.
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Post by Omote »

As for a note section, nah. I don't see much of a use for it. As for the style changes, no problem at all.

-O
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Post by Buttmonkey »

I agree that a notes section would be a waste of space. It would be especially useless on a screen since the screen is normally kept vertical making it damn near impossible to write on. Yes, I could take the screen down to write on it, but that would just piss me off.

Like dachda, I really want the turning rules to be on the screen since I have to look them up every time (I can't remember them, either, for some reason). Unlike dachda, I do use the class abilities list frequently. I use the weapon and armor info all the time.

I don't think I've ever used the monster XP or treasure sections, but I can imagine using them in the future if I have the screen up while I'm designing an adventure -- it might save some time flipping back and forth in M&T. If it's an either-or choice, I'd much rather have the turning rules than the XP/treasure info.
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Post by seskis281 »

I want to add a vote for Turning rules on the screen - I too have found this to be the section I look up.

March order and watches are easy for me to note and keep track of, so I'd vote against that sort of thing.

The design aspects sound good to me.

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Post by jaguar451 »

Buttmonkey wrote:
I don't think I've ever used the monster XP or treasure sections, but I can imagine using them in the future if I have the screen up while I'm designing an adventure -- it might save some time flipping back and forth in M&T. If it's an either-or choice, I'd much rather have the turning rules than the XP/treasure info.

Ah, two screens -- one for 'play' and one for 'design' (although that's more a 'Quick info sheet' than a 'Lookup stuff quickly and hide my notes' screen...

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Post by CKDad »

I wouldn't find the notes section useful, but in my case I use a small whiteboard (the "notes on the freezer door" size) for that, along with initiative rolls and whatever other semi-volatile data I need during a session.
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Post by Frost »

Just to chime in on the screen, I also wouldn't find the "note" section to useful. It's one of those things that sounds useful at first, but is just to inconvenient to use (e.g., have to take down the screen, write on it, put it back up, wash, repeat). Turning undead rules are a must.
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Post by tylermo »

Kudos to losing the accordian-style fold-out. Never understood that decision. Not a big deal however. Turning undead would be nice for the new one. The overall screen was useful, but I think the weapons could have gone bye-bye. The C&C screen was far more helpful as a game tool than other over-priced screens that found their way into the market.

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Post by sieg »

Re: Screens,

I agree with the folding change, and also agree that a notes section isn't very useful. One thing my players grumbled about is that unlike the 1E AD&D screen there's no price lists or easy access class xp tables; in fact noting on the "outside" for players to use as reference. Just art; which is fine but not terribly useful for the Players.

Just IMO,

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Post by Joe »

I don't understand the dilemna...
It places the maps inside the books.

It uses perforated pages for the maps.

Or even better...

It places the map inside the books...It wraps plastic around the books.
seriously though.

I never bought Upper Works because it was in a box. I was hesitant to buy something i only smash and destroy. Now my opportunity has passed and I will never own somethingf I was waiting for...least not from TLG.

So, if you want me to not hesitate to buy the freaking thing...make a hard bound book and be done with it.
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Post by Julian Grimm »

Perforated maps usually lead to a damaged map. I don't like plastic around the book since to me it says "we know what we wrote is crap and if you preview it you'll know that". Plastic around a book only belongs on porn mags.

I like boxes so they can hold the needed maps, cards and other extras that won't be destroyed by perforations.
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Post by huds0n »

Quote:
Plastic around a book only belongs on porn mags.

Or comic books maybe? But yeah, porn mags....
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Post by Deogolf »

Joe wrote:
I don't understand the dilemna...
It places the maps inside the books.

It uses perforated pages for the maps.

Or even better...

It places the map inside the books...It wraps plastic around the books.
seriously though.

I never bought Upper Works because it was in a box. I was hesitant to buy something i only smash and destroy. Now my opportunity has passed and I will never own somethingf I was waiting for...least not from TLG.

So, if you want me to not hesitate to buy the freaking thing...make a hard bound book and be done with it.

Hard bound books are great for the PHB, CKG, and M&T. I don't think it would have been all that great for UW. Perforated maps, yuck. Always found that a pain in the butt. To each it's own.

Sorry, Joe! You missed out on a good one!
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Post by Dagger »

I use my CK screen on a weekly basis and the parts I use the most are:

Class Abilities

Modifiers for Combat situations

Attribute Modifiers

Rules for Overbearing, etc...

Monster XP Table

and contrary to the comments I've read so far: the Weapons table. I use it all the time to arm random encounters that come up during play.

I curse under my breath every time the Cleric tries to turn undead and I have to open the book.

I don't think I'd use the proposed 'notes' section.
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Post by Julian Grimm »

The turn undead section would be a nice addition. And I don't think I'd use the notes section either. I usually have scrap paper for that and really wouldn't want to mark my screen up.
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Post by Troll Lord »

Okay, I'm not sure if I'm reading these posts right or now. So you all say we SHOULD have the note section. Right?

Alright, I'll scrap that idea, I'll add turning and surprise rules to the screens instead.

Thanks,

Steve
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Post by Deogolf »

Troll Lord wrote:
Okay, I'm not sure if I'm reading these posts right or now. So you all say we SHOULD have the note section. Right?

Alright, I'll scrap that idea, I'll add turning and surprise rules to the screens instead.

Thanks,

Steve

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Post by Treebore »

Yep. Good call, Steve!
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Post by Buttmonkey »

Ooh! I'd love to see the surprise rules on the screen, too. Good call!
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Post by Relaxo »

Troll Lord wrote:
3) I'm thinking of removing a little text and placing two areas that have lines only on them where the CK can write in MARCHING ORDERS and WATCHES.

I'm curious about the third change. Opinions?

Steve

I've long thought a blank area on a CK screen would be SWEET!.

The ideal, almost certainly price-prohibative option, would be to make it dry erase marker area. oh yeah.
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Post by Relaxo »

can you spot the guy who posted before reading the whole thread?
Defineiltly add turning. if you havn't decided to do so already.

Any thoughts of adding a different adventure with it than the earlier screen? Maybe some mapping paper and character sheets?

Just ideas to 'add value'. (My corporate life is rubbing off on me too much, eek!)
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