Priceless!
Priceless!
Actually as was pointed out to me I probably was being a little impolite and incorrect in pulling something from another site... so I humbly apologize and delete my post here.
John
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
John
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
I guess. I actually agree with his edit. Which is another reason I like to play high stat characters with at least an average intelligence. That way when I play my character however I have to to keep him alive rather than crumple him up and throw him in the garbage can, I'll still be within the parmeters of my characters ability.
I don't spend hours and hours of my life to "throw a character away". If I do something stupid and die, fine, I'll get over it. I'll be damned if I am going to intentionally do something to make all that time a waste. I value my time too much for that.
I don't spend hours and hours of my life to "throw a character away". If I do something stupid and die, fine, I'll get over it. I'll be damned if I am going to intentionally do something to make all that time a waste. I value my time too much for that.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
HAHA!
I just finished up a session in a 3.5 game with my friends. I play a Psion Warrior and there was a point in the game where I could have used my psionics to help the party, but I know that my character would not do it, so when asked by my friend to use my power, I explained why, and there was no objection. We role play our characters even at the cost of screwing over our party.
Hell... there was once in a 2nd ed game where my rogue was sneaking down a hill to spy on a gang of lizard folk. The mage happened to apot them and decided to cast a stink cloud. It ended up being right next to me because my character was so good at hiding that she didn't see me. Out of character she knew that I would be caught in the cloud, but we all agreed that it was the approriate thing to do in this insance. This character of mine is one that I have had for 4 years now, so I wasn't to thrilled at the prospect of losing him, and I almost did. I think that I would somehow feel like a cheat if I or the other player would have argued to not have the stink cloud effect me.
What you are refering to is just another example of modern day role players. And for all the 3.x bashing that goes on everywhere, I would like to offer this up... You can play 3.x without all the power gaming and such. It's just more succeptable to it.
As for the battle mat... I love them. I use minis and detailed maps all the time, but you are right... it aint necesary!
You know... I just realized that for all the skills and feats my Psion has, I didn't even use one dice roll in the 4 hours we played tonight.
So screw those brain dead non-role playing power gaming nincompoops.
Some people just have no clue!
EDIT - They probably say the same about me, and that's OK! I don't care. Different style of game!
I just finished up a session in a 3.5 game with my friends. I play a Psion Warrior and there was a point in the game where I could have used my psionics to help the party, but I know that my character would not do it, so when asked by my friend to use my power, I explained why, and there was no objection. We role play our characters even at the cost of screwing over our party.
Hell... there was once in a 2nd ed game where my rogue was sneaking down a hill to spy on a gang of lizard folk. The mage happened to apot them and decided to cast a stink cloud. It ended up being right next to me because my character was so good at hiding that she didn't see me. Out of character she knew that I would be caught in the cloud, but we all agreed that it was the approriate thing to do in this insance. This character of mine is one that I have had for 4 years now, so I wasn't to thrilled at the prospect of losing him, and I almost did. I think that I would somehow feel like a cheat if I or the other player would have argued to not have the stink cloud effect me.
What you are refering to is just another example of modern day role players. And for all the 3.x bashing that goes on everywhere, I would like to offer this up... You can play 3.x without all the power gaming and such. It's just more succeptable to it.
As for the battle mat... I love them. I use minis and detailed maps all the time, but you are right... it aint necesary!
You know... I just realized that for all the skills and feats my Psion has, I didn't even use one dice roll in the 4 hours we played tonight.
So screw those brain dead non-role playing power gaming nincompoops.
Some people just have no clue!
EDIT - They probably say the same about me, and that's OK! I don't care. Different style of game!
Well, if you go to the ENWorld thread and read my second post you'll see that I have no problems with you doing it, as long as it is OK with you.
Its a game, we are plaiing it to have fun. If playing the character the "right way" is more fun from your perspective than keeping a character that you have spent 20, 50, 100+ hours playing, fine. Get the character killed.
If you don't want to make all that time wasted, fine, play to keep him alive. I'm not going to hold it against you one way or the other.
I am not going to EXPECT you to throw your character away though, and I don't want anyone to expect me to throw my character away. I value my time too much. IF I do something to deserve a character death, or the dice just royally screw me, I can respect that, and get over it.
But don't expect me to throw my PC's life away, just because. Unless I'm playing a Paladin, or some similiarly honorable and noble PC type. I play those from the start with the expectation of throwing their life away, hopefully saving others in the process.
Its a game, we are plaiing it to have fun. If playing the character the "right way" is more fun from your perspective than keeping a character that you have spent 20, 50, 100+ hours playing, fine. Get the character killed.
If you don't want to make all that time wasted, fine, play to keep him alive. I'm not going to hold it against you one way or the other.
I am not going to EXPECT you to throw your character away though, and I don't want anyone to expect me to throw my character away. I value my time too much. IF I do something to deserve a character death, or the dice just royally screw me, I can respect that, and get over it.
But don't expect me to throw my PC's life away, just because. Unless I'm playing a Paladin, or some similiarly honorable and noble PC type. I play those from the start with the expectation of throwing their life away, hopefully saving others in the process.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
No worries mate - I responded over there since I thought better of pulling it over here...
Suffice to say I did want to add that as GM I would tend to reward good roleplaying like that by skewing a few things to make sure players weren't just knocked off too easily by a character's well-played lack of intelligence.... I might leave em beat up and bad off, but alive even if just barely.
John
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
Suffice to say I did want to add that as GM I would tend to reward good roleplaying like that by skewing a few things to make sure players weren't just knocked off too easily by a character's well-played lack of intelligence.... I might leave em beat up and bad off, but alive even if just barely.
John
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
seskis281 wrote:
No worries mate - I responded over there since I thought better of pulling it over here...
Suffice to say I did want to add that as GM I would tend to reward good roleplaying like that by skewing a few things to make sure players weren't just knocked off too easily by a character's well-played lack of intelligence.... I might leave em beat up and bad off, but alive even if just barely.
John
When I'm DMing that is the way I would do it, if I can. It is also why I keep using god calls instead of "luck" mechanics.
When things get that bad, someone almost always succeeds, and allows me to "fix" things. Usually just have everyone recieve a "Mass Heal" spell from a unknown source. Unknown to the NPC's, anyway.
that reminds me of a guy who played an "Athiest" character. Insisted gods weren't real. Then the party was about to suffer a TPK. 3 out of 7 were already down, another 3 with less than 10 HP, definite TPK coming up.
God call was successfully made. Everyone was healed back up. Later the player still insisted they were athiest, even though they saw the god and had recieved many healings from a cleric.
I said are you sure, absolutely positively sure, your character still does not acknowledge that gods exist?
He said yes.
I said, "You hear a voice in your head. It says: I remove all my blessings. Your character falls to the ground, dead."
I think your probably in the neighborhood of -1,286 HP, since the goddess has now negated the benefits of every healing spell any of her clerics ever cast upon you.
About then the stunned player recovered his ability to talk.
Said things to the effect of BS! What kind of crap is that?! Yadda, yadda....
I said for him (player named Rob) to tell me why a goddess would continue to heal anyone who refuses to acknowledge their existance? He couldn't.
I said, "You are aware that you are once again in the afterlife. An image of a goddess, whom you a very familiar with denyiinng the existance of, appears before you.
I will give you one last chance to acknowledge the existance of gods.
I, uh, I can only believe that you exist.
The goddess smiles. It fills you with warmth and comfort. "So are you willing to worship me?"
Yes, I can worship you since I know you are real.
Then return to your mortal body, with all my blessings restored. Remember, deny me again, and you will get no more chances.
Needles to say, Mr. Athiest did a real good job of playing a believer from then on. In fact, he tried to "outworship" the cleric. Ended up being a pretty funny "Inside joke" for the rest of the campaign.
I sure do miss a lot of my old players.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Man, I tried luck rolls years ago then ditched em because the players began to abuse them to survive bad situations they intentionally got themselves into knowing their luck points would cover 'em.
I also used to use "calling gods", but hardly do anymore. I created a different solution that works well in my campaign - a platinum adventurers guild membership.
The membership costs 1 million GP which can be taken out as a loan and repaid through use of a "magic debt bag" - an item cursed so the character must always take it with them - which teleports money, gems, jewelry or other stuff placed in it (but nothing living or animate) back to the adventurers guild to gradually repay the debt. All characters carry a "platinum card" with them and are required to contribute 50% of any monetary earnings per dungeon. Tossing in magic items is strictly their choice, which works for characters who find stuff they don't want.
Here's how the membership works...when the character dies, they're ressurected at full health in-dungeon at the end of the same round they died - by priests teleported in by wizards, all of whom then leave without affecting battle other than making wise cracks.
My method allows the DM to be tough as nails yet players don't lose their characters until that character's con points run out (from losing 1 per death). If you ask me, that's the best of both worlds...especially for parents who game with their young kids who are more-likely to get teary-eyed should their character die.
My method adds to the humor of the game too. For example, when a character throws strange things in the debt bag (like dead monsters), I give them credit for parts useable in making magic items like dragon's teeth, etc. So one guy tossed a skeleton in...and I added 1000gp to his debt! He said "What?!" and then I explained that he was responsible for covering the proper funeral and burial the skeleton was given by the adventurers guild. That same player decided to "get back" at the adventurers guild by opening his debt bag up in a lake...so I added 100,000gp to his debt for the cost of repairing the adventurers guild, and warned the party that resurrections wouldn't be available that dungeon.
Try it and your players will love it since it keeps the challenge level of the dungeon high without their characters having to face permanent death.
Bear in mind that if a CK is too kind (i.e. always bailing out characters in trouble)...players tend to get too bold or careless with how they play their characters.
Brian Miller
_________________
"The adventure continues"
I also used to use "calling gods", but hardly do anymore. I created a different solution that works well in my campaign - a platinum adventurers guild membership.
The membership costs 1 million GP which can be taken out as a loan and repaid through use of a "magic debt bag" - an item cursed so the character must always take it with them - which teleports money, gems, jewelry or other stuff placed in it (but nothing living or animate) back to the adventurers guild to gradually repay the debt. All characters carry a "platinum card" with them and are required to contribute 50% of any monetary earnings per dungeon. Tossing in magic items is strictly their choice, which works for characters who find stuff they don't want.
Here's how the membership works...when the character dies, they're ressurected at full health in-dungeon at the end of the same round they died - by priests teleported in by wizards, all of whom then leave without affecting battle other than making wise cracks.
My method allows the DM to be tough as nails yet players don't lose their characters until that character's con points run out (from losing 1 per death). If you ask me, that's the best of both worlds...especially for parents who game with their young kids who are more-likely to get teary-eyed should their character die.
My method adds to the humor of the game too. For example, when a character throws strange things in the debt bag (like dead monsters), I give them credit for parts useable in making magic items like dragon's teeth, etc. So one guy tossed a skeleton in...and I added 1000gp to his debt! He said "What?!" and then I explained that he was responsible for covering the proper funeral and burial the skeleton was given by the adventurers guild. That same player decided to "get back" at the adventurers guild by opening his debt bag up in a lake...so I added 100,000gp to his debt for the cost of repairing the adventurers guild, and warned the party that resurrections wouldn't be available that dungeon.
Try it and your players will love it since it keeps the challenge level of the dungeon high without their characters having to face permanent death.
Bear in mind that if a CK is too kind (i.e. always bailing out characters in trouble)...players tend to get too bold or careless with how they play their characters.
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
What wqas this called in Shadowrun, again?
I stick with god calls because it adds to the tension and fear of dying. They only get a 5% chance, each, unless they are a cleric type or play as very religious. Then they get an extra 1% chance per level. Usually, since about 5 to 7 characters got to roll, someone wold make it, but not always.
So it is fun to watch them stress out about making the roll. Plus in my games, you know gods are real. Adventure long enough and you will have met one, at least spiritually.
I stick with god calls because it adds to the tension and fear of dying. They only get a 5% chance, each, unless they are a cleric type or play as very religious. Then they get an extra 1% chance per level. Usually, since about 5 to 7 characters got to roll, someone wold make it, but not always.
So it is fun to watch them stress out about making the roll. Plus in my games, you know gods are real. Adventure long enough and you will have met one, at least spiritually.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- DangerDwarf
- Maukling
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Treebore...just a suggestion. I'd give the clerics an extra 5-10% bonus if they specify building & consecrating some form of altar before they pray (since then it's more like calling the diety from their own temple which always had better chances).
Brian Miller
_________________
"The adventure continues"
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
Oh, I have rules for increasing their god call chance, I just didn't think anyone was interested in hearing them.
Donating substantially above the 10% "typical" tithe level could earn you a bonus % point, or several if you like donated 80% of your treasures.
Building a shrine would get you 1% for every 5,000 gold it cost to build. Temples got you 1% for every 10,000 gold it cost to build.
Couple of others too, such as magic items.
The big thing was that after you made a god call, successful or not, the percentage dropped back down to your base.
In the mean time, back in 2E, when things were percentage based, you also got to add your God call percentage as a bonus to anything divine that I had to roll for. Didn't effect things much/often, but the players liked it.
I also used it as a modifier for any temple politics that went on.
It definitely added a lot of flavor to my games prior to 3E. When the wealth/level mechanic screwed so much up.
The good thing is, with C&C I can use it all again.
Donating substantially above the 10% "typical" tithe level could earn you a bonus % point, or several if you like donated 80% of your treasures.
Building a shrine would get you 1% for every 5,000 gold it cost to build. Temples got you 1% for every 10,000 gold it cost to build.
Couple of others too, such as magic items.
The big thing was that after you made a god call, successful or not, the percentage dropped back down to your base.
In the mean time, back in 2E, when things were percentage based, you also got to add your God call percentage as a bonus to anything divine that I had to roll for. Didn't effect things much/often, but the players liked it.
I also used it as a modifier for any temple politics that went on.
It definitely added a lot of flavor to my games prior to 3E. When the wealth/level mechanic screwed so much up.
The good thing is, with C&C I can use it all again.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- moriarty777
- Renegade Mage
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- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
Treebore wrote:
What wqas this called in Shadowrun, again?
Sounds like the services of 'Doc Wagon' and it was known as the Platinum contract.
Fee was something like a million... but if the shadowrunner in question went down, an electronic signal would go off alerting Doc Wagon. They would come and get you... at all costs... wtih guns-a-blazing... no matter where you are. I actually remember one instance where a party member shot up the party Decker pretty bad for the large distraction Doc Wagon would cause to 'extract' their valuable client.
Good times.
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moriarty777 wrote:
Sounds like the services of 'Doc Wagon' and it was known as the Platinum contract.
Fee was something like a million... but if the shadowrunner in question went down, an electronic signal would go off alerting Doc Wagon. They would come and get you... at all costs... wtih guns-a-blazing... no matter where you are. I actually remember one instance where a party member shot up the party Decker pretty bad for the large distraction Doc Wagon would cause to 'extract' their valuable client.
Good times.
Bingo! He's on the ball! Only mine don't interfere with combat. Can't get 'em to fight the battle for ya.
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
